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authorB. Watson <yalhcru@gmail.com>2021-10-27 14:06:42 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-10-29 17:07:25 +0700
commit16f3196e369dfafcc57fd86ee22204a0f9293c63 (patch)
tree7d262e7310f7539417edeff8e0639879adad5b2b /games
parentced5f851e28d3fdb521dc0f83f7c662a24c80665 (diff)
games/prboom-plus: Updated for version 2.6.1um, fix segfault.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/prboom-plus/README12
-rw-r--r--games/prboom-plus/prboom-plus.SlackBuild47
-rw-r--r--games/prboom-plus/prboom-plus.info6
3 files changed, 40 insertions, 25 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README
index 401bdfb67586..8269961fd174 100644
--- a/games/prboom-plus/README
+++ b/games/prboom-plus/README
@@ -14,5 +14,15 @@ shareware doom1.wad) may be placed. The IWAD directory is
/usr/share/games/doom. If you don't have any IWADs, install
doom_shareware_data to play shareware Doom.
-Optional dependencies, autodetected:
+Optional dependency, autodetected:
portmidi - for the PortMIDI backend. Most users won't need this.
+
+*** NOTE ***
+
+Currently the SDL MIDI player is broken. The default player in this
+build is OPL2. You won't be able to select SDL from the "Preferred
+MIDI Player" menu in the game options. If you have an old config
+file that sets snd_midiplayer to "sdl", the music will sound *really*
+messed up. If this happens, simply edit ~/.prboom-plus/prboom-plus.cfg
+and remove the line containing snd_midiplayer. Or just delete the
+file, to start with default settings.
diff --git a/games/prboom-plus/prboom-plus.SlackBuild b/games/prboom-plus/prboom-plus.SlackBuild
index d9fd48bdbd43..1798871c2514 100644
--- a/games/prboom-plus/prboom-plus.SlackBuild
+++ b/games/prboom-plus/prboom-plus.SlackBuild
@@ -7,13 +7,13 @@
# Original had no license. Modified version released under the WTFPL. See
# http://www.wtfpl.net/txt/copying/ for details.
+# 20211027 bkw:
+# - update for v2.6.1um.
+# - band-aid for segfaults on -current (see below). this isn't
+# a side-effect of the version upgrade: it happens on 2.6um also.
+
# 20210223 bkw: update for v2.6um. Upstream switched to cmake,
-# so we can't build previous versions any more. A note to myself:
-# SDL2 really is required. SDL2_(net|mixer|image) are technically
-# optional. But I'm keeping them listed as requirements because users
-# will get annoyed if they accidentally build a Doom engine that's
-# incapable of playing music, or joining multiplayer games, or using
-# HQ textures.
+# so we can't build previous versions any more.
# 20200416 bkw:
# - take over maintenance
@@ -26,7 +26,7 @@
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=prboom-plus
-VERSION=${VERSION:-2.6um}
+VERSION=${VERSION:-2.6.1um}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -39,9 +39,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -67,17 +64,6 @@ fi
set -e
-# If modern cmake is missing, the error message from the old 14.2 cmake
-# doesn't really make it clear why it fails, so add this check to avoid
-# receiving "why won't this build?" emails. This stanza can go away after
-# 15.0 is released.
-if ! [ -x /opt/cmake-202x/bin/cmake ]; then
- echo "*** Missing required dependency: cmame-202x. Aborting." 1>&2
- exit 1
-fi
-
-export PATH=/opt/cmake-202x/bin:$PATH
-
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
@@ -94,9 +80,28 @@ find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
sed -i '/install/s,/bin,/games,' src/CMakeLists.txt
sed -i '/^set(CMAKE_INSTALL_DOCDIR/d' CMakeLists.txt
+MIXEROPT=ON
+if [ "${BANDAID:-yes}" = "yes" ]; then
+ # 20211027 bkw: Band-aid. The game segfaults when the midi backend
+ # is set to "sdl". Adding -DWITH_MIXER=OFF stops it segfaulting, but
+ # it sounds *horrible*. So this bit of sed changes the default sound
+ # backend to "opl2", which doesn't sound as nice, but allows the game
+ # to run. Also it increases the default volume, since the opl2 synth
+ # is quieter.
+ MIXEROPT=OFF
+ sed -i -e '/"snd_midiplayer"/s,"sdl","opl2",' \
+ -e '/"music_volume"/s,8,12,' \
+ src/m_misc.c
+
+ # 2nd half of the band-aid: prevent the user from choosing SDL MIDI
+ # from the menu.
+ sed -i '/"snd_midiplayer"/s,midiplayers,&+1,' src/m_menu.c
+fi
+
mkdir -p build
cd build
cmake \
+ -DWITH_MIXER=$MIXEROPT \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
diff --git a/games/prboom-plus/prboom-plus.info b/games/prboom-plus/prboom-plus.info
index 24990de824ff..3296e63a1d13 100644
--- a/games/prboom-plus/prboom-plus.info
+++ b/games/prboom-plus/prboom-plus.info
@@ -1,8 +1,8 @@
PRGNAM="prboom-plus"
-VERSION="2.6um"
+VERSION="2.6.1um"
HOMEPAGE="http://prboom-plus.sourceforge.net"
-DOWNLOAD="https://github.com/coelckers/prboom-plus/archive/v2.6um/prboom-plus-2.6um.tar.gz"
-MD5SUM="5e294659988c0208fefa292557d8b746"
+DOWNLOAD="https://github.com/coelckers/prboom-plus/archive/v2.6.1um/prboom-plus-2.6.1um.tar.gz"
+MD5SUM="e887e6032912be38a8c3d47ef1c78194"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""