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#pragma once
/*
* Copyright (C) 2021- Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#import <Cocoa/Cocoa.h>
@interface OSXGLView : NSOpenGLView
- (id)initWithFrame:(NSRect)frameRect;
- (CGLContextObj)getGLContextObj;
/**
* @brief Application renders out of the NSOpenGLView drawRect (on a different thread). Hence the current
* NSOpenGLContext needs to be make current so that the view on the context is valid for rendering.
* This should be done whenever gl calls are about to be done.
*/
- (void)NotifyContext;
/**
* @brief Update the current OpenGL context (view is set before updating)
*/
- (void)Update;
/**
* @brief Copies the back buffer to the front buffer of the OpenGL context.
*/
- (void)FlushBuffer;
/**
* @brief Specifies if the glContext is currently owned by the view
*/
@property(atomic, assign) BOOL glContextOwned;
@end
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