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path: root/xbmc/music/ContextMenus.cpp
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/*
 *  Copyright (C) 2016-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "ContextMenus.h"

#include "FileItem.h"
#include "GUIUserMessages.h"
#include "ServiceBroker.h"
#include "cores/playercorefactory/PlayerCoreFactory.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "music/MusicUtils.h"
#include "music/dialogs/GUIDialogMusicInfo.h"
#include "playlists/PlayListTypes.h"
#include "tags/MusicInfoTag.h"
#include "utils/Variant.h"
#include "video/VideoFileItemClassify.h"

#include <utility>

using namespace CONTEXTMENU;
using namespace KODI;

CMusicInfo::CMusicInfo(MediaType mediaType)
  : CStaticContextMenuAction(19033), m_mediaType(std::move(mediaType))
{
}

bool CMusicInfo::IsVisible(const CFileItem& item) const
{
  return (item.HasMusicInfoTag() && item.GetMusicInfoTag()->GetType() == m_mediaType) ||
         (m_mediaType == MediaTypeArtist && VIDEO::IsVideoDb(item) &&
          item.HasProperty("artist_musicid")) ||
         (m_mediaType == MediaTypeAlbum && VIDEO::IsVideoDb(item) &&
          item.HasProperty("album_musicid"));
}

bool CMusicInfo::Execute(const std::shared_ptr<CFileItem>& item) const
{
  CGUIDialogMusicInfo::ShowFor(item.get());
  return true;
}

bool CMusicBrowse::IsVisible(const CFileItem& item) const
{
  return ((item.m_bIsFolder || item.IsFileFolder(EFILEFOLDER_MASK_ONBROWSE)) &&
          MUSIC_UTILS::IsItemPlayable(item));
}

bool CMusicBrowse::Execute(const std::shared_ptr<CFileItem>& item) const
{
  // For file directory browsing, we need item's dyn path, for everything else the path.
  const std::string path{item->IsFileFolder(EFILEFOLDER_MASK_ONBROWSE) ? item->GetDynPath()
                                                                       : item->GetPath()};

  auto& windowMgr = CServiceBroker::GetGUI()->GetWindowManager();
  if (windowMgr.GetActiveWindow() == WINDOW_MUSIC_NAV)
  {
    CGUIMessage msg(GUI_MSG_NOTIFY_ALL, WINDOW_MUSIC_NAV, 0, GUI_MSG_UPDATE);
    msg.SetStringParam(path);
    windowMgr.SendMessage(msg);
  }
  else
  {
    windowMgr.ActivateWindow(WINDOW_MUSIC_NAV, {path, "return"});
  }
  return true;
}

bool CMusicPlay::IsVisible(const CFileItem& item) const
{
  return MUSIC_UTILS::IsItemPlayable(item);
}

namespace
{
void Play(const std::shared_ptr<CFileItem>& item, const std::string& player)
{
  item->SetProperty("playlist_type_hint", PLAYLIST::TYPE_MUSIC);

  const ContentUtils::PlayMode mode = item->GetProperty("CheckAutoPlayNextItem").asBoolean()
                                          ? ContentUtils::PlayMode::CHECK_AUTO_PLAY_NEXT_ITEM
                                          : ContentUtils::PlayMode::PLAY_ONLY_THIS;
  MUSIC_UTILS::PlayItem(item, player, mode);
}

std::vector<std::string> GetPlayers(const CPlayerCoreFactory& playerCoreFactory,
                                    const CFileItem& item)
{
  std::vector<std::string> players;
  playerCoreFactory.GetPlayers(item, players);
  return players;
}

bool CanQueue(const CFileItem& item)
{
  if (!item.CanQueue())
    return false;

  const int windowId = CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow();
  if (windowId == WINDOW_MUSIC_PLAYLIST)
    return false; // Already queued

  return true;
}
} // unnamed namespace

bool CMusicPlay::Execute(const std::shared_ptr<CFileItem>& item) const
{
  Play(item, "");
  return true;
}

bool CMusicPlayUsing::IsVisible(const CFileItem& item) const
{
  const CPlayerCoreFactory& playerCoreFactory{CServiceBroker::GetPlayerCoreFactory()};
  return (GetPlayers(playerCoreFactory, item).size() > 1) && MUSIC_UTILS::IsItemPlayable(item);
}

bool CMusicPlayUsing::Execute(const std::shared_ptr<CFileItem>& item) const
{
  const CPlayerCoreFactory& playerCoreFactory{CServiceBroker::GetPlayerCoreFactory()};
  const std::vector<std::string> players{GetPlayers(playerCoreFactory, *item)};
  const std::string player{playerCoreFactory.SelectPlayerDialog(players)};
  if (!player.empty())
  {
    Play(item, player);
    return true;
  }
  return false;
}

bool CMusicPlayNext::IsVisible(const CFileItem& item) const
{
  if (!CanQueue(item))
    return false;

  return MUSIC_UTILS::IsItemPlayable(item);
}

bool CMusicPlayNext::Execute(const std::shared_ptr<CFileItem>& item) const
{
  MUSIC_UTILS::QueueItem(item, MUSIC_UTILS::QueuePosition::POSITION_BEGIN);
  return true;
}

bool CMusicQueue::IsVisible(const CFileItem& item) const
{
  if (!CanQueue(item))
    return false;

  return MUSIC_UTILS::IsItemPlayable(item);
}

namespace
{
void SelectNextItem(int windowID)
{
  auto& windowMgr = CServiceBroker::GetGUI()->GetWindowManager();
  CGUIWindow* window = windowMgr.GetWindow(windowID);
  if (window)
  {
    const int viewContainerID = window->GetViewContainerID();
    if (viewContainerID > 0)
    {
      CGUIMessage msg1(GUI_MSG_ITEM_SELECTED, windowID, viewContainerID);
      windowMgr.SendMessage(msg1, windowID);

      CGUIMessage msg2(GUI_MSG_ITEM_SELECT, windowID, viewContainerID, msg1.GetParam1() + 1);
      windowMgr.SendMessage(msg2, windowID);
    }
  }
}
} // unnamed namespace

bool CMusicQueue::Execute(const std::shared_ptr<CFileItem>& item) const
{
  MUSIC_UTILS::QueueItem(item, MUSIC_UTILS::QueuePosition::POSITION_END);

  // Set selection to next item in active window's view.
  const int windowID = CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow();
  SelectNextItem(windowID);

  return true;
}