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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <string>
#include <memory>
#include <vector>
class IInputCodingTable
{
public:
enum { TYPE_WORD_LIST, TYPE_CONVERT_STRING };
virtual int GetType() { return TYPE_WORD_LIST; }
virtual ~IInputCodingTable() = default;
/*! \brief Called for the active keyboard layout when it's loaded, stick any initialization here
This won't be needed for most implementations so we don't set it =0 but provide a default
implementation.
*/
virtual void Initialize() {}
/*! \brief Called for the active keyboard layout when it's unloaded, stick any cleanup here
This won't be needed for most implementations so we don't set it =0 but provide a default
implementation.
*/
virtual void Deinitialize() {}
/*! \brief Can be overridden if initialization is expensive to avoid calling initialize more than needed
\return true if initialization has been done and was successful, false otherwise.
*/
virtual bool IsInitialized() const { return true; }
virtual bool GetWordListPage(const std::string& strCode, bool isFirstPage) = 0;
virtual std::vector<std::wstring> GetResponse(int response) = 0;
const std::string& GetCodeChars() const { return m_codechars; }
virtual void SetTextPrev(const std::string& strTextPrev) {}
virtual std::string ConvertString(const std::string& strCode) { return std::string(""); }
protected:
std::string m_codechars;
};
typedef std::shared_ptr<IInputCodingTable> IInputCodingTablePtr;
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