aboutsummaryrefslogtreecommitdiff
path: root/xbmc/games/ports/windows/GUIPortList.cpp
blob: c0e46e0bac18b6496a857e88f8c0c087ee1fe95f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
/*
 *  Copyright (C) 2021 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIPortList.h"

#include "FileItem.h"
#include "GUIPortDefines.h"
#include "GUIPortWindow.h"
#include "ServiceBroker.h"
#include "addons/AddonManager.h"
#include "games/GameServices.h"
#include "games/addons/GameClient.h"
#include "games/addons/input/GameClientInput.h"
#include "games/controllers/Controller.h"
#include "games/controllers/ControllerLayout.h"
#include "games/controllers/types/ControllerHub.h"
#include "games/controllers/types/ControllerTree.h"
#include "games/ports/types/PortNode.h"
#include "guilib/GUIMessage.h"
#include "guilib/GUIWindow.h"
#include "guilib/LocalizeStrings.h"
#include "messaging/ApplicationMessenger.h"
#include "messaging/helpers/DialogOKHelper.h"
#include "utils/StringUtils.h"
#include "utils/log.h"
#include "view/GUIViewControl.h"
#include "view/ViewState.h"

using namespace KODI;
using namespace GAME;

CGUIPortList::CGUIPortList(CGUIWindow& window)
  : m_guiWindow(window),
    m_viewControl(std::make_unique<CGUIViewControl>()),
    m_vecItems(std::make_unique<CFileItemList>())
{
}

CGUIPortList::~CGUIPortList()
{
  Deinitialize();
}

void CGUIPortList::OnWindowLoaded()
{
  m_viewControl->Reset();
  m_viewControl->SetParentWindow(m_guiWindow.GetID());
  m_viewControl->AddView(m_guiWindow.GetControl(CONTROL_PORT_LIST));
}

void CGUIPortList::OnWindowUnload()
{
  m_viewControl->Reset();
}

bool CGUIPortList::Initialize(GameClientPtr gameClient)
{
  // Validate parameters
  if (!gameClient)
    return false;

  // Initialize state
  m_gameClient = std::move(gameClient);
  m_viewControl->SetCurrentView(DEFAULT_VIEW_LIST);

  // Initialize GUI
  Refresh();

  CServiceBroker::GetAddonMgr().Events().Subscribe(this, &CGUIPortList::OnEvent);

  return true;
}

void CGUIPortList::Deinitialize()
{
  CServiceBroker::GetAddonMgr().Events().Unsubscribe(this);

  // Deinitialize GUI
  CleanupItems();

  // Reset state
  m_gameClient.reset();
}

bool CGUIPortList::HasControl(int controlId)
{
  return m_viewControl->HasControl(controlId);
}

int CGUIPortList::GetCurrentControl()
{
  return m_viewControl->GetCurrentControl();
}

void CGUIPortList::Refresh()
{
  // Send a synchronous message to clear the view control
  m_viewControl->Clear();

  CleanupItems();

  if (m_gameClient)
  {
    CControllerTree controllerTree = m_gameClient->Input().GetActiveControllerTree();

    unsigned int itemIndex = 0;
    for (const CPortNode& port : controllerTree.GetPorts())
      AddItems(port, itemIndex, GetLabel(port));

    m_viewControl->SetItems(*m_vecItems);

    // Try to restore focus to the previously focused port
    if (!m_focusedPort.empty() && m_addressToItem.find(m_focusedPort) != m_addressToItem.end())
    {
      const unsigned int itemIndex = m_addressToItem[m_focusedPort];
      m_viewControl->SetSelectedItem(itemIndex);
      OnItemFocus(itemIndex);
    }
  }
}

void CGUIPortList::FrameMove()
{
  const int itemIndex = m_viewControl->GetSelectedItem();
  if (itemIndex != m_currentItem)
  {
    m_currentItem = itemIndex;
    if (itemIndex >= 0)
      OnItemFocus(static_cast<unsigned int>(itemIndex));
  }
}

void CGUIPortList::SetFocused()
{
  m_viewControl->SetFocused();
}

bool CGUIPortList::OnSelect()
{
  const int itemIndex = m_viewControl->GetSelectedItem();
  if (itemIndex >= 0)
  {
    OnItemSelect(static_cast<unsigned int>(itemIndex));
    return true;
  }

  return false;
}

void CGUIPortList::ResetPorts()
{
  if (m_gameClient)
  {
    // Update the game client
    m_gameClient->Input().ResetPorts();
    m_gameClient->Input().SavePorts();

    // Refresh the GUI
    CGUIMessage msg(GUI_MSG_REFRESH_LIST, m_guiWindow.GetID(), CONTROL_PORT_LIST);
    CServiceBroker::GetAppMessenger()->SendGUIMessage(msg, m_guiWindow.GetID());
  }
}

void CGUIPortList::OnEvent(const ADDON::AddonEvent& event)
{
  if (typeid(event) == typeid(ADDON::AddonEvents::Enabled) || // Also called on install
      typeid(event) == typeid(ADDON::AddonEvents::Disabled) || // Not called on uninstall
      typeid(event) == typeid(ADDON::AddonEvents::ReInstalled) ||
      typeid(event) == typeid(ADDON::AddonEvents::UnInstalled))
  {
    CGUIMessage msg(GUI_MSG_REFRESH_LIST, m_guiWindow.GetID(), CONTROL_PORT_LIST);
    msg.SetStringParam(event.addonId);
    CServiceBroker::GetAppMessenger()->SendGUIMessage(msg, m_guiWindow.GetID());
  }
}

bool CGUIPortList::AddItems(const CPortNode& port,
                            unsigned int& itemId,
                            const std::string& itemLabel)
{
  // Validate parameters
  if (itemLabel.empty())
    return false;

  // Record the port address so that we can decode item indexes later
  m_itemToAddress[itemId] = port.GetAddress();
  m_addressToItem[port.GetAddress()] = itemId;

  if (port.IsConnected())
  {
    const CControllerNode& controllerNode = port.GetActiveController();
    const ControllerPtr& controller = controllerNode.GetController();

    // Create the list item
    CFileItemPtr item = std::make_shared<CFileItem>(itemLabel);
    item->SetLabel2(controller->Layout().Label());
    item->SetPath(port.GetAddress());
    item->SetArt("icon", controller->Layout().ImagePath());
    m_vecItems->Add(std::move(item));
    ++itemId;

    // Handle items for child ports
    const PortVec& ports = controllerNode.GetHub().GetPorts();
    for (const CPortNode& childPort : ports)
    {
      std::ostringstream childItemLabel;
      childItemLabel << " - ";
      childItemLabel << controller->Layout().Label();
      childItemLabel << " - ";
      childItemLabel << GetLabel(childPort);

      if (!AddItems(childPort, itemId, childItemLabel.str()))
        return false;
    }
  }
  else
  {
    // Create the list item
    CFileItemPtr item = std::make_shared<CFileItem>(itemLabel);
    item->SetLabel2(g_localizeStrings.Get(13298)); // "Disconnected"
    item->SetPath(port.GetAddress());
    item->SetArt("icon", "DefaultAddonNone.png");
    m_vecItems->Add(std::move(item));
    ++itemId;
  }

  return true;
}

void CGUIPortList::CleanupItems()
{
  m_vecItems->Clear();
  m_itemToAddress.clear();
  m_addressToItem.clear();
}

void CGUIPortList::OnItemFocus(unsigned int itemIndex)
{
  m_focusedPort = m_itemToAddress[itemIndex];
}

void CGUIPortList::OnItemSelect(unsigned int itemIndex)
{
  if (m_gameClient)
  {
    const auto it = m_itemToAddress.find(itemIndex);
    if (it == m_itemToAddress.end())
      return;

    const std::string& portAddress = it->second;
    if (portAddress.empty())
      return;

    CPortNode port = m_gameClient->Input().GetActiveControllerTree().GetPort(portAddress);

    ControllerVector controllers;
    for (const CControllerNode& controllerNode : port.GetCompatibleControllers())
      controllers.emplace_back(controllerNode.GetController());

    // Get current controller to give initial focus
    ControllerPtr controller = port.GetActiveController().GetController();

    // Check if we should show a "disconnect" option
    const bool showDisconnect = !port.IsForceConnected();

    auto callback = [this, port = std::move(port)](const ControllerPtr& controller)
    { OnControllerSelected(port, controller); };

    m_controllerSelectDialog.Initialize(std::move(controllers), std::move(controller),
                                        showDisconnect, callback);
  }
}

void CGUIPortList::OnControllerSelected(const CPortNode& port, const ControllerPtr& controller)
{
  if (m_gameClient)
  {
    // Translate parameter
    const bool bConnected = static_cast<bool>(controller);

    // Update the game client
    const bool bSuccess =
        bConnected ? m_gameClient->Input().ConnectController(port.GetAddress(), controller)
                   : m_gameClient->Input().DisconnectController(port.GetAddress());

    if (bSuccess)
    {
      m_gameClient->Input().SavePorts();
    }
    else
    {
      // "Failed to change controller"
      // "The emulator "%s" had an internal error."
      MESSAGING::HELPERS::ShowOKDialogText(
          CVariant{35114},
          CVariant{StringUtils::Format(g_localizeStrings.Get(35213), m_gameClient->Name())});
    }

    // Send a GUI message to reload the port list
    CGUIMessage msg(GUI_MSG_REFRESH_LIST, m_guiWindow.GetID(), CONTROL_PORT_LIST);
    CServiceBroker::GetAppMessenger()->SendGUIMessage(msg, m_guiWindow.GetID());
  }
}

std::string CGUIPortList::GetLabel(const CPortNode& port)
{
  const PORT_TYPE portType = port.GetPortType();
  switch (portType)
  {
    case PORT_TYPE::KEYBOARD:
    {
      // "Keyboard"
      return g_localizeStrings.Get(35150);
    }
    case PORT_TYPE::MOUSE:
    {
      // "Mouse"
      return g_localizeStrings.Get(35171);
    }
    case PORT_TYPE::CONTROLLER:
    {
      const std::string& portId = port.GetPortID();
      if (portId.empty())
      {
        CLog::Log(LOGERROR, "Controller port with address \"{}\" doesn't have a port ID",
                  port.GetAddress());
      }
      else
      {
        // "Port {0:s}"
        const std::string& portString = g_localizeStrings.Get(35112);
        return StringUtils::Format(portString, portId);
      }
      break;
    }
    default:
      break;
  }

  return "";
}