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/*
* Copyright (C) 2014-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IConfigurationWindow.h"
#include "addons/AddonEvents.h"
#include "games/GameTypes.h"
#include "games/controllers/ControllerTypes.h"
#include <set>
#include <string>
class CGUIButtonControl;
class CGUIControlGroupList;
class CGUIWindow;
namespace KODI
{
namespace GAME
{
class CGUIControllerWindow;
class CGUIControllerList : public IControllerList
{
public:
CGUIControllerList(CGUIWindow* window, IFeatureList* featureList, GameClientPtr gameClient);
~CGUIControllerList() override { Deinitialize(); }
// implementation of IControllerList
bool Initialize() override;
void Deinitialize() override;
bool Refresh(const std::string& controllerId) override;
void OnFocus(unsigned int controllerIndex) override;
void OnSelect(unsigned int controllerIndex) override;
int GetFocusedController() const override { return m_focusedController; }
void ResetController() override;
private:
bool RefreshControllers(void);
void CleanupButtons(void);
void OnEvent(const ADDON::AddonEvent& event);
// GUI stuff
CGUIWindow* const m_guiWindow;
IFeatureList* const m_featureList;
CGUIControlGroupList* m_controllerList;
CGUIButtonControl* m_controllerButton;
// Game stuff
ControllerVector m_controllers;
int m_focusedController;
GameClientPtr m_gameClient;
};
}
}
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