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/*
* Copyright (C) 2017 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Program; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "controllers/ControllerTypes.h"
#include <memory>
#include <string>
class CProfilesManager;
class CSettings;
namespace PERIPHERALS
{
class CPeripherals;
}
namespace KODI
{
namespace RETRO
{
class CGUIGameRenderManager;
}
namespace GAME
{
class CControllerManager;
class CGameSettings;
class CPortManager;
class CGameServices
{
public:
CGameServices(CControllerManager &controllerManager,
RETRO::CGUIGameRenderManager &renderManager,
CSettings &settings,
PERIPHERALS::CPeripherals &peripheralManager,
const CProfilesManager &profileManager);
~CGameServices();
ControllerPtr GetController(const std::string& controllerId);
ControllerPtr GetDefaultController();
ControllerPtr GetDefaultKeyboard();
ControllerVector GetControllers();
std::string GetSavestatesFolder() const;
CGameSettings& GameSettings() { return *m_gameSettings; }
CPortManager& PortManager();
RETRO::CGUIGameRenderManager &GameRenderManager() { return m_gameRenderManager; }
private:
// Construction parameters
CControllerManager &m_controllerManager;
RETRO::CGUIGameRenderManager &m_gameRenderManager;
const CProfilesManager &m_profileManager;
// Game services
std::unique_ptr<CGameSettings> m_gameSettings;
std::unique_ptr<CPortManager> m_portManager;
};
}
}
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