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/*
* Copyright (C) 2017 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Program; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "GameServices.h"
#include "controllers/Controller.h"
#include "controllers/ControllerManager.h"
#include "games/ports/PortManager.h"
#include "games/GameSettings.h"
#include "profiles/ProfilesManager.h"
using namespace KODI;
using namespace GAME;
CGameServices::CGameServices(CControllerManager &controllerManager,
RETRO:: CGUIGameRenderManager &renderManager,
CSettings &settings,
PERIPHERALS::CPeripherals &peripheralManager,
const CProfilesManager &profileManager) :
m_controllerManager(controllerManager),
m_gameRenderManager(renderManager),
m_profileManager(profileManager),
m_gameSettings(new CGameSettings(settings)),
m_portManager(new CPortManager(peripheralManager))
{
}
CGameServices::~CGameServices() = default;
ControllerPtr CGameServices::GetController(const std::string& controllerId)
{
return m_controllerManager.GetController(controllerId);
}
ControllerPtr CGameServices::GetDefaultController()
{
return m_controllerManager.GetDefaultController();
}
ControllerPtr CGameServices::GetDefaultKeyboard()
{
return m_controllerManager.GetDefaultKeyboard();
}
ControllerVector CGameServices::GetControllers()
{
return m_controllerManager.GetControllers();
}
std::string CGameServices::GetSavestatesFolder() const
{
return m_profileManager.GetSavestatesFolder();
}
CPortManager& CGameServices::PortManager()
{
return *m_portManager;
}
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