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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "addons/kodi-addon-dev-kit/include/kodi/libKODI_guilib.h"
#include "windows/GUIMediaWindow.h"
#include "threads/Event.h"
namespace ADDON
{
class CAddon;
}
namespace KodiAPI
{
namespace GUI
{
class CGUIAddonWindow : public CGUIMediaWindow
{
friend class CAddonCallbacksGUI;
public:
CGUIAddonWindow(int id, const std::string& strXML, ADDON::CAddon* addon);
~CGUIAddonWindow(void) override;
bool OnMessage(CGUIMessage& message) override;
bool OnAction(const CAction &action) override;
void AllocResources(bool forceLoad = false) override;
void FreeResources(bool forceUnLoad = false) override;
void Render() override;
void WaitForActionEvent(unsigned int timeout);
void PulseActionEvent();
void AddItem(CFileItemPtr fileItem, int itemPosition);
void RemoveItem(int itemPosition);
void ClearList();
CFileItemPtr GetListItem(int position);
int GetListSize();
int GetCurrentListPosition();
void SetCurrentListPosition(int item);
bool OnClick(int iItem, const std::string &player = "") override;
protected:
using CGUIMediaWindow::Update;
void Update();
void GetContextButtons(int itemNumber, CContextButtons &buttons) override;
void SetupShares() override;
bool (*CBOnInit)(GUIHANDLE cbhdl);
bool (*CBOnFocus)(GUIHANDLE cbhdl, int controlId);
bool (*CBOnClick)(GUIHANDLE cbhdl, int controlId);
bool (*CBOnAction)(GUIHANDLE cbhdl, int);
GUIHANDLE m_clientHandle;
const int m_iWindowId;
int m_iOldWindowId;
bool m_bModal;
bool m_bIsDialog;
private:
CEvent m_actionEvent;
ADDON::CAddon* m_addon;
std::string m_mediaDir;
};
/*\_____________________________________________________________________________
\*/
class CGUIAddonWindowDialog : public CGUIAddonWindow
{
public:
CGUIAddonWindowDialog(int id, const std::string& strXML, ADDON::CAddon* addon);
~CGUIAddonWindowDialog(void) override;
void Show(bool show = true);
bool OnMessage(CGUIMessage &message) override;
bool IsDialogRunning() const override { return m_bRunning; }
bool IsDialog() const override { return true;};
bool IsModalDialog() const override { return true; };
bool IsMediaWindow() const override { return false; };
void Show_Internal(bool show = true);
private:
bool m_bRunning;
};
} /* namespace GUI */
} /* namespace KodiAPI */
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