1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "TextureCache.h"
#include "ServiceBroker.h"
#include "TextureCacheJob.h"
#include "URL.h"
#include "commons/ilog.h"
#include "dialogs/GUIDialogProgress.h"
#include "filesystem/File.h"
#include "filesystem/IFileTypes.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "guilib/Texture.h"
#include "imagefiles/ImageCacheCleaner.h"
#include "imagefiles/ImageFileURL.h"
#include "profiles/ProfileManager.h"
#include "settings/SettingsComponent.h"
#include "utils/Crc32.h"
#include "utils/Job.h"
#include "utils/JobManager.h"
#include "utils/StringUtils.h"
#include "utils/URIUtils.h"
#include "utils/log.h"
#include <chrono>
#include <exception>
#include <mutex>
#include <optional>
#include <string.h>
using namespace XFILE;
using namespace std::chrono_literals;
CTextureCache::CTextureCache()
: CJobQueue(false, 1, CJob::PRIORITY_LOW_PAUSABLE), m_cleanTimer{[this]() { CleanTimer(); }}
{
}
CTextureCache::~CTextureCache() = default;
void CTextureCache::Initialize()
{
m_cleanTimer.Start(60s);
std::unique_lock<CCriticalSection> lock(m_databaseSection);
if (!m_database.IsOpen())
m_database.Open();
}
void CTextureCache::Deinitialize()
{
CancelJobs();
std::unique_lock<CCriticalSection> lock(m_databaseSection);
m_database.Close();
}
bool CTextureCache::IsCachedImage(const std::string &url) const
{
if (url.empty())
return false;
if (!CURL::IsFullPath(url))
return true;
const std::shared_ptr<CProfileManager> profileManager = CServiceBroker::GetSettingsComponent()->GetProfileManager();
return URIUtils::PathHasParent(url, "special://skin", true) ||
URIUtils::PathHasParent(url, "special://temp", true) ||
URIUtils::PathHasParent(url, "resource://", true) ||
URIUtils::PathHasParent(url, "androidapp://", true) ||
URIUtils::PathHasParent(url, profileManager->GetThumbnailsFolder(), true);
}
bool CTextureCache::HasCachedImage(const std::string &url)
{
CTextureDetails details;
std::string cachedImage(GetCachedImage(url, details));
return (!cachedImage.empty() && cachedImage != url);
}
std::string CTextureCache::GetCachedImage(const std::string &image, CTextureDetails &details, bool trackUsage)
{
std::string url = IMAGE_FILES::ToCacheKey(image);
if (url.empty())
return "";
if (IsCachedImage(url))
return url;
// lookup the item in the database
if (GetCachedTexture(url, details))
{
if (details.file.empty())
return {};
if (trackUsage)
IncrementUseCount(details);
return GetCachedPath(details.file);
}
return "";
}
std::string CTextureCache::CheckCachedImage(const std::string &url, bool &needsRecaching)
{
CTextureDetails details;
std::string path(GetCachedImage(url, details, true));
needsRecaching = !details.hash.empty();
if (!path.empty())
return path;
return "";
}
void CTextureCache::BackgroundCacheImage(const std::string &url)
{
if (url.empty())
return;
CTextureDetails details;
std::string path(GetCachedImage(url, details));
if (!path.empty() && details.hash.empty())
return; // image is already cached and doesn't need to be checked further
path = IMAGE_FILES::ToCacheKey(url);
if (path.empty())
return;
// needs (re)caching
AddJob(new CTextureCacheJob(path, details.hash));
}
bool CTextureCache::StartCacheImage(const std::string& image)
{
std::unique_lock<CCriticalSection> lock(m_processingSection);
std::set<std::string>::iterator i = m_processinglist.find(image);
if (i == m_processinglist.end())
{
m_processinglist.insert(image);
return true;
}
return false;
}
std::string CTextureCache::CacheImage(const std::string& image,
std::unique_ptr<CTexture>* texture /*= nullptr*/,
CTextureDetails* details /*= nullptr*/)
{
std::string url = IMAGE_FILES::ToCacheKey(image);
if (url.empty())
return "";
std::unique_lock<CCriticalSection> lock(m_processingSection);
if (m_processinglist.find(url) == m_processinglist.end())
{
m_processinglist.insert(url);
lock.unlock();
// cache the texture directly
CTextureCacheJob job(url);
bool success = job.CacheTexture(texture);
OnCachingComplete(success, &job);
if (success && details)
*details = job.m_details;
return success ? GetCachedPath(job.m_details.file) : "";
}
lock.unlock();
// wait for currently processing job to end.
while (true)
{
m_completeEvent.Wait(1000ms);
{
std::unique_lock<CCriticalSection> lock(m_processingSection);
if (m_processinglist.find(url) == m_processinglist.end())
break;
}
}
CTextureDetails tempDetails;
if (!details)
details = &tempDetails;
std::string cachedpath = GetCachedImage(url, *details, true);
if (!cachedpath.empty())
{
if (texture)
*texture = CTexture::LoadFromFile(cachedpath, 0, 0);
}
else
{
CLog::Log(LOGDEBUG, "CTextureCache::{} - Return NULL texture because cache is not ready",
__FUNCTION__);
}
return cachedpath;
}
bool CTextureCache::CacheImage(const std::string &image, CTextureDetails &details)
{
std::string path = GetCachedImage(image, details);
if (path.empty()) // not cached
path = CacheImage(image, NULL, &details);
return !path.empty();
}
void CTextureCache::ClearCachedImage(const std::string& image, bool deleteSource /*= false */)
{
//! @todo This can be removed when the texture cache covers everything.
const std::string url = IMAGE_FILES::ToCacheKey(image);
std::string path = deleteSource ? url : "";
std::string cachedFile;
if (ClearCachedTexture(url, cachedFile))
path = GetCachedPath(cachedFile);
if (CFile::Exists(path))
CFile::Delete(path);
path = URIUtils::ReplaceExtension(path, ".dds");
if (CFile::Exists(path))
CFile::Delete(path);
}
bool CTextureCache::ClearCachedImage(int id)
{
std::string cachedFile;
if (ClearCachedTexture(id, cachedFile))
{
cachedFile = GetCachedPath(cachedFile);
if (CFile::Exists(cachedFile))
CFile::Delete(cachedFile);
cachedFile = URIUtils::ReplaceExtension(cachedFile, ".dds");
if (CFile::Exists(cachedFile))
CFile::Delete(cachedFile);
return true;
}
return false;
}
bool CTextureCache::GetCachedTexture(const std::string &url, CTextureDetails &details)
{
std::unique_lock<CCriticalSection> lock(m_databaseSection);
return m_database.GetCachedTexture(url, details);
}
bool CTextureCache::AddCachedTexture(const std::string &url, const CTextureDetails &details)
{
std::unique_lock<CCriticalSection> lock(m_databaseSection);
return m_database.AddCachedTexture(url, details);
}
void CTextureCache::IncrementUseCount(const CTextureDetails &details)
{
static const size_t count_before_update = 100;
std::unique_lock<CCriticalSection> lock(m_useCountSection);
m_useCounts.reserve(count_before_update);
m_useCounts.push_back(details);
if (m_useCounts.size() >= count_before_update)
{
AddJob(new CTextureUseCountJob(m_useCounts));
m_useCounts.clear();
}
}
bool CTextureCache::SetCachedTextureValid(const std::string &url, bool updateable)
{
std::unique_lock<CCriticalSection> lock(m_databaseSection);
return m_database.SetCachedTextureValid(url, updateable);
}
bool CTextureCache::ClearCachedTexture(const std::string &url, std::string &cachedURL)
{
std::unique_lock<CCriticalSection> lock(m_databaseSection);
return m_database.ClearCachedTexture(url, cachedURL);
}
bool CTextureCache::ClearCachedTexture(int id, std::string &cachedURL)
{
std::unique_lock<CCriticalSection> lock(m_databaseSection);
return m_database.ClearCachedTexture(id, cachedURL);
}
std::string CTextureCache::GetCacheFile(const std::string &url)
{
auto crc = Crc32::ComputeFromLowerCase(url);
std::string hex = StringUtils::Format("{:08x}", crc);
std::string hash = StringUtils::Format("{}/{}", hex[0], hex.c_str());
return hash;
}
std::string CTextureCache::GetCachedPath(const std::string &file)
{
const std::shared_ptr<CProfileManager> profileManager = CServiceBroker::GetSettingsComponent()->GetProfileManager();
return URIUtils::AddFileToFolder(profileManager->GetThumbnailsFolder(), file);
}
void CTextureCache::OnCachingComplete(bool success, CTextureCacheJob *job)
{
if (success)
{
if (job->m_details.hashRevalidated)
SetCachedTextureValid(job->m_url, job->m_details.updateable);
else
AddCachedTexture(job->m_url, job->m_details);
}
{ // remove from our processing list
std::unique_lock<CCriticalSection> lock(m_processingSection);
std::set<std::string>::iterator i = m_processinglist.find(job->m_url);
if (i != m_processinglist.end())
m_processinglist.erase(i);
}
m_completeEvent.Set();
}
void CTextureCache::OnJobComplete(unsigned int jobID, bool success, CJob *job)
{
if (strcmp(job->GetType(), kJobTypeCacheImage) == 0)
OnCachingComplete(success, static_cast<CTextureCacheJob*>(job));
return CJobQueue::OnJobComplete(jobID, success, job);
}
bool CTextureCache::Export(const std::string &image, const std::string &destination, bool overwrite)
{
CTextureDetails details;
std::string cachedImage(GetCachedImage(image, details));
if (!cachedImage.empty())
{
std::string dest = destination + URIUtils::GetExtension(cachedImage);
if (overwrite || !CFile::Exists(dest))
{
if (CFile::Copy(cachedImage, dest))
return true;
CLog::Log(LOGERROR, "{} failed exporting '{}' to '{}'", __FUNCTION__, cachedImage, dest);
}
}
return false;
}
bool CTextureCache::Export(const std::string &image, const std::string &destination)
{
CTextureDetails details;
std::string cachedImage(GetCachedImage(image, details));
if (!cachedImage.empty())
{
if (CFile::Copy(cachedImage, destination))
return true;
CLog::Log(LOGERROR, "{} failed exporting '{}' to '{}'", __FUNCTION__, cachedImage, destination);
}
return false;
}
bool CTextureCache::CleanAllUnusedImages()
{
if (m_cleaningInProgress.test_and_set())
return false;
auto progress = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogProgress>(
WINDOW_DIALOG_PROGRESS);
if (progress)
{
progress->SetHeading(CVariant{14281}); //"Clean image cache"
progress->SetText(CVariant{313}); //"Cleaning database"
progress->SetPercentage(0);
progress->Open();
progress->ShowProgressBar(true);
}
bool failure = false;
CServiceBroker::GetJobManager()->Submit([this, progress, &failure]()
{ failure = CleanAllUnusedImagesJob(progress); });
// Wait for clean to complete or be canceled, but render every 10ms so that the
// pointer movements work on dialog even when clean is reporting progress infrequently
if (progress)
progress->Wait();
m_cleaningInProgress.clear();
return !failure;
}
bool CTextureCache::CleanAllUnusedImagesJob(CGUIDialogProgress* progress)
{
auto cleaner = IMAGE_FILES::CImageCacheCleaner::Create();
if (!cleaner)
{
if (progress)
progress->Close();
return false;
}
const unsigned int cleanAmount = 1000000;
const auto result = cleaner->ScanOldestCache(cleanAmount);
if (progress && progress->IsCanceled())
{
progress->Close();
return false;
}
const auto total = result.imagesToClean.size();
unsigned int current = 0;
for (const auto& image : result.imagesToClean)
{
ClearCachedImage(image);
if (progress)
{
if (progress->IsCanceled())
{
progress->Close();
return false;
}
int percentage = static_cast<unsigned long long>(current) * 100 / total;
if (progress->GetPercentage() != percentage)
{
progress->SetPercentage(percentage);
progress->Progress();
}
current++;
}
}
if (progress)
progress->Close();
return true;
}
void CTextureCache::CleanTimer()
{
CServiceBroker::GetJobManager()->Submit(
[this]()
{
auto next = m_cleaningInProgress.test_and_set() ? std::chrono::hours(1) : ScanOldestCache();
m_cleaningInProgress.clear();
m_cleanTimer.Start(next);
},
CJob::PRIORITY_LOW_PAUSABLE);
}
std::chrono::milliseconds CTextureCache::ScanOldestCache()
{
auto cleaner = IMAGE_FILES::CImageCacheCleaner::Create();
if (!cleaner)
return std::chrono::hours(1);
const unsigned int cleanAmount = 1000;
const auto result = cleaner->ScanOldestCache(cleanAmount);
for (const auto& image : result.imagesToClean)
{
ClearCachedImage(image);
}
// update in the next 6 - 48 hours depending on number of items processed
const auto minTime = 6;
const auto maxTime = 24;
const auto zeroItemTime = 48;
const unsigned int next =
result.processedCount == 0
? zeroItemTime
: minTime + (maxTime - minTime) *
(1 - (static_cast<float>(result.processedCount) / cleanAmount));
CLog::LogF(LOGDEBUG, "scheduling the next image cache cleaning in {} hours", next);
return std::chrono::hours(next);
}
|