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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "threads/CriticalSection.h"
#include <string>
#include <vector>
// forward
class LibraryLoader;
class CSectionLoader
{
public:
class CDll
{
public:
std::string m_strDllName;
long m_lReferenceCount;
LibraryLoader *m_pDll;
unsigned int m_unloadDelayStartTick;
bool m_bDelayUnload;
};
CSectionLoader(void);
virtual ~CSectionLoader(void);
static LibraryLoader* LoadDLL(const std::string& strSection, bool bDelayUnload=true, bool bLoadSymbols=false);
static void UnloadDLL(const std::string& strSection);
static void UnloadDelayed();
void UnloadAll();
protected:
std::vector<CDll> m_vecLoadedDLLs;
CCriticalSection m_critSection;
};
extern CSectionLoader g_sectionLoader;
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