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#!/usr/bin/python
# This is a simple example showing how you can send a key press event
# to XBMC using the XBMCClient class
import sys
sys.path.append("../../lib/python")
import time
from xbmcclient import XBMCClient
def main():
host = "localhost"
port = 9777
# Create an XBMCClient object and connect
xbmc = XBMCClient("Example Remote", "../../icons/bluetooth.png")
xbmc.connect()
# wait for notification window to close (in XBMC) (optional)
time.sleep(5)
# send a up key press using the xbox gamepad map "XG" and button
# name "dpadup" ( see PacketBUTTON doc for more details)
xbmc.send_button(map="XG", button="dpadup")
# wait for a few seconds to see its effect
time.sleep(5)
# send a right key press using the keyboard map "KB" and button
# name "right"
xbmc.send_keyboard_button("right")
# wait for a few seconds to see its effect
time.sleep(5)
# that's enough, release the button.
xbmc.release_button()
# ok we're done, close the connection
# Note that closing the connection clears any repeat key that is
# active. So in this example, the actual release button event above
# need not have been sent.
xbmc.close()
if __name__=="__main__":
main()
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