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/*
* Copyright (C) 2010-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#version 100
attribute vec4 m_attrpos;
attribute vec2 m_attrcordY;
attribute vec2 m_attrcordU;
attribute vec2 m_attrcordV;
varying vec2 m_cordY;
varying vec2 m_cordU;
varying vec2 m_cordV;
uniform mat4 m_proj;
uniform mat4 m_model;
void main ()
{
mat4 mvp = m_proj * m_model;
gl_Position = mvp * m_attrpos;
gl_Position.z = -1. * gl_Position.w;
m_cordY = m_attrcordY;
m_cordU = m_attrcordU;
m_cordV = m_attrcordV;
}
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