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/*
* Copyright (C) 2005-2009 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "lib/libsquish/squish.h"
#include "system.h"
#include "TextureBundleXBT.h"
#include "Texture.h"
#include "GraphicContext.h"
#include "utils/log.h"
#include "SkinInfo.h"
#include "GUISettings.h"
#include "Util.h"
#include "FileSystem/SpecialProtocol.h"
#include "utils/EndianSwap.h"
#include "XBTF.h"
#include "WindowingFactory.h"
#ifndef _LINUX
#include "lib/liblzo/LZO1X.H"
#else
#include <lzo/lzo1x.h>
#endif
#if !defined(__GNUC__)
#pragma comment(lib,"../../xbmc/lib/liblzo/lzo.lib")
#endif
CTextureBundleXBT::CTextureBundleXBT(void)
{
m_themeBundle = false;
}
CTextureBundleXBT::~CTextureBundleXBT(void)
{
Cleanup();
}
bool CTextureBundleXBT::OpenBundle()
{
Cleanup();
// Find the correct texture file (skin or theme)
CStdString strPath;
if (m_themeBundle)
{
// if we are the theme bundle, we only load if the user has chosen
// a valid theme (or the skin has a default one)
CStdString theme = g_guiSettings.GetString("lookandfeel.skintheme");
if (!theme.IsEmpty() && theme.CompareNoCase("SKINDEFAULT"))
{
CStdString themeXBT(CUtil::ReplaceExtension(theme, ".xbt"));
strPath = CUtil::AddFileToFolder(g_graphicsContext.GetMediaDir(), "media");
strPath = CUtil::AddFileToFolder(strPath, themeXBT);
}
else
{
return false;
}
}
else
{
strPath = CUtil::AddFileToFolder(g_graphicsContext.GetMediaDir(), "media/Textures.xbt");
}
strPath = PTH_IC(strPath);
// Load the texture file
if (!m_XBTFReader.Open(strPath))
{
return false;
}
m_TimeStamp = m_XBTFReader.GetLastModificationTimestamp();
if (lzo_init() != LZO_E_OK)
{
return false;
}
return true;
}
bool CTextureBundleXBT::HasFile(const CStdString& Filename)
{
if (!m_XBTFReader.IsOpen() && !OpenBundle())
return false;
if (m_XBTFReader.GetLastModificationTimestamp() > m_TimeStamp)
{
CLog::Log(LOGINFO, "Texture bundle has changed, reloading");
if (!OpenBundle())
return false;
}
CStdString name = Normalize(Filename);
return m_XBTFReader.Exists(name);
}
void CTextureBundleXBT::GetTexturesFromPath(const CStdString &path, std::vector<CStdString> &textures)
{
if (path.GetLength() > 1 && path[1] == ':')
return;
if (!m_XBTFReader.IsOpen() && !OpenBundle())
return;
CStdString testPath = Normalize(path);
CUtil::AddSlashAtEnd(testPath);
int testLength = testPath.GetLength();
std::vector<CXBTFFile>& files = m_XBTFReader.GetFiles();
for (size_t i = 0; i < files.size(); i++)
{
CStdString path = files[i].GetPath();
if (path.Left(testLength).Equals(testPath))
textures.push_back(path);
}
}
bool CTextureBundleXBT::LoadTexture(const CStdString& Filename, CBaseTexture** ppTexture,
int &width, int &height)
{
CStdString name = Normalize(Filename);
CXBTFFile* file = m_XBTFReader.Find(name);
if (!file)
return false;
if (file->GetFrames().size() == 0)
return false;
CXBTFFrame& frame = file->GetFrames().at(0);
if (!ConvertFrameToTexture(Filename, frame, ppTexture))
{
return false;
}
width = frame.GetWidth();
height = frame.GetHeight();
return true;
}
int CTextureBundleXBT::LoadAnim(const CStdString& Filename, CBaseTexture*** ppTextures,
int &width, int &height, int& nLoops, int** ppDelays)
{
CStdString name = Normalize(Filename);
CXBTFFile* file = m_XBTFReader.Find(name);
if (!file)
return false;
if (file->GetFrames().size() == 0)
return false;
size_t nTextures = file->GetFrames().size();
*ppTextures = new CBaseTexture*[nTextures];
*ppDelays = new int[nTextures];
for (size_t i = 0; i < nTextures; i++)
{
CXBTFFrame& frame = file->GetFrames().at(i);
if (!ConvertFrameToTexture(Filename, frame, &((*ppTextures)[i])))
{
return false;
}
(*ppDelays)[i] = frame.GetDuration();
}
width = file->GetFrames().at(0).GetWidth();
height = file->GetFrames().at(0).GetHeight();
nLoops = file->GetLoop();
return nTextures;
}
bool CTextureBundleXBT::ConvertFrameToTexture(const CStdString& name, CXBTFFrame& frame, CBaseTexture** ppTexture)
{
// found texture - allocate the necessary buffers
squish::u8 *buffer = new squish::u8[(size_t)frame.GetPackedSize()];
if (buffer == NULL)
{
CLog::Log(LOGERROR, "Out of memory loading texture: %s (need %"PRIu64" bytes)", name.c_str(), frame.GetPackedSize());
return false;
}
// load the compressed texture
if (!m_XBTFReader.Load(frame, buffer))
{
CLog::Log(LOGERROR, "Error loading texture: %s", name.c_str());
delete[] buffer;
return false;
}
// check if it's packed with lzo
if (frame.IsPacked())
{ // unpack
squish::u8 *unpacked = new squish::u8[(size_t)frame.GetUnpackedSize()];
if (unpacked == NULL)
{
CLog::Log(LOGERROR, "Out of memory unpacking texture: %s (need %"PRIu64" bytes)", name.c_str(), frame.GetUnpackedSize());
delete[] buffer;
return false;
}
lzo_uint s = (lzo_uint)frame.GetUnpackedSize();
if (lzo1x_decompress(buffer, (lzo_uint)frame.GetPackedSize(), unpacked, &s, NULL) != LZO_E_OK ||
s != frame.GetUnpackedSize())
{
CLog::Log(LOGERROR, "Error loading texture: %s: Decompression error", name.c_str());
delete[] buffer;
delete[] unpacked;
return false;
}
delete[] buffer;
buffer = unpacked;
}
// create an xbmc texture
*ppTexture = new CTexture();
(*ppTexture)->LoadFromMemory(frame.GetWidth(), frame.GetHeight(), 0, frame.GetFormat(), buffer);
delete[] buffer;
return true;
}
void CTextureBundleXBT::Cleanup()
{
if (m_XBTFReader.IsOpen())
{
m_XBTFReader.Close();
}
}
void CTextureBundleXBT::SetThemeBundle(bool themeBundle)
{
m_themeBundle = themeBundle;
}
// normalize to how it's stored within the bundle
// lower case + using forward slash rather than back slash
CStdString CTextureBundleXBT::Normalize(const CStdString &name)
{
CStdString newName(name);
newName.Normalize();
newName.Replace('\\','/');
return newName;
}
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