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|
/*!
\file Key.h
\brief
*/
#ifndef GUILIB_KEY
#define GUILIB_KEY
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "XBIRRemote.h"
#include <StdString.h>
// Analogue - don't change order
#define KEY_BUTTON_A 256
#define KEY_BUTTON_B 257
#define KEY_BUTTON_X 258
#define KEY_BUTTON_Y 259
#define KEY_BUTTON_BLACK 260
#define KEY_BUTTON_WHITE 261
#define KEY_BUTTON_LEFT_TRIGGER 262
#define KEY_BUTTON_RIGHT_TRIGGER 263
#define KEY_BUTTON_LEFT_THUMB_STICK 264
#define KEY_BUTTON_RIGHT_THUMB_STICK 265
#define KEY_BUTTON_RIGHT_THUMB_STICK_UP 266 // right thumb stick directions
#define KEY_BUTTON_RIGHT_THUMB_STICK_DOWN 267 // for defining different actions per direction
#define KEY_BUTTON_RIGHT_THUMB_STICK_LEFT 268
#define KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT 269
// Digital - don't change order
#define KEY_BUTTON_DPAD_UP 270
#define KEY_BUTTON_DPAD_DOWN 271
#define KEY_BUTTON_DPAD_LEFT 272
#define KEY_BUTTON_DPAD_RIGHT 273
#define KEY_BUTTON_START 274
#define KEY_BUTTON_BACK 275
#define KEY_BUTTON_LEFT_THUMB_BUTTON 276
#define KEY_BUTTON_RIGHT_THUMB_BUTTON 277
#define KEY_BUTTON_LEFT_ANALOG_TRIGGER 278
#define KEY_BUTTON_RIGHT_ANALOG_TRIGGER 279
#define KEY_BUTTON_LEFT_THUMB_STICK_UP 280 // left thumb stick directions
#define KEY_BUTTON_LEFT_THUMB_STICK_DOWN 281 // for defining different actions per direction
#define KEY_BUTTON_LEFT_THUMB_STICK_LEFT 282
#define KEY_BUTTON_LEFT_THUMB_STICK_RIGHT 283
#define KEY_VMOUSE 0xEFFF
// 0xF000 -> 0xF200 is reserved for the keyboard; a keyboard press is either
#define KEY_VKEY 0xF000 // a virtual key/functional key e.g. cursor left
#define KEY_ASCII 0xF100 // a printable character in the range of TRUE ASCII (from 0 to 127) // FIXME make it clean and pure unicode! remove the need for KEY_ASCII
#define KEY_UNICODE 0xF200 // another printable character whose range is not included in this KEY code
#define KEY_INVALID 0xFFFF
// actions that we have defined...
#define ACTION_NONE 0
#define ACTION_MOVE_LEFT 1
#define ACTION_MOVE_RIGHT 2
#define ACTION_MOVE_UP 3
#define ACTION_MOVE_DOWN 4
#define ACTION_PAGE_UP 5
#define ACTION_PAGE_DOWN 6
#define ACTION_SELECT_ITEM 7
#define ACTION_HIGHLIGHT_ITEM 8
#define ACTION_PARENT_DIR 9
#define ACTION_PREVIOUS_MENU 10
#define ACTION_SHOW_INFO 11
#define ACTION_PAUSE 12
#define ACTION_STOP 13
#define ACTION_NEXT_ITEM 14
#define ACTION_PREV_ITEM 15
#define ACTION_FORWARD 16 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
#define ACTION_REWIND 17 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
#define ACTION_SHOW_GUI 18 // toggle between GUI and movie or GUI and visualisation.
#define ACTION_ASPECT_RATIO 19 // toggle quick-access zoom modes. Can b used in videoFullScreen.zml window id=2005
#define ACTION_STEP_FORWARD 20 // seek +1% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_STEP_BACK 21 // seek -1% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_BIG_STEP_FORWARD 22 // seek +10% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_BIG_STEP_BACK 23 // seek -10% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SHOW_OSD 24 // show/hide OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SHOW_SUBTITLES 25 // turn subtitles on/off. Can b used in videoFullScreen.xml window id=2005
#define ACTION_NEXT_SUBTITLE 26 // switch to next subtitle of movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SHOW_CODEC 27 // show information about file. Can b used in videoFullScreen.xml window id=2005 and in slideshow.xml window id=2007
#define ACTION_NEXT_PICTURE 28 // show next picture of slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_PREV_PICTURE 29 // show previous picture of slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_OUT 30 // zoom in picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_IN 31 // zoom out picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_TOGGLE_SOURCE_DEST 32 // used to toggle between source view and destination view. Can be used in myfiles.xml window id=3
#define ACTION_SHOW_PLAYLIST 33 // used to toggle between current view and playlist view. Can b used in all mymusic xml files
#define ACTION_QUEUE_ITEM 34 // used to queue a item to the playlist. Can b used in all mymusic xml files
#define ACTION_REMOVE_ITEM 35 // not used anymore
#define ACTION_SHOW_FULLSCREEN 36 // not used anymore
#define ACTION_ZOOM_LEVEL_NORMAL 37 // zoom 1x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_1 38 // zoom 2x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_2 39 // zoom 3x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_3 40 // zoom 4x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_4 41 // zoom 5x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_5 42 // zoom 6x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_6 43 // zoom 7x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_7 44 // zoom 8x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_8 45 // zoom 9x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_9 46 // zoom 10x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_CALIBRATE_SWAP_ARROWS 47 // select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11
#define ACTION_CALIBRATE_RESET 48 // reset calibration to defaults. Can b used in: settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
#define ACTION_ANALOG_MOVE 49 // analog thumbstick move. Can b used in: slideshow.xml window id=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
#define ACTION_ROTATE_PICTURE 50 // rotate current picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_CLOSE_DIALOG 51 // action for closing the dialog. Can b used in any dialog
#define ACTION_SUBTITLE_DELAY_MIN 52 // Decrease subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SUBTITLE_DELAY_PLUS 53 // Increase subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_DELAY_MIN 54 // Increase avsync delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_DELAY_PLUS 55 // Decrease avsync delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_NEXT_LANGUAGE 56 // Select next language in movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_CHANGE_RESOLUTION 57 // switch 2 next resolution. Can b used during screen calibration settingsScreenCalibration.xml windowid=11
#define REMOTE_0 58 // remote keys 0-9. are used by multiple windows
#define REMOTE_1 59 // for example in videoFullScreen.xml window id=2005 you can
#define REMOTE_2 60 // enter time (mmss) to jump to particular point in the movie
#define REMOTE_3 61
#define REMOTE_4 62 // with spincontrols you can enter 3digit number to quickly set
#define REMOTE_5 63 // spincontrol to desired value
#define REMOTE_6 64
#define REMOTE_7 65
#define REMOTE_8 66
#define REMOTE_9 67
#define ACTION_PLAY 68 // Unused at the moment
#define ACTION_OSD_SHOW_LEFT 69 // Move left in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_RIGHT 70 // Move right in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_UP 71 // Move up in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_DOWN 72 // Move down in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_SELECT 73 // toggle/select option in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_VALUE_PLUS 74 // increase value of current option in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_OSD_SHOW_VALUE_MIN 75 // decrease value of current option in OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SMALL_STEP_BACK 76 // jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_PLAYER_FORWARD 77 // FF in current file played. global action, can be used anywhere
#define ACTION_PLAYER_REWIND 78 // RW in current file played. global action, can be used anywhere
#define ACTION_PLAYER_PLAY 79 // Play current song. Unpauses song and sets playspeed to 1x. global action, can be used anywhere
#define ACTION_DELETE_ITEM 80 // delete current selected item. Can be used in myfiles.xml window id=3 and in myvideoTitle.xml window id=25
#define ACTION_COPY_ITEM 81 // copy current selected item. Can be used in myfiles.xml window id=3
#define ACTION_MOVE_ITEM 82 // move current selected item. Can be used in myfiles.xml window id=3
#define ACTION_SHOW_MPLAYER_OSD 83 // toggles mplayers OSD. Can be used in videofullscreen.xml window id=2005
#define ACTION_OSD_HIDESUBMENU 84 // removes an OSD sub menu. Can be used in videoOSD.xml window id=2901
#define ACTION_TAKE_SCREENSHOT 85 // take a screenshot
#define ACTION_RENAME_ITEM 87 // rename item
#define ACTION_VOLUME_UP 88
#define ACTION_VOLUME_DOWN 89
#define ACTION_MUTE 91
#define ACTION_MOUSE_START 100
#define ACTION_MOUSE_LEFT_CLICK 100
#define ACTION_MOUSE_RIGHT_CLICK 101
#define ACTION_MOUSE_MIDDLE_CLICK 102
#define ACTION_MOUSE_DOUBLE_CLICK 103
#define ACTION_MOUSE_WHEEL_UP 104
#define ACTION_MOUSE_WHEEL_DOWN 105
#define ACTION_MOUSE_DRAG 106
#define ACTION_MOUSE_MOVE 107
#define ACTION_MOUSE_END 109
#define ACTION_BACKSPACE 110
#define ACTION_SCROLL_UP 111
#define ACTION_SCROLL_DOWN 112
#define ACTION_ANALOG_FORWARD 113
#define ACTION_ANALOG_REWIND 114
#define ACTION_MOVE_ITEM_UP 115 // move item up in playlist
#define ACTION_MOVE_ITEM_DOWN 116 // move item down in playlist
#define ACTION_CONTEXT_MENU 117 // pops up the context menu
// stuff for virtual keyboard shortcuts
#define ACTION_SHIFT 118
#define ACTION_SYMBOLS 119
#define ACTION_CURSOR_LEFT 120
#define ACTION_CURSOR_RIGHT 121
#define ACTION_BUILT_IN_FUNCTION 122
#define ACTION_SHOW_OSD_TIME 123 // displays current time, can be used in videoFullScreen.xml window id=2005
#define ACTION_ANALOG_SEEK_FORWARD 124 // seeks forward, and displays the seek bar.
#define ACTION_ANALOG_SEEK_BACK 125 // seeks backward, and displays the seek bar.
#define ACTION_VIS_PRESET_SHOW 126
#define ACTION_VIS_PRESET_LIST 127
#define ACTION_VIS_PRESET_NEXT 128
#define ACTION_VIS_PRESET_PREV 129
#define ACTION_VIS_PRESET_LOCK 130
#define ACTION_VIS_PRESET_RANDOM 131
#define ACTION_VIS_RATE_PRESET_PLUS 132
#define ACTION_VIS_RATE_PRESET_MINUS 133
#define ACTION_SHOW_VIDEOMENU 134
#define ACTION_ENTER 135
#define ACTION_INCREASE_RATING 136
#define ACTION_DECREASE_RATING 137
#define ACTION_NEXT_SCENE 138 // switch to next scene/cutpoint in movie
#define ACTION_PREV_SCENE 139 // switch to previous scene/cutpoint in movie
#define ACTION_NEXT_LETTER 140 // jump through a list or container by letter
#define ACTION_PREV_LETTER 141
#define ACTION_JUMP_SMS2 142 // jump direct to a particular letter using SMS-style input
#define ACTION_JUMP_SMS3 143
#define ACTION_JUMP_SMS4 144
#define ACTION_JUMP_SMS5 145
#define ACTION_JUMP_SMS6 146
#define ACTION_JUMP_SMS7 147
#define ACTION_JUMP_SMS8 148
#define ACTION_JUMP_SMS9 149
#define ACTION_FILTER_CLEAR 150
#define ACTION_FILTER_SMS2 151
#define ACTION_FILTER_SMS3 152
#define ACTION_FILTER_SMS4 153
#define ACTION_FILTER_SMS5 154
#define ACTION_FILTER_SMS6 155
#define ACTION_FILTER_SMS7 156
#define ACTION_FILTER_SMS8 157
#define ACTION_FILTER_SMS9 158
#define ACTION_FIRST_PAGE 159
#define ACTION_LAST_PAGE 160
#define ACTION_AUDIO_DELAY 161
#define ACTION_SUBTITLE_DELAY 162
#define ACTION_PASTE 180
#define ACTION_NEXT_CONTROL 181
#define ACTION_PREV_CONTROL 182
#define ACTION_CHANNEL_SWITCH 183
#define ACTION_TOGGLE_FULLSCREEN 199 // switch 2 desktop resolution
#define ACTION_TOGGLE_WATCHED 200 // Toggle watched status (videos)
#define ACTION_SCAN_ITEM 201 // scan item
#define ACTION_TOGGLE_DIGITAL_ANALOG 202 // switch digital <-> analog
#define ACTION_RELOAD_KEYMAPS 203 // reloads CButtonTranslator's keymaps
#define ACTION_GUIPROFILE_BEGIN 204 // start the GUIControlProfiler running
#define ACTION_TELETEXT_RED 215 // Teletext Color buttons to control TopText
#define ACTION_TELETEXT_GREEN 216 // " " " " " "
#define ACTION_TELETEXT_YELLOW 217 // " " " " " "
#define ACTION_TELETEXT_BLUE 218 // " " " " " "
#define ACTION_INCREASE_PAR 219
#define ACTION_DECREASE_PAR 220
#define ACTION_GESTURE_NOTIFY 221
#define ACTION_GESTURE_BEGIN 222
#define ACTION_GESTURE_ZOOM 223
#define ACTION_GESTURE_ROTATE 224
#define ACTION_GESTURE_PAN 225
#define ACTION_GESTURE_END 226
// Window ID defines to make the code a bit more readable
#define WINDOW_INVALID 9999
#define WINDOW_HOME 10000
#define WINDOW_PROGRAMS 10001
#define WINDOW_PICTURES 10002
#define WINDOW_FILES 10003
#define WINDOW_SETTINGS_MENU 10004
#define WINDOW_MUSIC 10005 // virtual window to return the music start window.
#define WINDOW_VIDEOS 10006
#define WINDOW_SYSTEM_INFORMATION 10007
#define WINDOW_TEST_PATTERN 10008
#define WINDOW_SCREEN_CALIBRATION 10011
#define WINDOW_SETTINGS_MYPICTURES 10012
#define WINDOW_SETTINGS_MYPROGRAMS 10013
#define WINDOW_SETTINGS_MYWEATHER 10014
#define WINDOW_SETTINGS_MYMUSIC 10015
#define WINDOW_SETTINGS_SYSTEM 10016
#define WINDOW_SETTINGS_MYVIDEOS 10017
#define WINDOW_SETTINGS_NETWORK 10018
#define WINDOW_SETTINGS_APPEARANCE 10019
#define WINDOW_SCRIPTS 10020 // virtual window for backward compatibility
#define WINDOW_VIDEO_FILES 10024
#define WINDOW_VIDEO_NAV 10025
#define WINDOW_VIDEO_PLAYLIST 10028
#define WINDOW_LOGIN_SCREEN 10029
#define WINDOW_SETTINGS_PROFILES 10034
#define WINDOW_ADDON_BROWSER 10040
#define WINDOW_DIALOG_YES_NO 10100
#define WINDOW_DIALOG_PROGRESS 10101
#define WINDOW_DIALOG_KEYBOARD 10103
#define WINDOW_DIALOG_VOLUME_BAR 10104
#define WINDOW_DIALOG_SUB_MENU 10105
#define WINDOW_DIALOG_CONTEXT_MENU 10106
#define WINDOW_DIALOG_KAI_TOAST 10107
#define WINDOW_DIALOG_NUMERIC 10109
#define WINDOW_DIALOG_GAMEPAD 10110
#define WINDOW_DIALOG_BUTTON_MENU 10111
#define WINDOW_DIALOG_MUSIC_SCAN 10112
#define WINDOW_DIALOG_MUTE_BUG 10113
#define WINDOW_DIALOG_PLAYER_CONTROLS 10114
#define WINDOW_DIALOG_SEEK_BAR 10115
#define WINDOW_DIALOG_MUSIC_OSD 10120
#define WINDOW_DIALOG_VIS_SETTINGS 10121
#define WINDOW_DIALOG_VIS_PRESET_LIST 10122
#define WINDOW_DIALOG_VIDEO_OSD_SETTINGS 10123
#define WINDOW_DIALOG_AUDIO_OSD_SETTINGS 10124
#define WINDOW_DIALOG_VIDEO_BOOKMARKS 10125
#define WINDOW_DIALOG_FILE_BROWSER 10126
#define WINDOW_DIALOG_NETWORK_SETUP 10128
#define WINDOW_DIALOG_MEDIA_SOURCE 10129
#define WINDOW_DIALOG_PROFILE_SETTINGS 10130
#define WINDOW_DIALOG_LOCK_SETTINGS 10131
#define WINDOW_DIALOG_CONTENT_SETTINGS 10132
#define WINDOW_DIALOG_VIDEO_SCAN 10133
#define WINDOW_DIALOG_FAVOURITES 10134
#define WINDOW_DIALOG_SONG_INFO 10135
#define WINDOW_DIALOG_SMART_PLAYLIST_EDITOR 10136
#define WINDOW_DIALOG_SMART_PLAYLIST_RULE 10137
#define WINDOW_DIALOG_BUSY 10138
#define WINDOW_DIALOG_PICTURE_INFO 10139
#define WINDOW_DIALOG_ADDON_SETTINGS 10140
#define WINDOW_DIALOG_ACCESS_POINTS 10141
#define WINDOW_DIALOG_FULLSCREEN_INFO 10142
#define WINDOW_DIALOG_KARAOKE_SONGSELECT 10143
#define WINDOW_DIALOG_KARAOKE_SELECTOR 10144
#define WINDOW_DIALOG_SLIDER 10145
#define WINDOW_DIALOG_ADDON_INFO 10146
#define WINDOW_DIALOG_TEXT_VIEWER 10147
#define WINDOW_MUSIC_PLAYLIST 10500
#define WINDOW_MUSIC_FILES 10501
#define WINDOW_MUSIC_NAV 10502
#define WINDOW_MUSIC_PLAYLIST_EDITOR 10503
#define WINDOW_DIALOG_OSD_TELETEXT 10600
//#define WINDOW_VIRTUAL_KEYBOARD 11000
#define WINDOW_DIALOG_SELECT 12000
#define WINDOW_MUSIC_INFO 12001
#define WINDOW_DIALOG_OK 12002
#define WINDOW_VIDEO_INFO 12003
#define WINDOW_FULLSCREEN_VIDEO 12005
#define WINDOW_VISUALISATION 12006
#define WINDOW_SLIDESHOW 12007
#define WINDOW_DIALOG_FILESTACKING 12008
#define WINDOW_KARAOKELYRICS 12009
#define WINDOW_WEATHER 12600
#define WINDOW_SCREENSAVER 12900
#define WINDOW_OSD 12901
#define WINDOW_VIDEO_MENU 12902
#define WINDOW_MUSIC_OVERLAY 12903
#define WINDOW_VIDEO_OVERLAY 12904
#define WINDOW_START 12998 // first window to load
#define WINDOW_STARTUP_ANIM 12999 // for startup animations
// WINDOW_ID's from 13000 to 13099 reserved for Python
#define WINDOW_PYTHON_START 13000
#define WINDOW_PYTHON_END 13099
#define ICON_TYPE_NONE 101
#define ICON_TYPE_PROGRAMS 102
#define ICON_TYPE_MUSIC 103
#define ICON_TYPE_PICTURES 104
#define ICON_TYPE_VIDEOS 105
#define ICON_TYPE_FILES 106
#define ICON_TYPE_WEATHER 107
#define ICON_TYPE_SETTINGS 109
class CKey;
/*!
\ingroup actionkeys
\brief class encapsulating information regarding a particular user action to be sent to windows and controls
*/
class CAction
{
public:
CAction(int actionID, float amount1 = 1.0f, float amount2 = 0.0f, const CStdString &name = "");
CAction(int actionID, wchar_t unicode);
CAction(int actionID, unsigned int state, float posX, float posY, float offsetX, float offsetY);
CAction(int actionID, const CStdString &name, const CKey &key);
/*! \brief Identifier of the action
\return id of the action
*/
int GetID() const { return m_id; };
/*! \brief Is this an action from the mouse
\return true if this is a mouse action, false otherwise
*/
bool IsMouse() const { return (m_id >= ACTION_MOUSE_START && m_id <= ACTION_MOUSE_END); };
bool IsGesture() const { return (m_id >= ACTION_GESTURE_NOTIFY && m_id <= ACTION_GESTURE_END); };
/*! \brief Human-readable name of the action
\return name of the action
*/
const CStdString &GetName() const { return m_name; };
/*! \brief Get an amount associated with this action
\param zero-based index of amount to retrieve, defaults to 0
\return an amount associated with this action
*/
float GetAmount(unsigned int index = 0) const { return (index < max_amounts) ? m_amount[index] : 0; };
/*! \brief Unicode value associated with this action
\return unicode value associated with this action, for keyboard input.
*/
wchar_t GetUnicode() const { return m_unicode; };
/*! \brief Time in ms that the key has been held
\return time that the key has been held down in ms.
*/
unsigned int GetHoldTime() const { return m_holdTime; };
/*! \brief Time since last repeat in ms
\return time since last repeat in ms. Returns 0 if unknown.
*/
float GetRepeat() const { return m_repeat; };
/*! \brief Button code that triggered this action
\return button code
*/
unsigned int GetButtonCode() const { return m_buttonCode; };
private:
int m_id;
CStdString m_name;
static const unsigned int max_amounts = 4; // Must be at least 4.
float m_amount[max_amounts];
float m_repeat;
unsigned int m_holdTime;
unsigned int m_buttonCode;
wchar_t m_unicode;
};
/*!
\ingroup actionkeys, mouse
\brief Simple class for mouse events
*/
class CMouseEvent
{
public:
CMouseEvent(int actionID, int state = 0, float offsetX = 0, float offsetY = 0)
{
m_id = actionID;
m_state = state;
m_offsetX = offsetX;
m_offsetY = offsetY;
};
int m_id;
int m_state;
float m_offsetX;
float m_offsetY;
};
/*!
\ingroup actionkeys
\brief
*/
class CKey
{
public:
CKey(void);
CKey(uint32_t buttonCode, uint8_t leftTrigger = 0, uint8_t rightTrigger = 0, float leftThumbX = 0.0f, float leftThumbY = 0.0f, float rightThumbX = 0.0f, float rightThumbY = 0.0f, float repeat = 0.0f);
CKey(const CKey& key);
virtual ~CKey(void);
const CKey& operator=(const CKey& key);
uint32_t GetButtonCode() const; // for backwards compatibility only
wchar_t GetUnicode() const; // http api does not really support unicode till now. It only simulates unicode when ascii codes are available:
uint8_t GetLeftTrigger() const;
uint8_t GetRightTrigger() const;
float GetLeftThumbX() const;
float GetLeftThumbY() const;
float GetRightThumbX() const;
float GetRightThumbY() const;
float GetRepeat() const;
bool FromKeyboard() const;
bool IsAnalogButton() const;
bool IsIRRemote() const;
void SetFromHttpApi(bool);
bool GetFromHttpApi() const;
void SetHeld(unsigned int held);
unsigned int GetHeld() const;
enum Modifier {
MODIFIER_CTRL = 0x00010000,
MODIFIER_SHIFT = 0x00020000,
MODIFIER_ALT = 0x00040000,
MODIFIER_SUPER = 0x00080000
};
private:
uint32_t m_buttonCode;
uint8_t m_leftTrigger;
uint8_t m_rightTrigger;
float m_leftThumbX;
float m_leftThumbY;
float m_rightThumbX;
float m_rightThumbY;
float m_repeat; // time since last keypress
bool m_fromHttpApi;
unsigned int m_held;
};
#endif
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