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/*!
\file GUIMultiImage.h
\brief
*/
#ifndef GUILIB_GUIMULTIIMAGECONTROL_H
#define GUILIB_GUIMULTIIMAGECONTROL_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIImage.h"
#include "utils/Stopwatch.h"
/*!
\ingroup controls
\brief
*/
class CGUIMultiImage : public CGUIControl
{
public:
CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd);
CGUIMultiImage(const CGUIMultiImage &from);
virtual ~CGUIMultiImage(void);
virtual CGUIMultiImage *Clone() const { return new CGUIMultiImage(*this); };
virtual void Render();
virtual void UpdateVisibility(const CGUIListItem *item = NULL);
virtual void UpdateInfo(const CGUIListItem *item = NULL);
virtual bool OnAction(const CAction &action);
virtual bool OnMessage(CGUIMessage &message);
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual bool IsDynamicallyAllocated() { return m_bDynamicResourceAlloc; };
virtual void SetInvalid();
virtual bool CanFocus() const;
void SetInfo(const CGUIInfoLabel &info);
void SetAspectRatio(const CAspectRatio &ratio);
protected:
void LoadDirectory();
CGUIInfoLabel m_texturePath;
CStdString m_currentPath;
unsigned int m_currentImage;
CStopWatch m_imageTimer;
unsigned int m_timePerImage;
unsigned int m_timeToPauseAtEnd;
bool m_randomized;
bool m_loop;
bool m_bDynamicResourceAlloc;
bool m_directoryLoaded;
std::vector<CStdString> m_files;
CGUIImage m_image;
};
#endif
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