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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIListGroup.h"
#include "GUITexture.h"
class CGUIListItem;
class CFileItem;
class CGUIListItemLayout
{
public:
CGUIListItemLayout();
CGUIListItemLayout(const CGUIListItemLayout &from);
virtual ~CGUIListItemLayout();
void LoadLayout(TiXmlElement *layout, bool focused);
void Render(CGUIListItem *item, int parentID, unsigned int time = 0);
float Size(ORIENTATION orientation) const;
unsigned int GetFocusedItem() const;
void SetFocusedItem(unsigned int focus);
bool IsAnimating(ANIMATION_TYPE animType);
void ResetAnimation(ANIMATION_TYPE animType);
void SetInvalid() { m_invalidated = true; };
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
void CreateListControlLayouts(float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, int nofocusCondition, int focusCondition);
//#endif
void SelectItemFromPoint(const CPoint &point);
bool MoveLeft();
bool MoveRight();
int GetCondition() const { return m_condition; };
#ifdef _DEBUG
virtual void DumpTextureUse();
#endif
protected:
void LoadControl(TiXmlElement *child, CGUIControlGroup *group);
void Update(CFileItem *item);
CGUIListGroup m_group;
float m_width;
float m_height;
bool m_focused;
bool m_invalidated;
int m_condition;
bool m_isPlaying;
};
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