1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
|
/*!
\page code_guidelines Code guidelines and formatting conventions
@brief \doc_header{ Code guidelines and formatting conventions }
\tableofcontents
When working in a large group, the two most important values are readability
and maintainability. We code for other people, not computers. To accomplish
these goals, we have created a unified set of code conventions.
Conventions can be bent or broken in the interest of making code more readable
and maintainable. However, if you submit a patch that contains excessive style
conflicts, you may be asked to improve your code before your pull request is
reviewed.
================================================================================
\section code_guidelines_1 Indentation
Use spaces as tab policy with an indentation size of 2
--------------------------------------------------------------------------------
\subsection code_guidelines_1_1 Statements
No multiple statements on a single line, like this:
~~~~~~~~~~~~~
std::vector<std::string> test; test.push_back("foobar"); // This is the bad way
~~~~~~~~~~~~~
Always use a new line for a new statement:
~~~~~~~~~~~~~
std::vector<std::string> test;
test.push_back("foobar");
~~~~~~~~~~~~~
With them becomes it much more easy for debugging of faults to see direct on the
line what has created the fault.
--------------------------------------------------------------------------------
\subsection code_guidelines_1_2 Namespaces
Namespaces are not required to use any indentation to simplify nested namespaces
and wrapping `.cpp` files in a namespace
~~~~~~~~~~~~~
namespace KODI
{
namespace UTILS
{
class ILogger
{
void Log(...) = 0;
}
}
}
~~~~~~~~~~~~~
\subsection code_guidelines_1_3 Headers
Included header files have to be sorted alphabetically to prevent duplicates and
allow better overview, with an empty line clearly separating sections.
Header order has to be:
- Own header file
- Other Kodi includes
- C and C++ system files
- Other libraries' header files
~~~~~~~~~~~~~
#include "PVRManager.h"
#include "addons/AddonInstaller.h"
#include "dialogs/GUIDialogExtendedProgressBar.h"
#include "messaging/helpers/DialogHelper.h"
#include "messaging/ApplicationMessenger.h"
#include "messaging/ThreadMessage.h"
#include "music/tags/MusicInfoTag.h"
#include "music/MusicDatabase.h"
#include "network/Network.h"
#include "pvr/addons/PVRClients.h"
#include "pvr/channels/PVRChannel.h"
#include "settings/Settings.h"
#include "threads/SingleLock.h"
#include "utils/JobManager.h"
#include "utils/log.h"
#include "utils/Variant.h"
#include "video/VideoDatabase.h"
#include "Application.h"
#include "ServiceBroker.h"
#include <cassert>
#include <utility>
#include <libavutil/pixfmt.h>
~~~~~~~~~~~~~
Place directories before files. If the headers aren't sorted, either do your best
to match the existing order, or precede your commit with an alphabetization commit.
If possible, avoid including headers in another header. Instead, you can
forward-declare the class and use a `std::unique_ptr`:
~~~~~~~~~~~~~
class CFileItem;
class Example
{
...
std::unique_ptr<CFileItem> m_fileItem;
}
~~~~~~~~~~~~~
================================================================================
\section code_guidelines_2 Braces
Braces have to go to a new line.
~~~~~~~~~~~~~
if (int i = 0; i < t; i++)
{
[...]
}
else
{
[...]
}
class Dummy()
{
[...]
}
~~~~~~~~~~~~~
================================================================================
\section code_guidelines_3 Whitespaces
Conventional operators have to be surrounded by a whitespace.
~~~~~~~~~~~~~
a = (b + c) * d;
~~~~~~~~~~~~~
Reserved words have to be separated from opening parentheses by a whitespace.
~~~~~~~~~~~~~
while (true)
for (int i = 0; i < x; ++i)
~~~~~~~~~~~~~
Commas have to be followed by a whitespace.
~~~~~~~~~~~~~
void Dummy::Method(int a, int b, int c);
int d, e;
~~~~~~~~~~~~~
Semicolons have to be followed by a newline.
~~~~~~~~~~~~~
for (int i = 0; i < x; ++i)
doSomething(e);
doSomething(f);
~~~~~~~~~~~~~
Initializer lists have spaces between elements, but no surrounding spaces.
~~~~~~~~~~~~~
const char *aStringArray[] = {"one", "two", "three"};
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_3_1 No vertical alignment
Do not use whitespaces to align value names together. This causes problems
on code review if one needs to realign all values to their new position.
Wrong:
~~~~~~~~~~~~~
...
int value1 = 0;
int value2 = 0;
CExampleClass *exampleClass = nullptr;
CBiggerExampleClass *biggerExampleClass = nullptr;
exampleClass = new CExampleClass (value1, value2);
biggerExampleClass = new CBiggerExampleClass(value1, value2);
exampleClass ->InitExample();
biggerExampleClass->InitExample();
...
~~~~~~~~~~~~~
Right:
~~~~~~~~~~~~~
...
int value1 = 0;
int value2 = 0;
CExampleClass *exampleClass = nullptr;
CBiggerExampleClass *biggerExampleClass = nullptr;
exampleClass = new CExampleClass(value1, value2);
biggerExampleClass = new CBiggerExampleClass(value1, value2);
exampleClass->InitExample();
biggerExampleClass->InitExample();
...
~~~~~~~~~~~~~
================================================================================
\section code_guidelines_4 Control statements
Insert new line before
- else in an if statement
- catch in a try statement
- while in a do statement
--------------------------------------------------------------------------------
\subsection code_guidelines_4_1 if else
- put then statement, return or throw to new line
- keep else if on one line
~~~~~~~~~~~~~
if (true)
return;
if (true)
{
[...]
}
else if (false)
{
return;
}
else
return;
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_4_2 switch / case
~~~~~~~~~~~~~
switch (cmd)
{
case x:
{
doSomething();
break;
}
case x:
case z:
return true;
default:
doSomething();
}
~~~~~~~~~~~~~
================================================================================
\section code_guidelines_5 Naming
\subsection code_guidelines_5_1 Namespaces
Namespaces have to be in uppercase.
~~~~~~~~~~~~~
namespace KODI
{
...
}
~~~~~~~~~~~~~
\subsection code_guidelines_5_2 Constants
Use uppercase with underscore spacing where necessary.
~~~~~~~~~~~~~
const int MY_CONSTANT = 1;
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_5_3 Enums
Use CamelCase for the enum name and uppercase for the values.
~~~~~~~~~~~~~
enum Dummy
{
VALUE_X,
VALUE_Y
};
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_5_4 Interfaces
Use CamelCase for interface names and they have to be prefixed with an
uppercase I. Filename has to match the interface name, e.g. `ILogger.h`
~~~~~~~~~~~~~
class ILogger
{
void Log(...) = 0;
}
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_5_5 Classes
We use CamelCase for class names and they have to be prefixed with an uppercase C.
Filenamehas match the class name without the prefixed C, e.g. `Logger.cpp`
~~~~~~~~~~~~~
class CLogger : public ILogger
{
void Log(...)
}
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_5_6 Methods
Use CamelCase for method names and first letter shas to be uppercase.
Even if the methods are private or protected.
~~~~~~~~~~~~~
void MyDummyClass::DoSomething();
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_5_7 Variables
We use CamelCase for variables. Type prefixing is optional.
\subsubsection code_guidelines_5_7_1 Global Variables
Prefix global variables with g_
~~~~~~~~~~~~~
int g_globalVariableA;
~~~~~~~~~~~~~
\warning Use of globals reduces the chance of submitted code to be accepted to a minimum
\subsubsection code_guidelines_5_7_2 Member Variables
Prefix member variables with m_
~~~~~~~~~~~~~
int m_variableA;
~~~~~~~~~~~~~
================================================================================
\section code_guidelines_6 Conventions
--------------------------------------------------------------------------------
\subsection code_guidelines_6_1 Casts
New code has to use C++ style casts and not older C style casts. When modifying
existing code the developer can choose to update it to C++ style casts or leave
as is. Remember that whenever a dynamic_cast is used the result can be a nullptr
and needs to be checked accordingly.
--------------------------------------------------------------------------------
\subsection code_guidelines_6_2 NULL vs nullptr
Prefer the use of nullptr instead of NULL. nullptr is a typesafe version and as
such can't be implicitly converted to int or anything else.
--------------------------------------------------------------------------------
\subsection code_guidelines_6_3 auto
Feel free to use auto wherever it improves readability. Good places are
iterators or when dealing with containers.
~~~~~~~~~~~~~
std::map<std::string, std::vector<int>>::iterator i = var.begin();
vs
auto i = var.being();
~~~~~~~~~~~~~
--------------------------------------------------------------------------------
\subsection code_guidelines_6_4 for loops
Use newer style foreach loops whenever it makes sense. If iterators are used see
above about using auto.
~~~~~~~~~~~~~
for (auto& : var)
{
...
}
~~~~~~~~~~~~~
Use const auto& if there's no reason to modify the value.
--------------------------------------------------------------------------------
\subsection code_guidelines_6_5 default member initialization
Use default member initialization instead of initializer lists or constructor assignments whenever it makes sense.
~~~~~~~~~~~~~
class Foo
{
bool bar = false;
};
~~~~~~~~~~~~~
*/
|