blob: 494d00a02ec93ee75a22c02b042d70e56bc2c790 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
<?xml version="1.0" encoding="UTF-8"?>
<includes>
<include name="Animation_DialogPopupOpenClose">
<animation type="WindowOpen" reversible="false">
<effect type="zoom" start="80" end="100" center="960,540" delay="160" tween="back" time="240" />
<effect type="fade" delay="160" end="100" time="240" />
</animation>
<animation type="WindowClose" reversible="false">
<effect type="zoom" start="100" end="80" center="960,540" easing="in" tween="back" time="240" />
<effect type="fade" start="100" end="0" time="240" />
</animation>
<depth>DepthDialog</depth>
</include>
<include name="Animation_DialogPopupVisible">
<animation type="Visible" reversible="false">
<effect type="zoom" start="80" end="100" center="960,540" delay="160" tween="back" time="240" />
<effect type="fade" delay="160" end="100" time="240" />
</animation>
<animation type="Hidden" reversible="false">
<effect type="zoom" start="100" end="80" center="960,540" easing="in" tween="back" time="240" />
<effect type="fade" start="100" end="0" time="240" />
</animation>
</include>
<include name="Visible_Fade">
<animation effect="fade" end="100" time="200">Visible</animation>
<animation effect="fade" start="100" end="0" time="200">Hidden</animation>
</include>
<include name="OpenClose_Fade">
<animation effect="fade" end="100" time="200">WindowOpen</animation>
<animation effect="fade" start="100" end="0" time="200">WindowClose</animation>
</include>
<include name="Visible_Right_Delayed">
<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Right_Delayed</include>
</include>
<include name="Vis_FadeSlide_Right_Delayed">
<animation type="Visible">
<effect type="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" />
<effect type="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" />
</animation>
<animation type="Hidden">
<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
</animation>
</include>
<include name="Visible_Right">
<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Right</include>
</include>
<include name="Vis_FadeSlide_Right">
<animation type="Visible" reversible="False">
<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out"/>
<effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" />
</animation>
<animation type="Hidden" reversible="False">
<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
</animation>
</include>
<include name="Visible_Left">
<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Left</include>
</include>
<include name="Vis_FadeSlide_Left">
<animation type="Visible" reversible="False">
<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
<effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" />
</animation>
<animation type="Hidden" reversible="False">
<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
<effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" />
</animation>
</include>
<include name="OpenClose_Left">
<include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include>
<include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Left</include>
</include>
<include name="OpenClose_FadeSlide_Left">
<animation type="WindowOpen">
<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
<effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" />
</animation>
<animation type="WindowClose">
<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
<effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" />
</animation>
</include>
<include name="OpenClose_Right">
<include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include>
<include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Right</include>
</include>
<include name="OpenClose_FadeSlide_Right">
<animation type="WindowOpen">
<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
<effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" />
</animation>
<animation type="WindowClose">
<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
</animation>
</include>
</includes>
|