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path: root/addons/skin.estuary/1080i/Includes_Animations.xml
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<?xml version="1.0" encoding="UTF-8"?>
<includes>
	<include name="Animation_DialogPopupOpenClose">
		<animation type="WindowOpen" reversible="false">
			<effect type="zoom" start="80" end="100" center="960,540" delay="160" tween="back" time="240" />
			<effect type="fade" delay="160" end="100" time="240" />
		</animation>
		<animation type="WindowClose" reversible="false">
			<effect type="zoom" start="100" end="80" center="960,540" easing="in" tween="back" time="240" />
			<effect type="fade" start="100" end="0" time="240" />
		</animation>
		<depth>DepthDialog</depth>
	</include>
	<include name="Animation_DialogPopupVisible">
		<animation type="Visible" reversible="false">
			<effect type="zoom" start="80" end="100" center="960,540" delay="160" tween="back" time="240" />
			<effect type="fade" delay="160" end="100" time="240" />
		</animation>
		<animation type="Hidden" reversible="false">
			<effect type="zoom" start="100" end="80" center="960,540" easing="in" tween="back" time="240" />
			<effect type="fade" start="100" end="0" time="240" />
		</animation>
	</include>
	<include name="Visible_Fade">
		<animation effect="fade" end="100" time="200">Visible</animation>
		<animation effect="fade" start="100" end="0" time="200">Hidden</animation>
	</include>
	<include name="OpenClose_Fade">
		<animation effect="fade" end="100" time="200">WindowOpen</animation>
		<animation effect="fade" start="100" end="0" time="200">WindowClose</animation>
	</include>
	<include name="Visible_Right_Delayed">
		<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
		<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Right_Delayed</include>
	</include>
	<include name="Vis_FadeSlide_Right_Delayed">
		<animation type="Visible">
			<effect type="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" />
			<effect type="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" />
		</animation>
		<animation type="Hidden">
			<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
			<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
		</animation>
	</include>
	<include name="Visible_Right">
		<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
		<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Right</include>
	</include>
	<include name="Vis_FadeSlide_Right">
		<animation type="Visible" reversible="False">
			<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out"/>
			<effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" />
		</animation>
		<animation type="Hidden" reversible="False">
			<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
			<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
		</animation>
	</include>
	<include name="Visible_Left">
		<include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include>
		<include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Left</include>
	</include>
	<include name="Vis_FadeSlide_Left">
		<animation type="Visible" reversible="False">
			<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
			<effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" />
		</animation>
		<animation type="Hidden" reversible="False">
			<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
			<effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" />
		</animation>
	</include>
	<include name="OpenClose_Left">
		<include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include>
		<include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Left</include>
	</include>
	<include name="OpenClose_FadeSlide_Left">
		<animation type="WindowOpen">
			<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
			<effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" />
		</animation>
		<animation type="WindowClose">
			<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
			<effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" />
		</animation>
	</include>
	<include name="OpenClose_Right">
		<include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include>
		<include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Right</include>
	</include>
	<include name="OpenClose_FadeSlide_Right">
		<animation type="WindowOpen">
			<effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" />
			<effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" />
		</animation>
		<animation type="WindowClose">
			<effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" />
			<effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" />
		</animation>
	</include>
</includes>