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Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
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Author
2024-09-07
GLES: Implement fast HQ scalers (#24611)
sarbes
2024-05-30
Merge pull request #24564 from sarbes/hq-scaler-improvement
Markus Härer
2024-04-28
Implement front to back rendering (#22919)
sarbes
2024-04-21
GLES: Add font shader clipping
sarbes
2024-04-21
Merge pull request #24605 from sarbes/font-rendering-improvement
sarbes
2024-04-10
GL: improve text rendering
sarbes
2024-03-04
[Android] Adjust GUI SRD peak luminance when display is in HDR PQ mode
thexai
2024-02-22
[Windows] Fix inaccurate 10-bit SDR / HDR color using Pixel Shaders
thexai
2024-01-22
GL: improve HQ scaler quality/performance
sarbes
2023-12-13
[Windows] fix chroma upscaling with pixel shaders render method
CrystalP
2023-06-11
[Windows] Fix HLG to PQ shader conversion to match BT.2100 formulas
CrystalP
2022-10-04
[Windows] Adds new setting to set the GUI peak luminance when the display is ...
thexai
2022-05-08
[video][gles] fix subpar quality HQ convolution scalers due to likely a copy/...
Franz Koch
2021-09-19
[GLES] add ACES and Hable tone mapping
Lukas Rusak
2021-01-12
Merge pull request #18984 from thexai/gui-hdr
Dave Blake
2021-01-04
Merge pull request #18955 from thexai/shaders-clean-up
jjd-uk
2020-12-27
[Windows][GUI] Tonemap Kodi GUI to HDR PQ while in playback of HDR pass-throu...
thexai
2020-12-23
Shaders: only requires profile level 9.3 when is needed (ACES, Hable or HLG t...
thexai
2020-12-19
Shaders: simplification/clean up HLG to PQ code
thexai
2020-11-26
Merge pull request #18805 from mglae/matrix_tonemap_fix
fuzzard
2020-11-23
[Windows] Fix broken dither code (it was never enabled)
thexai
2020-11-17
gl_yuv2rgb_filter4.glsl: add ACES and Hable tone mapping
mglae
2020-11-14
Merge pull request #18751 from sarbes/opengl_hdr2sdr
Dave Blake
2020-11-08
[OpenGL] Added ACES and Hable mapping
sarbes
2020-11-08
Tone mapping: small fixes and clean up
thexai
2020-11-04
Tone mapping: Add new tone map methods "ACES Filmic" and "Hable"
thexai
2020-10-21
[Windows] Enables HLG HDR passthrough using HLG to PQ shaders
thexai
2020-07-18
GL-Shaders: Remove nvidia special handling
fritsch
2019-10-30
CRenderSystemGLES: Add no-alpha texture shader
Garrett Brown
2019-04-17
GL: fix HAS_FLOAT_TEXTURE usage
kszaq
2019-03-05
[windows] VideoPlayer - cosmetics changes into WinVideoFilter
Anton Fedchin
2019-01-31
[videoplayer] winrenderer: do scaling in output shader instead of yuv2rgb, th...
Anton Fedchin
2018-10-25
[GLES] cleanup shaders
Lukas Rusak
2018-10-25
[GLES] VideoPlayer: implement tone mapping
Lukas Rusak
2018-10-24
[GLES] VideoPlayer: rewrite yuv - rgb conversion
Lukas Rusak
2018-06-24
VideoPlayer: opengl - fix color range of subtitle textures
Rainer Hochecker
2018-06-12
[system] nuke whitespace
h.udo
2018-05-26
OpenGL(ES): fix limited rande for gui and pictured
Rainer Hochecker
2018-05-25
OpenGLES: fix limited range for gui
Lukas Rusak
2018-05-25
OpenGL: fix limited range for gui
Rainer Hochecker
2018-05-01
typo: missing vec4 in shader
MilhouseVH
2018-03-01
VideoPlayer: OpenGL - fix col conversion in filter
Rainer Hochecker
2018-02-25
VideoPlayer: DirectX - make sure rgb values are not negative after yuv2rgb co...
Anton Fedchin
2018-02-25
VideoPlayer: OpenGL - make sure rgb values are not neg after yuv2rgb conversion
Rainer Hochecker
2018-02-21
DirectX: fix NaN in shaders
Anton Fedchin
2018-02-18
OpenGL: fix NaN in shaders
Rainer Hochecker
2018-02-15
[VideoPlayer] WinRenderer: implement tone mapping.
Anton Fedchin
2018-02-10
VideoPlayer: OpenGL - implement tone mapping
Rainer Hochecker
2018-02-08
[windows] use CConvertMatrix instead of YUVMatrix for yuv2rgb shader
Anton Fedchin
2018-02-06
shaders: [GLES] fix yuv2rgb_basic shader
Lukas Rusak
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