Age | Commit message (Expand) | Author |
2013-10-17 | gles: fixed, add missing nv12 render format | davilla |
2013-10-02 | droid: Add Android MediaCodec for DVDPlayer | davilla |
2013-09-15 | [GLES] Batch textures and their borders | theuni |
2013-09-13 | [GLSL] cut diffuse+blend render time by 1/3 | theuni |
2013-09-13 | [GLES] speed up blending | theuni |
2013-09-12 | vdpau: redesign | xbmc |
2013-08-11 | [cosmetic] update copyright headers | Martijn Kaijser |
2013-07-25 | [cosmetics] update copyright headers | M. Kaijser |
2013-02-09 | [cosmetics] update date in GPL header | Martijn Kaijser |
2011-09-02 | Scale horizontally to an intermediate target, then vertically to the final ta... | CrystalP |
2011-09-01 | Add multipass shader support to the CWinShader class: Execute() receives an a... | CrystalP |
2011-09-01 | First step - duplicate the convolution shader code in two child class of a ne... | CrystalP |
2011-07-10 | changed: improved gles performance by avoiding bgra->rgba convert for textures | theuni |
2011-05-04 | change all usage of m_colour from mediump to lowp in shaders, yields a slight... | S. Davilla |
2011-05-04 | cosmetics | S. Davilla |
2011-05-02 | [all] changed m_colour from mediump to lowp, improves gui fps on resource lim... | S. Davilla |
2011-02-06 | [WIN32] add yuy2/uyvy rendering (software and ps) | CrystalP |
2011-02-06 | [WIN32] always use bilinear sampling. Simpler and same performance as nearest... | CrystalP |
2011-02-06 | [WIN32] add nv12 rendering (software and ps) | CrystalP |
2011-02-04 | [WIN32] xbmc doesn't use mipmapping, keep the default state of NONE | CrystalP |
2011-01-25 | fixed: add files for OMX decode to eglimage | Phaeodaria |
2011-01-25 | Add decode to eglimage for OpenMax | Phaeodaria |
2011-01-24 | Fixes GLES rendering issues | Phaeodaria |
2011-01-04 | Fix CRLF | Cory Fields |
2010-09-13 | [ARM] OpenGL ES2.0 shaders are now seperated into different glsl files, with ... | mcgeagh |
2010-09-08 | [ARM] Added: Additional gui shaders - actually added shaders this time | mcgeagh |
2010-08-24 | [WIN32] added: PS renderer support for HW without float textures (Intel 3100 ... | CrystalPT |
2010-07-22 | added: copyright notice to shader files | bobo1on1 |
2010-07-17 | [WIN32] added minimal shader to test D3D loading | CrystalPT |
2010-07-15 | added: UYVY support | bobo1on1 |
2010-07-10 | added: non-linear stretch for GL_ARB_texture_rectangle | bobo1on1 |
2010-07-10 | fixed: sampling coordinates | bobo1on1 |
2010-07-10 | refactor: take pixels per texel into account | bobo1on1 |
2010-07-10 | added: YUY2 to rgb conversion with shaders | bobo1on1 |
2010-07-10 | Merge branch 'commit-shaders' | CrystalPT |
2010-07-08 | added: YUY2 support to linuxrenderergl | bobo1on1 |
2010-06-30 | make texture coordinates of videofiltershader match with yuvshader | bobo1on1 |
2010-06-30 | refactor usage of stepxy in videofiltershader | bobo1on1 |
2010-06-16 | fixed: GLES blending performance enhancements and color fixes. Ticket #9351,... | jmarshallnz |
2010-05-21 | fixed: usage of GL_TEXTURE_1D/GL_TEXTURE_2D in VideoFilterShader.cpp | bobo1on1 |
2010-05-18 | [arm] 1) improve GUI framerate from 7 to 50+fps @1280x1024 by using multiple ... | davilla |
2010-05-18 | [arm] merge arm-camelot into trunk, thanks to mcgeagh for all his hard workin... | davilla |
2010-03-22 | revert r28750 and r28588 to keep compatibility with opengl versions lower tha... | bobo1on1 |
2010-03-22 | fixed: textureOffset requires glsl #version 130 | bobo1on1 |
2010-03-15 | changed: use textureOffset to get pixels, this increases performance by 12% b... | bobo1on1 |
2010-03-15 | changed: make step a vec2 instead of two floats | bobo1on1 |
2010-03-11 | changed: use 8 bit kernel when float textures are not supported, it's equally... | bobo1on1 |
2010-03-06 | applied r28425 to convolution shaders | bobo1on1 |
2010-03-06 | fixed: mesa in jaunty doesn't support preprocessor macros in glsl | elupus |
2010-03-06 | changed: Clarified the transform for non-linear stretching, and split actual ... | jmarshallnz |