Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-28 | Implement front to back rendering (#22919) | sarbes | |
Implement front to back rendering | |||
2024-04-10 | GL: improve text rendering | sarbes | |
2020-07-18 | GL-Shaders: Remove nvidia special handling | fritsch | |
2019-04-17 | GL: fix HAS_FLOAT_TEXTURE usage | kszaq | |
In GLES shaders 'if defined(HAS_FLOAT_TEXTURE)' was always true as HAS_FLOAT_TEXTURE was always defined. Fix this by not defining HAS_FLOAT_TEXTURE when target does not support it and amend GL shaders to follow this behaviour. | |||
2018-02-25 | VideoPlayer: OpenGL - make sure rgb values are not neg after yuv2rgb conversion | Rainer Hochecker | |
2018-02-18 | OpenGL: fix NaN in shaders | Rainer Hochecker | |
2018-02-10 | VideoPlayer: OpenGL - implement tone mapping | Rainer Hochecker | |
2018-02-04 | VideoPlayer: OpenGL - do colorspace conversion in linear RGB | Rainer Hochecker | |
2017-12-29 | VideoPlayer: GL - some optimization for NV12 | Rainer Hochecker | |
2017-12-29 | VideoPlayer: drop unneeded define USE1DTEXTURE | Rainer Hochecker | |
2017-10-05 | VideoPlayer: OpenGL, rework and fix shaders | Rainer Hochecker | |
2017-10-05 | OpenGL: migrate to 3.2 - next | Rainer Hochecker | |
2017-10-05 | OpenGL: move shaders to version dpendent subfolder | Rainer Hochecker | |