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2024-05-07[windows] Remove bundled Effects libfuzzard
2024-05-06[cmake] Move Windows Effect Compiler find module to buildtoolsfuzzard
the FXC program is a build tool, so separate from our lib find modules
2023-10-26[cmake] introduce PLATFORM_OPTIONAL_DEPS_EXCLUDEfuzzard
Allow a platform to exclude a dependency from the optional_deps list. This example includes CEC that isnt used for ios/tvos/android/UWP
2023-10-25[cmake] add ${CORE_PLATFORM_NAME_LC}_SEARCH_CONFIG NO_DEFAULT_PATH for windowsfuzzard
2020-10-06[build][windows] remove -D_WINSOCKAPI_ as can in conflictAlwin Esch
This brings problems by e.g. https://think-async.com/Asio/ as this need to define byself.
2019-03-20[cmake] fix set of APP_RENDER_SYSTEM on KodiConfig.cmakeAlwin Esch
In the implementation of GLES under Windows found the foolish finding of OpenGL. This seems to exist systematically and makes it a little harder. Then found that "APP_RENDER_SYSTEM" of "KodiConfig.cmake" is not defined correctly (empty defined). This request fixes this and uses the "platform" folder. Parts of "Platform.cmake" are also included in PrepareEnv.cmake. TODO: Refactor on v19 to remove the if/else usage
2019-03-19[cmake] handle D3DX11Effects with PLATFORM_REQUIRED_DEPSRechi
2019-03-19[cmake] require zlib for all platformsRechi
2017-11-03iconv is a required dependencyRechi
2017-11-02[win10] add uwp to cmakeDale Stammen