Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-07 | [windows] Remove bundled Effects lib | fuzzard | |
2024-05-06 | [cmake] Move Windows Effect Compiler find module to buildtools | fuzzard | |
the FXC program is a build tool, so separate from our lib find modules | |||
2023-10-25 | [cmake] add ${CORE_PLATFORM_NAME_LC}_SEARCH_CONFIG NO_DEFAULT_PATH for windows | fuzzard | |
2023-09-11 | [cmake] Add FindDetours for windows | fuzzard | |
2022-11-13 | [windows] require Windows 8.1 as minimum version | Rechi | |
- Windows 7 is unsupported since January 14, 2020 - Windows 8 is unsupported since January 12, 2016 | |||
2020-10-06 | [build][windows] remove -D_WINSOCKAPI_ as can in conflict | Alwin Esch | |
This brings problems by e.g. https://think-async.com/Asio/ as this need to define byself. | |||
2019-03-20 | [cmake] fix set of APP_RENDER_SYSTEM on KodiConfig.cmake | Alwin Esch | |
In the implementation of GLES under Windows found the foolish finding of OpenGL. This seems to exist systematically and makes it a little harder. Then found that "APP_RENDER_SYSTEM" of "KodiConfig.cmake" is not defined correctly (empty defined). This request fixes this and uses the "platform" folder. Parts of "Platform.cmake" are also included in PrepareEnv.cmake. TODO: Refactor on v19 to remove the if/else usage | |||
2019-03-19 | [cmake] handle D3DX11Effects with PLATFORM_REQUIRED_DEPS | Rechi | |
2017-08-02 | [win32] add new define `TARGET_WINDOWS_DESKTOP` | Anton Fedchin | |
2017-05-27 | [cmake] add support for platform | Christian Fetzer | |
2017-02-24 | [cmake|win] get rid of _USE_32BIT_TIME_T | Rechi | |
2016-12-21 | [cmake] Move to root folder: Move files | h.udo | |