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2023-10-05[macOS] Drop legacy SDL windowingenen92
2023-10-01[macos] Add smctemp to dependsMiguel Borges de Freitas
2023-09-16[cmake] implement ${CORE_PLATFORM_NAME_LC}_SEARCH_CONFIGfuzzard
This enables a platform to set specific search config criteria for use with find_* cmake calls. For platforms like apple/android, we dont ever want system libs, we only want to search our provided depends path.
2022-05-01[macos] silence OPENGL deprecation warningsfuzzard
No need for deprecation warnings. we know opengl is deprecated, its not going to change anything for us having those warnings.
2022-04-12[OSX] native windowing implementationfuzzard
2021-09-20[osx] rename SDLMain.h to XBMCApplication.hfuzzard
Header is generic, and will be used for nswindow based osx app
2021-09-20[osx] relocate SDLMain.mmfuzzard
Relocate SDLMain to explicit SDL folder
2021-09-01[osx][windowing] split SDL specific inclusion to SDL_FOUNDfuzzard
2021-09-01[cmake] osx dont explicitly set opengl platform_required_depsfuzzard
2019-05-23[cmake] remove _LINUX defineLukas Rusak
2019-03-20[cmake] fix set of APP_RENDER_SYSTEM on KodiConfig.cmakeAlwin Esch
In the implementation of GLES under Windows found the foolish finding of OpenGL. This seems to exist systematically and makes it a little harder. Then found that "APP_RENDER_SYSTEM" of "KodiConfig.cmake" is not defined correctly (empty defined). This request fixes this and uses the "platform" folder. Parts of "Platform.cmake" are also included in PrepareEnv.cmake. TODO: Refactor on v19 to remove the if/else usage
2017-05-27[cmake] add support for platformChristian Fetzer
2016-12-21[cmake] Move to root folder: Move filesh.udo