diff options
Diffstat (limited to 'tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c')
-rw-r--r-- | tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c | 748 |
1 files changed, 748 insertions, 0 deletions
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c new file mode 100644 index 0000000000..7a9bb68289 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c @@ -0,0 +1,748 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles IR data. + */ + +#include <stdio.h> +#include <math.h> + +#ifndef WIN32 + #include <unistd.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "ir.h" + +static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2); +static void interpret_ir_data(struct wiimote_t* wm); +static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang); +static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y); +static void reorder_ir_dots(struct ir_dot_t* dot); +static float ir_distance(struct ir_dot_t* dot); +static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y); +static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy); + + +/** + * @brief Set if the wiimote should track IR targets. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + */ +void wiiuse_set_ir(struct wiimote_t* wm, int status) { + byte buf; + char* block1 = NULL; + char* block2 = NULL; + int ir_level; + + if (!wm) + return; + + /* + * Wait for the handshake to finish first. + * When it handshake finishes and sees that + * IR is enabled, it will call this function + * again to actually enable IR. + */ + if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE)) { + WIIUSE_DEBUG("Tried to enable IR, will wait until handshake finishes."); + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); + return; + } + + /* + * Check to make sure a sensitivity setting is selected. + */ + ir_level = get_ir_sens(wm, &block1, &block2); + if (!ir_level) { + WIIUSE_ERROR("No IR sensitivity setting selected."); + return; + } + + if (status) { + /* if already enabled then stop */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) + return; + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); + } else { + /* if already disabled then stop */ + if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) + return; + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR); + } + + /* set camera 1 and 2 */ + buf = (status ? 0x04 : 0x00); + wiiuse_send(wm, WM_CMD_IR, &buf, 1); + wiiuse_send(wm, WM_CMD_IR_2, &buf, 1); + + if (!status) { + WIIUSE_DEBUG("Disabled IR cameras for wiimote id %i.", wm->unid); + wiiuse_set_report_type(wm); + return; + } + + /* enable IR, set sensitivity */ + buf = 0x08; + wiiuse_write_data(wm, WM_REG_IR, &buf, 1); + + /* wait for the wiimote to catch up */ + #ifndef WIN32 + usleep(50000); + #else + Sleep(50); + #endif + + /* write sensitivity blocks */ + wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); + wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); + + /* set the IR mode */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) + buf = WM_IR_TYPE_BASIC; + else + buf = WM_IR_TYPE_EXTENDED; + wiiuse_write_data(wm, WM_REG_IR_MODENUM, &buf, 1); + + #ifndef WIN32 + usleep(50000); + #else + Sleep(50); + #endif + + /* set the wiimote report type */ + wiiuse_set_report_type(wm); + + WIIUSE_DEBUG("Enabled IR camera for wiimote id %i (sensitivity level %i).", wm->unid, ir_level); +} + + +/** + * @brief Get the IR sensitivity settings. + * + * @param wm Pointer to a wiimote_t structure. + * @param block1 [out] Pointer to where block1 will be set. + * @param block2 [out] Pointer to where block2 will be set. + * + * @return Returns the sensitivity level. + */ +static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2) { + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL1)) { + *block1 = WM_IR_BLOCK1_LEVEL1; + *block2 = WM_IR_BLOCK2_LEVEL1; + return 1; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL2)) { + *block1 = WM_IR_BLOCK1_LEVEL2; + *block2 = WM_IR_BLOCK2_LEVEL2; + return 2; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL3)) { + *block1 = WM_IR_BLOCK1_LEVEL3; + *block2 = WM_IR_BLOCK2_LEVEL3; + return 3; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL4)) { + *block1 = WM_IR_BLOCK1_LEVEL4; + *block2 = WM_IR_BLOCK2_LEVEL4; + return 4; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL5)) { + *block1 = WM_IR_BLOCK1_LEVEL5; + *block2 = WM_IR_BLOCK2_LEVEL5; + return 5; + } + + *block1 = NULL; + *block2 = NULL; + return 0; +} + + +/** + * @brief Set the virtual screen resolution for IR tracking. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + */ +void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y) { + if (!wm) return; + + wm->ir.vres[0] = (x-1); + wm->ir.vres[1] = (y-1); +} + + +/** + * @brief Set the XY position for the IR cursor. + * + * @param wm Pointer to a wiimote_t structure. + */ +void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos) { + if (!wm) return; + + wm->ir.pos = pos; + + switch (pos) { + + case WIIUSE_IR_ABOVE: + wm->ir.offset[0] = 0; + + if (wm->ir.aspect == WIIUSE_ASPECT_16_9) + wm->ir.offset[1] = WM_ASPECT_16_9_Y/2 - 70; + else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) + wm->ir.offset[1] = WM_ASPECT_4_3_Y/2 - 100; + + return; + + case WIIUSE_IR_BELOW: + wm->ir.offset[0] = 0; + + if (wm->ir.aspect == WIIUSE_ASPECT_16_9) + wm->ir.offset[1] = -WM_ASPECT_16_9_Y/2 + 100; + else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) + wm->ir.offset[1] = -WM_ASPECT_4_3_Y/2 + 70; + + return; + + default: + return; + }; +} + + +/** + * @brief Set the aspect ratio of the TV/monitor. + * + * @param wm Pointer to a wiimote_t structure. + * @param aspect Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3 + */ +void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect) { + if (!wm) return; + + wm->ir.aspect = aspect; + + if (aspect == WIIUSE_ASPECT_4_3) { + wm->ir.vres[0] = WM_ASPECT_4_3_X; + wm->ir.vres[1] = WM_ASPECT_4_3_Y; + } else { + wm->ir.vres[0] = WM_ASPECT_16_9_X; + wm->ir.vres[1] = WM_ASPECT_16_9_Y; + } + + /* reset the position offsets */ + wiiuse_set_ir_position(wm, wm->ir.pos); +} + + +/** + * @brief Set the IR sensitivity. + * + * @param wm Pointer to a wiimote_t structure. + * @param level 1-5, same as Wii system sensitivity setting. + * + * If the level is < 1, then level will be set to 1. + * If the level is > 5, then level will be set to 5. + */ +void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level) { + char* block1 = NULL; + char* block2 = NULL; + + if (!wm) return; + + if (level > 5) level = 5; + if (level < 1) level = 1; + + WIIMOTE_DISABLE_STATE(wm, (WIIMOTE_STATE_IR_SENS_LVL1 | + WIIMOTE_STATE_IR_SENS_LVL2 | + WIIMOTE_STATE_IR_SENS_LVL3 | + WIIMOTE_STATE_IR_SENS_LVL4 | + WIIMOTE_STATE_IR_SENS_LVL5)); + + switch (level) { + case 1: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL1); + break; + case 2: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL2); + break; + case 3: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL3); + break; + case 4: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL4); + break; + case 5: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL5); + break; + default: + return; + } + + /* set the new sensitivity */ + get_ir_sens(wm, &block1, &block2); + + wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); + wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); + + WIIUSE_DEBUG("Set IR sensitivity to level %i (unid %i)", level, wm->unid); +} + + +/** + * @brief Calculate the data from the IR spots. Basic IR mode. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Data returned by the wiimote for the IR spots. + */ +void calculate_basic_ir(struct wiimote_t* wm, byte* data) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + + dot[0].rx = 1023 - (data[0] | ((data[2] & 0x30) << 4)); + dot[0].ry = data[1] | ((data[2] & 0xC0) << 2); + + dot[1].rx = 1023 - (data[3] | ((data[2] & 0x03) << 8)); + dot[1].ry = data[4] | ((data[2] & 0x0C) << 6); + + dot[2].rx = 1023 - (data[5] | ((data[7] & 0x30) << 4)); + dot[2].ry = data[6] | ((data[7] & 0xC0) << 2); + + dot[3].rx = 1023 - (data[8] | ((data[7] & 0x03) << 8)); + dot[3].ry = data[9] | ((data[7] & 0x0C) << 6); + + /* set each IR spot to visible if spot is in range */ + for (i = 0; i < 4; ++i) { + if (dot[i].ry == 1023) + dot[i].visible = 0; + else { + dot[i].visible = 1; + dot[i].size = 0; /* since we don't know the size, set it as 0 */ + } + } + + interpret_ir_data(wm); +} + + +/** + * @brief Calculate the data from the IR spots. Extended IR mode. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Data returned by the wiimote for the IR spots. + */ +void calculate_extended_ir(struct wiimote_t* wm, byte* data) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + + for (i = 0; i < 4; ++i) { + dot[i].rx = 1023 - (data[3*i] | ((data[(3*i)+2] & 0x30) << 4)); + dot[i].ry = data[(3*i)+1] | ((data[(3*i)+2] & 0xC0) << 2); + + dot[i].size = data[(3*i)+2] & 0x0F; + + /* if in range set to visible */ + if (dot[i].ry == 1023) + dot[i].visible = 0; + else + dot[i].visible = 1; + } + + interpret_ir_data(wm); +} + + +/** + * @brief Interpret IR data into more user friendly variables. + * + * @param wm Pointer to a wiimote_t structure. + */ +static void interpret_ir_data(struct wiimote_t* wm) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + float roll = 0.0f; + int last_num_dots = wm->ir.num_dots; + + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC)) + roll = wm->orient.roll; + + /* count visible dots */ + wm->ir.num_dots = 0; + for (i = 0; i < 4; ++i) { + if (dot[i].visible) + wm->ir.num_dots++; + } + + switch (wm->ir.num_dots) { + case 0: + { + wm->ir.state = 0; + + /* reset the dot ordering */ + for (i = 0; i < 4; ++i) + dot[i].order = 0; + + wm->ir.x = 0; + wm->ir.y = 0; + wm->ir.z = 0.0f; + + return; + } + case 1: + { + fix_rotated_ir_dots(wm->ir.dot, roll); + + if (wm->ir.state < 2) { + /* + * Only 1 known dot, so use just that. + */ + for (i = 0; i < 4; ++i) { + if (dot[i].visible) { + wm->ir.x = dot[i].x; + wm->ir.y = dot[i].y; + + wm->ir.ax = wm->ir.x; + wm->ir.ay = wm->ir.y; + + /* can't calculate yaw because we don't have the distance */ + //wm->orient.yaw = calc_yaw(&wm->ir); + + ir_convert_to_vres(&wm->ir.x, &wm->ir.y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + break; + } + } + } else { + /* + * Only see 1 dot but know theres 2. + * Try to estimate where the other one + * should be and use that. + */ + for (i = 0; i < 4; ++i) { + if (dot[i].visible) { + int ox = 0; + int x, y; + + if (dot[i].order == 1) + /* visible is the left dot - estimate where the right is */ + ox = dot[i].x + wm->ir.distance; + else if (dot[i].order == 2) + /* visible is the right dot - estimate where the left is */ + ox = dot[i].x - wm->ir.distance; + + x = ((signed int)dot[i].x + ox) / 2; + y = dot[i].y; + + wm->ir.ax = x; + wm->ir.ay = y; + wm->orient.yaw = calc_yaw(&wm->ir); + + if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { + ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + wm->ir.x = x; + wm->ir.y = y; + } + + break; + } + } + } + + break; + } + case 2: + case 3: + case 4: + { + /* + * Two (or more) dots known and seen. + * Average them together to estimate the true location. + */ + int x, y; + wm->ir.state = 2; + + fix_rotated_ir_dots(wm->ir.dot, roll); + + /* if there is at least 1 new dot, reorder them all */ + if (wm->ir.num_dots > last_num_dots) { + reorder_ir_dots(dot); + wm->ir.x = 0; + wm->ir.y = 0; + } + + wm->ir.distance = ir_distance(dot); + wm->ir.z = 1023 - wm->ir.distance; + + get_ir_dot_avg(wm->ir.dot, &x, &y); + + wm->ir.ax = x; + wm->ir.ay = y; + wm->orient.yaw = calc_yaw(&wm->ir); + + if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { + ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + wm->ir.x = x; + wm->ir.y = y; + } + + break; + } + default: + { + break; + } + } + + #ifdef WITH_WIIUSE_DEBUG + { + int ir_level; + WIIUSE_GET_IR_SENSITIVITY(wm, &ir_level); + WIIUSE_DEBUG("IR sensitivity: %i", ir_level); + WIIUSE_DEBUG("IR visible dots: %i", wm->ir.num_dots); + for (i = 0; i < 4; ++i) + if (dot[i].visible) + WIIUSE_DEBUG("IR[%i][order %i] (%.3i, %.3i) -> (%.3i, %.3i)", i, dot[i].order, dot[i].rx, dot[i].ry, dot[i].x, dot[i].y); + WIIUSE_DEBUG("IR[absolute]: (%i, %i)", wm->ir.x, wm->ir.y); + } + #endif +} + + + +/** + * @brief Fix the rotation of the IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + * @param ang The roll angle to correct by (-180, 180) + * + * If there is roll then the dots are rotated + * around the origin and give a false cursor + * position. Correct for the roll. + * + * If the accelerometer is off then obviously + * this will not do anything and the cursor + * position may be inaccurate. + */ +static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang) { + float s, c; + int x, y; + int i; + + if (!ang) { + for (i = 0; i < 4; ++i) { + dot[i].x = dot[i].rx; + dot[i].y = dot[i].ry; + } + return; + } + + s = sin(DEGREE_TO_RAD(ang)); + c = cos(DEGREE_TO_RAD(ang)); + + /* + * [ cos(theta) -sin(theta) ][ ir->rx ] + * [ sin(theta) cos(theta) ][ ir->ry ] + */ + + for (i = 0; i < 4; ++i) { + if (!dot[i].visible) + continue; + + x = dot[i].rx - (1024/2); + y = dot[i].ry - (768/2); + + dot[i].x = (c * x) + (-s * y); + dot[i].y = (s * x) + (c * y); + + dot[i].x += (1024/2); + dot[i].y += (768/2); + } +} + + +/** + * @brief Average IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + * @param x [out] Average X + * @param y [out] Average Y + */ +static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y) { + int vis = 0, i = 0; + + *x = 0; + *y = 0; + + for (; i < 4; ++i) { + if (dot[i].visible) { + *x += dot[i].x; + *y += dot[i].y; + ++vis; + } + } + + *x /= vis; + *y /= vis; +} + + +/** + * @brief Reorder the IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + */ +static void reorder_ir_dots(struct ir_dot_t* dot) { + int i, j, order; + + /* reset the dot ordering */ + for (i = 0; i < 4; ++i) + dot[i].order = 0; + + for (order = 1; order < 5; ++order) { + i = 0; + + for (; !dot[i].visible || dot[i].order; ++i) + if (i > 4) + return; + + for (j = 0; j < 4; ++j) { + if (dot[j].visible && !dot[j].order && (dot[j].x < dot[i].x)) + i = j; + } + + dot[i].order = order; + } +} + + +/** + * @brief Calculate the distance between the first 2 visible IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + */ +static float ir_distance(struct ir_dot_t* dot) { + int i1, i2; + int xd, yd; + + for (i1 = 0; i1 < 4; ++i1) + if (dot[i1].visible) + break; + if (i1 == 4) + return 0.0f; + + for (i2 = i1+1; i2 < 4; ++i2) + if (dot[i2].visible) + break; + if (i2 == 4) + return 0.0f; + + xd = dot[i2].x - dot[i1].x; + yd = dot[i2].y - dot[i1].y; + + return sqrt(xd*xd + yd*yd); +} + + +/** + * @brief Correct for the IR bounding box. + * + * @param x [out] The current X, it will be updated if valid. + * @param y [out] The current Y, it will be updated if valid. + * @param aspect Aspect ratio of the screen. + * @param offset_x The X offset of the bounding box. + * @param offset_y The Y offset of the bounding box. + * + * @return Returns 1 if the point is valid and was updated. + * + * Nintendo was smart with this bit. They sacrifice a little + * precision for a big increase in usability. + */ +static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y) { + int x0, y0; + int xs, ys; + + if (aspect == WIIUSE_ASPECT_16_9) { + xs = WM_ASPECT_16_9_X; + ys = WM_ASPECT_16_9_Y; + } else { + xs = WM_ASPECT_4_3_X; + ys = WM_ASPECT_4_3_Y; + } + + x0 = ((1024 - xs) / 2) + offset_x; + y0 = ((768 - ys) / 2) + offset_y; + + if ((*x >= x0) + && (*x <= (x0 + xs)) + && (*y >= y0) + && (*y <= (y0 + ys))) + { + *x -= offset_x; + *y -= offset_y; + + return 1; + } + + return 0; +} + + +/** + * @brief Interpolate the point to the user defined virtual screen resolution. + */ +static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy) { + int xs, ys; + + if (aspect == WIIUSE_ASPECT_16_9) { + xs = WM_ASPECT_16_9_X; + ys = WM_ASPECT_16_9_Y; + } else { + xs = WM_ASPECT_4_3_X; + ys = WM_ASPECT_4_3_Y; + } + + *x -= ((1024-xs)/2); + *y -= ((768-ys)/2); + + *x = (*x / (float)xs) * vx; + *y = (*y / (float)ys) * vy; +} + + +/** + * @brief Calculate yaw given the IR data. + * + * @param ir IR data structure. + */ +float calc_yaw(struct ir_t* ir) { + float x; + + x = ir->ax - 512; + x = x * (ir->z / 1024.0f); + + return RAD_TO_DEGREE( atanf(x / ir->z) ); +} |