diff options
Diffstat (limited to 'tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c')
-rw-r--r-- | tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c new file mode 100644 index 0000000000..0c0cdfb993 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c @@ -0,0 +1,439 @@ +/* + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + */ + +#include <stdlib.h> +#include <math.h> + +#ifndef WIN32 + #include <unistd.h> + #include <sys/time.h> + #include <time.h> +#else + #include <windows.h> +#endif + +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glut.h> +#include <SDL.h> + +#include <wiiuse.h> + +#define PI 3.14159265358979323846 +#define PI_DIV_180 0.017453292519943296 +#define deg PI_DIV_180 + +#define MAX_WIIMOTES 2 + +GLint width = 1024, height = 768; +GLfloat backColor[4] = {1.0,1.0,1.0,1.0}; + +wiimote** wiimotes = NULL; + +int last_dots[4][2] = {{0}}; +int xcoord = 0; +int ycoord = 0;
+
+#ifdef WIN32
+ DWORD last_render; +#else + struct timeval last_render; + int last_sec = 0;
+ int fps = 0;
+#endif + +enum render_mode_t { + IR = 1, + TEAPOT +}; +enum render_mode_t render_mode = IR; + +/* light information */ +struct light_t { + GLfloat position[4]; + GLfloat spotDirection[3]; + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat spotCutoff; + GLfloat spotExponent; + GLfloat spotAttenuation[3]; /* [0] = constant, [1] = linear, [2] = quadratic */ +}; +struct light_t light = { + { 1.0, 1.0, -2.0, 1.0 }, + { -1.0, -1.0, 2.0 }, + { 0.0, 0.0, 0.0, 1.0 }, + { 1.0, 1.0, 1.0, 1.0 }, + { 1.0, 1.0, 1.0, 1.0 }, + 180.0, 0.0, + { 1.0, 0.0, 0.0 } +}; + +/* material information */ +struct material_t { + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat emission[4]; + GLfloat shininess; +}; +struct material_t red_plastic = { + { 0.3, 0.0, 0.0, 1.0 }, + { 0.3, 0.0, 0.0, 1.0 }, + { 0.8, 0.6, 0.6, 1.0 }, + { 0.0, 0.0, 0.0, 1.0 }, + 32.0 +}; + + +void handle_event(struct wiimote_t* wm); +void display(); +void update_light(GLenum l, struct light_t* lptr); +void set_material(struct material_t* mptr); +void resize_window(GLint new_width, GLint new_height); + +void handle_event(struct wiimote_t* wm) { + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) + wiiuse_motion_sensing(wm, 1); + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) + wiiuse_motion_sensing(wm, 0); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) + wiiuse_set_ir(wm, 1); + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) + wiiuse_set_ir(wm, 0); +
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
+ wiiuse_toggle_rumble(wm); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { + int level; + WIIUSE_GET_IR_SENSITIVITY(wm, &level); + wiiuse_set_ir_sensitivity(wm, level+1); + } + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { + int level; + WIIUSE_GET_IR_SENSITIVITY(wm, &level); + wiiuse_set_ir_sensitivity(wm, level-1); + } + + #if 0 + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) { + if (render_mode == IR) + render_mode = TEAPOT; + else + render_mode = IR; + resize_window(width, height); + } + #endif +} + +#define DRAW_TRIANGLE(x, y, z, s) do { \ + glVertex3f(x, y-s, z); \ + glVertex3f(x+s, y+s, z); \ + glVertex3f(x-s, y+s, z); \ + } while (0) + +int can_render() { + /* quick fps limit to ~60fps -- not too fancy, could be better */ + #ifdef WIN32 + if (GetTickCount() < (last_render + 16)) + return 0;
+ last_render = GetTickCount();
+ return 1; + #else + struct timeval now; + long elapsed_usec = 0; + + gettimeofday(&now, NULL); + + if (now.tv_usec > 1000000) { + now.tv_usec -= 1000000; + ++now.tv_sec; + } + + if (now.tv_sec > last_render.tv_sec) + elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000); + + if (now.tv_usec > last_render.tv_usec) + elapsed_usec += now.tv_usec - last_render.tv_usec; + else + elapsed_usec += last_render.tv_usec - now.tv_usec; + + if (time(NULL) > last_sec) { + printf("fps: %i\n", fps); + fps = 0; + last_sec = time(NULL); + } + + if (elapsed_usec < 16000) + return 0; + + last_render = now; + ++fps; + + return 1; + #endif +} + +void display() { + int i, wm; + float size = 5; + + if (!can_render()) + return;
+ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity();
+ + if (render_mode == IR) { + /* draw the IR stuff */ +
+ glDisable(GL_LIGHTING); + + glBegin(GL_TRIANGLES);
+ /* green center */
+ glColor3f(0.0, 1.0, 0.0);
+ DRAW_TRIANGLE(width/2, height/2, 0, size);
+ glEnd();
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) { + glBegin(GL_TRIANGLES); + /* red ir */ + glColor3f(1.0, 0.0, 0.0); + for (i = 0; i < 4; ++i) { + if (wiimotes[wm]->ir.dot[i].visible) + DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size); + } + + /* yellow corrected ir */ + glColor3f(1.0, 1.0, 0.0); + for (i = 0; i < 4; ++i) { + if (wiimotes[wm]->ir.dot[i].visible) + DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size); + } + + /* blue cursor */ + glColor3f(0.0, 0.0, 1.0); + DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size); + glEnd(); + } + } else { + /* draw the teapot */ + gluLookAt(0.0, 0.0, -5.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + update_light(GL_LIGHT0, &light); + set_material(&red_plastic); + + glRotatef(wiimotes[0]->orient.roll, 0.0f, 0.0f, 1.0f); + glRotatef(wiimotes[0]->orient.pitch, 1.0f, 0.0f, 0.0f); + + + glutSolidTeapot(1); + }
+ + SDL_GL_SwapBuffers(); +} + + +void update_light(GLenum l, struct light_t* lptr) { + glLightfv(l, GL_POSITION, lptr->position); + glLightfv(l, GL_DIFFUSE, lptr->diffuse); + glLightfv(l, GL_SPECULAR, lptr->specular); + glLightfv(l, GL_AMBIENT, lptr->ambient); + glLightfv(l, GL_SPOT_DIRECTION, lptr->spotDirection); + glLightf(l, GL_SPOT_CUTOFF, lptr->spotCutoff); + glLightf(l, GL_SPOT_EXPONENT, lptr->spotExponent); + glLightf(l, GL_CONSTANT_ATTENUATION, lptr->spotAttenuation[0]); + glLightf(l, GL_LINEAR_ATTENUATION, lptr->spotAttenuation[1]); + glLightf(l, GL_QUADRATIC_ATTENUATION, lptr->spotAttenuation[2]); +} + + +void set_material(struct material_t* mptr) { + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mptr->ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mptr->diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mptr->specular); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mptr->shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mptr->emission); +} + + +void resize_window(GLint new_width, GLint new_height) {
+ int wm;
+ + width = new_width; + height = new_height; + + if (new_height == 0) + new_height = 1; + + SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL); + + glViewport(0, 0, new_width, new_height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if (render_mode == IR) + gluOrtho2D(0, width, height, 0); + else + gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + width = new_width; + height = new_height; +
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height); +} + +#ifndef WIN32 +int main(int argc, char** argv) { +#else +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { +#endif + int found, connected;
+ int wm; + + //printf("wiiuse version = %s\n", wiiuse_version()); + + wiimotes = wiiuse_init(MAX_WIIMOTES); + found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5); + if (!found) + return 0; + connected = wiiuse_connect(wiimotes, MAX_WIIMOTES); + if (connected) + printf("Connected to %i wiimotes (of %i found).\n", connected, found); + else { + printf("Failed to connect to any wiimote.\n"); + return 0; + } + wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4); + wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
+ wiiuse_rumble(wiimotes[0], 1); + + #ifndef WIN32 + usleep(200000); + #else + Sleep(200); + #endif + + wiiuse_rumble(wiimotes[0], 0); +
+ /* enable IR and motion sensing for all wiimotes */
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
+ wiiuse_motion_sensing(wiimotes[wm], 1); + wiiuse_set_ir(wiimotes[wm], 1);
+ }
+ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Failed to initialize SDL: %s\n", SDL_GetError()); + return 0; + } + + SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example");
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + + /* set window size */ + width = wiimotes[0]->ir.vres[0]; + height = wiimotes[0]->ir.vres[1]; + SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height); + + /* set OpenGL stuff */ + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + glEnable(GL_NORMALIZE); + glEnable(GL_BLEND); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthFunc(GL_LEQUAL); + glClearColor(0, 0, 0, 0); + + /* set the size of the window */ + resize_window(width, height); + + display();
+
+ #ifdef WIN32
+ last_render = GetTickCount(); + #endif + + while (1) { + SDL_Event event; +
+ if (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_VIDEORESIZE: + { + /* resize the window */ + resize_window(event.resize.w, event.resize.h); + break; + } + case SDL_QUIT: + { + /* shutdown */ + SDL_Quit(); + wiiuse_cleanup(wiimotes, MAX_WIIMOTES); + return 0; + } + default: + { + } + } + } + + if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) { + /* + * This happens if something happened on any wiimote. + * So go through each one and check if anything happened. + */ + int i = 0; + for (; i < MAX_WIIMOTES; ++i) { + switch (wiimotes[i]->event) { + case WIIUSE_EVENT: + /* a generic event occured */ + handle_event(wiimotes[i]); + break; + + default: + break; + } + } + } + + display();
+ } +} |