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-rw-r--r--system/keymaps/joystick.xml25
1 files changed, 20 insertions, 5 deletions
diff --git a/system/keymaps/joystick.xml b/system/keymaps/joystick.xml
index 2db760b4c0..8097e32c4d 100644
--- a/system/keymaps/joystick.xml
+++ b/system/keymaps/joystick.xml
@@ -28,14 +28,29 @@
<!-- <a holdtime="500">ContextMenu</a> -->
<!-- </joystick> -->
<!-- -->
-<!-- Buttons can be also require hotkeys to be pressed: -->
+<!-- Buttons can be overloaded with hotkeys: -->
<!-- <joystick profile="game.controller.default"> -->
-<!-- <start hotkey="back">Stop</start> -->
+<!-- <a>Select</a> -->
+<!-- <a hotkey="back">ContextMenu</a> -->
+<!-- </joystick> -->
+<!-- -->
+<!-- It is even possible to combine both hotkeys and hold durations: -->
+<!-- <joystick profile="game.controller.default"> -->
+<!-- <a>Select</a> -->
+<!-- <a hotkey="back">ContextMenu</a> -->
+<!-- <a hotkey="back" holdtime="500">Stop</a> -->
+<!-- </joystick> -->
+<!-- -->
+<!-- Both hold duration and hotkeys can be the only stand alone variant of -->
+<!-- an action: -->
+<!-- <joystick profile="game.controller.default"> -->
+<!-- <a hotkey="back">ContextMenu</a> -->
+<!-- <b holdtime="500">Stop</b> -->
<!-- </joystick> -->
<!-- -->
-<!-- Due to limitations in the button mapper, buttons can be overloaded with -->
-<!-- different hold durations, but not different hotkeys for the same -->
-<!-- duration. -->
+<!-- A limitation is that if a single press is mapped in a section, a -->
+<!-- global "holdtime" overload will be ignored. The workaround is to -->
+<!-- duplicate the holdtime overload in the section. -->
<!-- -->
<!-- More documentation on keymaps can be found on -->
<!-- http://kodi.wiki/view/keymaps -->