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Diffstat (limited to 'lib/libmodplug/src/snd_dsp.cpp')
-rw-r--r-- | lib/libmodplug/src/snd_dsp.cpp | 485 |
1 files changed, 0 insertions, 485 deletions
diff --git a/lib/libmodplug/src/snd_dsp.cpp b/lib/libmodplug/src/snd_dsp.cpp deleted file mode 100644 index ab5a30584a..0000000000 --- a/lib/libmodplug/src/snd_dsp.cpp +++ /dev/null @@ -1,485 +0,0 @@ -/* - * This source code is public domain. - * - * Authors: Olivier Lapicque <olivierl@jps.net> -*/ - -#include "stdafx.h" -#include "sndfile.h" - -#ifdef MODPLUG_FASTSOUNDLIB -#define MODPLUG_NO_REVERB -#endif - - -// Delayed Surround Filters -#ifndef MODPLUG_FASTSOUNDLIB -#define nDolbyHiFltAttn 6 -#define nDolbyHiFltMask 3 -#define DOLBYATTNROUNDUP 31 -#else -#define nDolbyHiFltAttn 3 -#define nDolbyHiFltMask 3 -#define DOLBYATTNROUNDUP 3 -#endif - -// Bass Expansion -#define XBASS_DELAY 14 // 2.5 ms - -// Buffer Sizes -#define XBASSBUFFERSIZE 64 // 2 ms at 50KHz -#define FILTERBUFFERSIZE 64 // 1.25 ms -#define SURROUNDBUFFERSIZE ((MAX_SAMPLE_RATE * 50) / 1000) -#define REVERBBUFFERSIZE ((MAX_SAMPLE_RATE * 200) / 1000) -#define REVERBBUFFERSIZE2 ((REVERBBUFFERSIZE*13) / 17) -#define REVERBBUFFERSIZE3 ((REVERBBUFFERSIZE*7) / 13) -#define REVERBBUFFERSIZE4 ((REVERBBUFFERSIZE*7) / 19) - - -// DSP Effects: PUBLIC members -UINT CSoundFile::m_nXBassDepth = 6; -UINT CSoundFile::m_nXBassRange = XBASS_DELAY; -UINT CSoundFile::m_nReverbDepth = 1; -UINT CSoundFile::m_nReverbDelay = 100; -UINT CSoundFile::m_nProLogicDepth = 12; -UINT CSoundFile::m_nProLogicDelay = 20; - -//////////////////////////////////////////////////////////////////// -// DSP Effects internal state - -// Bass Expansion: low-pass filter -static LONG nXBassSum = 0; -static LONG nXBassBufferPos = 0; -static LONG nXBassDlyPos = 0; -static LONG nXBassMask = 0; - -// Noise Reduction: simple low-pass filter -static LONG nLeftNR = 0; -static LONG nRightNR = 0; - -// Surround Encoding: 1 delay line + low-pass filter + high-pass filter -static LONG nSurroundSize = 0; -static LONG nSurroundPos = 0; -static LONG nDolbyDepth = 0; -static LONG nDolbyLoDlyPos = 0; -static LONG nDolbyLoFltPos = 0; -static LONG nDolbyLoFltSum = 0; -static LONG nDolbyHiFltPos = 0; -static LONG nDolbyHiFltSum = 0; - -// Reverb: 4 delay lines + high-pass filter + low-pass filter -#ifndef MODPLUG_NO_REVERB -static LONG nReverbSize = 0; -static LONG nReverbBufferPos = 0; -static LONG nReverbSize2 = 0; -static LONG nReverbBufferPos2 = 0; -static LONG nReverbSize3 = 0; -static LONG nReverbBufferPos3 = 0; -static LONG nReverbSize4 = 0; -static LONG nReverbBufferPos4 = 0; -static LONG nReverbLoFltSum = 0; -static LONG nReverbLoFltPos = 0; -static LONG nReverbLoDlyPos = 0; -static LONG nFilterAttn = 0; -static LONG gRvbLowPass[8]; -static LONG gRvbLPPos = 0; -static LONG gRvbLPSum = 0; -static LONG ReverbLoFilterBuffer[XBASSBUFFERSIZE]; -static LONG ReverbLoFilterDelay[XBASSBUFFERSIZE]; -static LONG ReverbBuffer[REVERBBUFFERSIZE]; -static LONG ReverbBuffer2[REVERBBUFFERSIZE2]; -static LONG ReverbBuffer3[REVERBBUFFERSIZE3]; -static LONG ReverbBuffer4[REVERBBUFFERSIZE4]; -#endif -static LONG XBassBuffer[XBASSBUFFERSIZE]; -static LONG XBassDelay[XBASSBUFFERSIZE]; -static LONG DolbyLoFilterBuffer[XBASSBUFFERSIZE]; -static LONG DolbyLoFilterDelay[XBASSBUFFERSIZE]; -static LONG DolbyHiFilterBuffer[FILTERBUFFERSIZE]; -static LONG SurroundBuffer[SURROUNDBUFFERSIZE]; - -// Access the main temporary mix buffer directly: avoids an extra pointer -extern int MixSoundBuffer[MIXBUFFERSIZE*2]; -//cextern int MixReverbBuffer[MIXBUFFERSIZE*2]; -extern int MixReverbBuffer[MIXBUFFERSIZE*2]; - -static UINT GetMaskFromSize(UINT len) -//----------------------------------- -{ - UINT n = 2; - while (n <= len) n <<= 1; - return ((n >> 1) - 1); -} - - -void CSoundFile::InitializeDSP(BOOL bReset) -//----------------------------------------- -{ - if (!m_nReverbDelay) m_nReverbDelay = 100; - if (!m_nXBassRange) m_nXBassRange = XBASS_DELAY; - if (!m_nProLogicDelay) m_nProLogicDelay = 20; - if (m_nXBassDepth > 8) m_nXBassDepth = 8; - if (m_nXBassDepth < 2) m_nXBassDepth = 2; - if (bReset) - { - // Noise Reduction - nLeftNR = nRightNR = 0; - } - // Pro-Logic Surround - nSurroundPos = nSurroundSize = 0; - nDolbyLoFltPos = nDolbyLoFltSum = nDolbyLoDlyPos = 0; - nDolbyHiFltPos = nDolbyHiFltSum = 0; - if (gdwSoundSetup & SNDMIX_SURROUND) - { - memset(DolbyLoFilterBuffer, 0, sizeof(DolbyLoFilterBuffer)); - memset(DolbyHiFilterBuffer, 0, sizeof(DolbyHiFilterBuffer)); - memset(DolbyLoFilterDelay, 0, sizeof(DolbyLoFilterDelay)); - memset(SurroundBuffer, 0, sizeof(SurroundBuffer)); - nSurroundSize = (gdwMixingFreq * m_nProLogicDelay) / 1000; - if (nSurroundSize > SURROUNDBUFFERSIZE) nSurroundSize = SURROUNDBUFFERSIZE; - if (m_nProLogicDepth < 8) nDolbyDepth = (32 >> m_nProLogicDepth) + 32; - else nDolbyDepth = (m_nProLogicDepth < 16) ? (8 + (m_nProLogicDepth - 8) * 7) : 64; - nDolbyDepth >>= 2; - } - // Reverb Setup -#ifndef MODPLUG_NO_REVERB - if (gdwSoundSetup & SNDMIX_REVERB) - { - UINT nrs = (gdwMixingFreq * m_nReverbDelay) / 1000; - UINT nfa = m_nReverbDepth+1; - if (nrs > REVERBBUFFERSIZE) nrs = REVERBBUFFERSIZE; - if ((bReset) || (nrs != (UINT)nReverbSize) || (nfa != (UINT)nFilterAttn)) - { - nFilterAttn = nfa; - nReverbSize = nrs; - nReverbBufferPos = nReverbBufferPos2 = nReverbBufferPos3 = nReverbBufferPos4 = 0; - nReverbLoFltSum = nReverbLoFltPos = nReverbLoDlyPos = 0; - gRvbLPSum = gRvbLPPos = 0; - nReverbSize2 = (nReverbSize * 13) / 17; - if (nReverbSize2 > REVERBBUFFERSIZE2) nReverbSize2 = REVERBBUFFERSIZE2; - nReverbSize3 = (nReverbSize * 7) / 13; - if (nReverbSize3 > REVERBBUFFERSIZE3) nReverbSize3 = REVERBBUFFERSIZE3; - nReverbSize4 = (nReverbSize * 7) / 19; - if (nReverbSize4 > REVERBBUFFERSIZE4) nReverbSize4 = REVERBBUFFERSIZE4; - memset(ReverbLoFilterBuffer, 0, sizeof(ReverbLoFilterBuffer)); - memset(ReverbLoFilterDelay, 0, sizeof(ReverbLoFilterDelay)); - memset(ReverbBuffer, 0, sizeof(ReverbBuffer)); - memset(ReverbBuffer2, 0, sizeof(ReverbBuffer2)); - memset(ReverbBuffer3, 0, sizeof(ReverbBuffer3)); - memset(ReverbBuffer4, 0, sizeof(ReverbBuffer4)); - memset(gRvbLowPass, 0, sizeof(gRvbLowPass)); - } - } else nReverbSize = 0; -#endif - BOOL bResetBass = FALSE; - // Bass Expansion Reset - if (gdwSoundSetup & SNDMIX_MEGABASS) - { - UINT nXBassSamples = (gdwMixingFreq * m_nXBassRange) / 10000; - if (nXBassSamples > XBASSBUFFERSIZE) nXBassSamples = XBASSBUFFERSIZE; - UINT mask = GetMaskFromSize(nXBassSamples); - if ((bReset) || (mask != (UINT)nXBassMask)) - { - nXBassMask = mask; - bResetBass = TRUE; - } - } else - { - nXBassMask = 0; - bResetBass = TRUE; - } - if (bResetBass) - { - nXBassSum = nXBassBufferPos = nXBassDlyPos = 0; - memset(XBassBuffer, 0, sizeof(XBassBuffer)); - memset(XBassDelay, 0, sizeof(XBassDelay)); - } -} - - -void CSoundFile::ProcessStereoDSP(int count) -//------------------------------------------ -{ -#ifndef MODPLUG_NO_REVERB - // Reverb - if (gdwSoundSetup & SNDMIX_REVERB) - { - int *pr = MixSoundBuffer, *pin = MixReverbBuffer, rvbcount = count; - do - { - int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] - + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal - // Delay line and remove Low Frequencies // v = original signal - int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal - ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; - nReverbLoDlyPos++; - nReverbLoDlyPos &= 0x1F; - int n = nReverbLoFltPos; - nReverbLoFltSum -= ReverbLoFilterBuffer[n]; - int tmp = echo / 128; - ReverbLoFilterBuffer[n] = tmp; - nReverbLoFltSum += tmp; - echodly -= nReverbLoFltSum; - nReverbLoFltPos = (n + 1) & 0x3F; - // Reverb - int v = (pin[0]+pin[1]) >> nFilterAttn; - pr[0] += pin[0] + echodly; - pr[1] += pin[1] + echodly; - v += echodly >> 2; - ReverbBuffer3[nReverbBufferPos3] = v; - ReverbBuffer4[nReverbBufferPos4] = v; - v += echodly >> 4; - v >>= 1; - gRvbLPSum -= gRvbLowPass[gRvbLPPos]; - gRvbLPSum += v; - gRvbLowPass[gRvbLPPos] = v; - gRvbLPPos++; - gRvbLPPos &= 7; - int vlp = gRvbLPSum >> 2; - ReverbBuffer[nReverbBufferPos] = vlp; - ReverbBuffer2[nReverbBufferPos2] = vlp; - if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; - if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; - if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; - if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; - pr += 2; - pin += 2; - } while (--rvbcount); - } -#endif - // Dolby Pro-Logic Surround - if (gdwSoundSetup & SNDMIX_SURROUND) - { - int *pr = MixSoundBuffer, n = nDolbyLoFltPos; - for (int r=count; r; r--) - { - int v = (pr[0]+pr[1]+DOLBYATTNROUNDUP) >> (nDolbyHiFltAttn+1); -#ifndef MODPLUG_FASTSOUNDLIB - v *= (int)nDolbyDepth; -#endif - // Low-Pass Filter - nDolbyHiFltSum -= DolbyHiFilterBuffer[nDolbyHiFltPos]; - DolbyHiFilterBuffer[nDolbyHiFltPos] = v; - nDolbyHiFltSum += v; - v = nDolbyHiFltSum; - nDolbyHiFltPos++; - nDolbyHiFltPos &= nDolbyHiFltMask; - // Surround - int secho = SurroundBuffer[nSurroundPos]; - SurroundBuffer[nSurroundPos] = v; - // Delay line and remove low frequencies - v = DolbyLoFilterDelay[nDolbyLoDlyPos]; // v = delayed signal - DolbyLoFilterDelay[nDolbyLoDlyPos] = secho; // secho = signal - nDolbyLoDlyPos++; - nDolbyLoDlyPos &= 0x1F; - nDolbyLoFltSum -= DolbyLoFilterBuffer[n]; - int tmp = secho / 64; - DolbyLoFilterBuffer[n] = tmp; - nDolbyLoFltSum += tmp; - v -= nDolbyLoFltSum; - n++; - n &= 0x3F; - // Add echo - pr[0] += v; - pr[1] -= v; - if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0; - pr += 2; - } - nDolbyLoFltPos = n; - } - // Bass Expansion - if (gdwSoundSetup & SNDMIX_MEGABASS) - { - int *px = MixSoundBuffer; - int xba = m_nXBassDepth+1, xbamask = (1 << xba) - 1; - int n = nXBassBufferPos; - for (int x=count; x; x--) - { - nXBassSum -= XBassBuffer[n]; - int tmp0 = px[0] + px[1]; - int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; - XBassBuffer[n] = tmp; - nXBassSum += tmp; - int v = XBassDelay[nXBassDlyPos]; - XBassDelay[nXBassDlyPos] = px[0]; - px[0] = v + nXBassSum; - v = XBassDelay[nXBassDlyPos+1]; - XBassDelay[nXBassDlyPos+1] = px[1]; - px[1] = v + nXBassSum; - nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; - px += 2; - n++; - n &= nXBassMask; - } - nXBassBufferPos = n; - } - // Noise Reduction - if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) - { - int n1 = nLeftNR, n2 = nRightNR; - int *pnr = MixSoundBuffer; - for (int nr=count; nr; nr--) - { - int vnr = pnr[0] >> 1; - pnr[0] = vnr + n1; - n1 = vnr; - vnr = pnr[1] >> 1; - pnr[1] = vnr + n2; - n2 = vnr; - pnr += 2; - } - nLeftNR = n1; - nRightNR = n2; - } -} - - -void CSoundFile::ProcessMonoDSP(int count) -//---------------------------------------- -{ -#ifndef MODPLUG_NO_REVERB - // Reverb - if (gdwSoundSetup & SNDMIX_REVERB) - { - int *pr = MixSoundBuffer, rvbcount = count, *pin = MixReverbBuffer; - do - { - int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] - + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal - // Delay line and remove Low Frequencies // v = original signal - int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal - ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; - nReverbLoDlyPos++; - nReverbLoDlyPos &= 0x1F; - int n = nReverbLoFltPos; - nReverbLoFltSum -= ReverbLoFilterBuffer[n]; - int tmp = echo / 128; - ReverbLoFilterBuffer[n] = tmp; - nReverbLoFltSum += tmp; - echodly -= nReverbLoFltSum; - nReverbLoFltPos = (n + 1) & 0x3F; - // Reverb - int v = pin[0] >> (nFilterAttn-1); - *pr++ += pin[0] + echodly; - pin++; - v += echodly >> 2; - ReverbBuffer3[nReverbBufferPos3] = v; - ReverbBuffer4[nReverbBufferPos4] = v; - v += echodly >> 4; - v >>= 1; - gRvbLPSum -= gRvbLowPass[gRvbLPPos]; - gRvbLPSum += v; - gRvbLowPass[gRvbLPPos] = v; - gRvbLPPos++; - gRvbLPPos &= 7; - int vlp = gRvbLPSum >> 2; - ReverbBuffer[nReverbBufferPos] = vlp; - ReverbBuffer2[nReverbBufferPos2] = vlp; - if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; - if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; - if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; - if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; - } while (--rvbcount); - } -#endif - // Bass Expansion - if (gdwSoundSetup & SNDMIX_MEGABASS) - { - int *px = MixSoundBuffer; - int xba = m_nXBassDepth, xbamask = (1 << xba)-1; - int n = nXBassBufferPos; - for (int x=count; x; x--) - { - nXBassSum -= XBassBuffer[n]; - int tmp0 = *px; - int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; - XBassBuffer[n] = tmp; - nXBassSum += tmp; - int v = XBassDelay[nXBassDlyPos]; - XBassDelay[nXBassDlyPos] = *px; - *px++ = v + nXBassSum; - nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; - n++; - n &= nXBassMask; - } - nXBassBufferPos = n; - } - // Noise Reduction - if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) - { - int n = nLeftNR; - int *pnr = MixSoundBuffer; - for (int nr=count; nr; pnr++, nr--) - { - int vnr = *pnr >> 1; - *pnr = vnr + n; - n = vnr; - } - nLeftNR = n; - } -} - - -///////////////////////////////////////////////////////////////// -// Clean DSP Effects interface - -// [Reverb level 0(quiet)-100(loud)], [delay in ms, usually 40-200ms] -BOOL CSoundFile::SetReverbParameters(UINT nDepth, UINT nDelay) -//------------------------------------------------------------ -{ - if (nDepth > 100) nDepth = 100; - UINT gain = nDepth / 20; - if (gain > 4) gain = 4; - m_nReverbDepth = 4 - gain; - if (nDelay < 40) nDelay = 40; - if (nDelay > 250) nDelay = 250; - m_nReverbDelay = nDelay; - return TRUE; -} - - -// [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100] -BOOL CSoundFile::SetXBassParameters(UINT nDepth, UINT nRange) -//----------------------------------------------------------- -{ - if (nDepth > 100) nDepth = 100; - UINT gain = nDepth / 20; - if (gain > 4) gain = 4; - m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16 - UINT range = nRange / 5; - if (range > 5) range -= 5; else range = 0; - if (nRange > 16) nRange = 16; - m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms - return TRUE; -} - - -// [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms] -BOOL CSoundFile::SetSurroundParameters(UINT nDepth, UINT nDelay) -//-------------------------------------------------------------- -{ - UINT gain = (nDepth * 16) / 100; - if (gain > 16) gain = 16; - if (gain < 1) gain = 1; - m_nProLogicDepth = gain; - if (nDelay < 4) nDelay = 4; - if (nDelay > 50) nDelay = 50; - m_nProLogicDelay = nDelay; - return TRUE; -} - -BOOL CSoundFile::SetWaveConfigEx(BOOL bSurround,BOOL bNoOverSampling,BOOL bReverb,BOOL hqido,BOOL bMegaBass,BOOL bNR,BOOL bEQ) -//---------------------------------------------------------------------------------------------------------------------------- -{ - DWORD d = gdwSoundSetup & ~(SNDMIX_SURROUND | SNDMIX_NORESAMPLING | SNDMIX_REVERB | SNDMIX_HQRESAMPLER | SNDMIX_MEGABASS | SNDMIX_NOISEREDUCTION | SNDMIX_EQ); - if (bSurround) d |= SNDMIX_SURROUND; - if (bNoOverSampling) d |= SNDMIX_NORESAMPLING; - if (bReverb) d |= SNDMIX_REVERB; - if (hqido) d |= SNDMIX_HQRESAMPLER; - if (bMegaBass) d |= SNDMIX_MEGABASS; - if (bNR) d |= SNDMIX_NOISEREDUCTION; - if (bEQ) d |= SNDMIX_EQ; - gdwSoundSetup = d; - InitPlayer(FALSE); - return TRUE; -} |