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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
+<HTML>
+<HEAD>
+<TITLE>Full command line switch reference</TITLE>
+<META NAME="description" CONTENT="Command line switch reference">
+<META NAME="keywords" CONTENT="lame">
+<META NAME="resource-type" CONTENT="document">
+<META NAME="distribution" CONTENT="global">
+<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso_8859_1">
+<LINK REL="STYLESHEET" HREF="lame.css">
+</HEAD>
+<BODY TEXT=#000000
+ BGCOLOR=#F9FBFB LINK=#006666 VLINK=#4C4C4C
+ ALINK=#995500>
+<H1>Full command line switch reference</H1>
+<P> <font size="-1">note: Options which could exist without being documented
+ here are considered as experimental ones. Such experimental options should usually
+ not be used.</font>
+<P>
+<TABLE CELLPADDING=3 BORDER="1">
+ <TR VALIGN="TOP">
+ <TD ALIGN="LEFT" nowrap><b>switch</b></TD>
+ <TD ALIGN="LEFT" nowrap><b>parameter</b></TD>
+ </TR>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#a">-a</a></kbd></td>
+ <td align="LEFT" nowrap>downmix stereo file to mono</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-abr">--abr</a></kbd></td>
+ <td align="LEFT" nowrap>average bitrate encoding</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#b">-b</a></kbd></td>
+ <td align="LEFT" nowrap>bitrate (8...320)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#Bmax">-B</a></kbd></td>
+ <td align="LEFT" nowrap>max VBR/ABR bitrate (8...320)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-bitwidth">--bitwidth</a></kbd></td>
+ <td align="LEFT" nowrap>input bit width</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#c">-c</a></kbd></td>
+ <td align="LEFT" nowrap>copyright</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-cbr">--cbr</a></kbd></td>
+ <td align="LEFT" nowrap>enforce use of constant bitrate</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-clipdetect">--clipdetect</a></kbd></td>
+ <td align="LEFT" nowrap>clipping detection</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-comp">--comp</a></kbd></td>
+ <td align="LEFT" nowrap>choose compression ratio</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-decode">--decode</a></kbd></td>
+ <td align="LEFT" nowrap>decoding only</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-disptime">--disptime</a></kbd></td>
+ <td align="LEFT" nowrap>time between display updates</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#e">-e</a></kbd></td>
+ <td align="LEFT" nowrap>de-emphasis (<b>n</b>, 5, c)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#f">-f</a></kbd></td>
+ <td align="LEFT" nowrap> fast mode</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#FF">-F</a></kbd></td>
+ <td align="LEFT" nowrap> strictly enforce the -b option</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-freeformat">--freeformat</a></kbd></td>
+ <td align="LEFT" nowrap> free format bitstream</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#h">-h</a></kbd></td>
+ <td align="LEFT" nowrap>high quality</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-help">--help</a></kbd></td>
+ <td align="LEFT" nowrap> help</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-highpass">--highpass</a></kbd></td>
+ <td align="LEFT" nowrap> highpass filtering frequency in kHz</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-highpass">--highpass-width</a></kbd></td>
+ <td align="LEFT" nowrap> width of highpass filtering in kHz</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-lowpass">--lowpass</a></kbd></td>
+ <td align="LEFT" nowrap> lowpass filtering frequency in kHz</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-lowpass-width">--lowpass-width</a></kbd></td>
+ <td align="LEFT" nowrap> width of lowpass filtering in kHz</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#m">-m</a></kbd></td>
+ <td align="LEFT" nowrap>stereo mode (s, <b>j</b>, f, m)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-mp1input">--mp1input</a></kbd></td>
+ <td align="LEFT" nowrap>MPEG Layer I input file</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-mp2input">--mp2input</a></kbd></td>
+ <td align="LEFT" nowrap>MPEG Layer II input file</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-mp3input">--mp3input</a></kbd></td>
+ <td align="LEFT" nowrap>MPEG Layer III input file</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-noasm">--noasm</a></kbd></td>
+ <td align="LEFT" nowrap>disable assembly optimizations (mmx/3dnow/sse)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-nohist">--nohist</a></kbd></td>
+ <td align="LEFT" nowrap>disable histogram display</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-noreplaygain">--noreplaygain</a></kbd></td>
+ <td align="LEFT" nowrap>disable ReplayGain analysis</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-nores">--nores</a></kbd></td>
+ <td align="LEFT" nowrap>disable bit reservoir</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-notemp">--notemp</a></kbd></td>
+ <td align="LEFT" nowrap>disable temporal masking</td>
+ </tr>
+ <TR VALIGN="TOP">
+ <TD ALIGN="LEFT" nowrap><kbd><a href="#o">-o</a></kbd></TD>
+ <TD ALIGN="LEFT" nowrap>non-original</TD>
+ </TR>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#p">-p</a></kbd></td>
+ <td align="LEFT" nowrap>error protection</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-preset">--preset</a></kbd></td>
+ <td align="LEFT" nowrap>use built-in preset</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-priority">--priority</a></kbd></td>
+ <td align="LEFT" nowrap>OS/2 process priority control</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#q">-q</a></kbd></td>
+ <td align="LEFT" nowrap>algorithm quality selection</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-silent">--quiet</a></kbd></td>
+ <td align="LEFT" nowrap>silent operation</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#r">-r</a></kbd></td>
+ <td align="LEFT" nowrap>input file is raw PCM</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-replaygain-accurate">--replaygain-accurate</a></kbd></td>
+ <td align="LEFT" nowrap>compute ReplayGain more accurately and find the peak sample</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-replaygain-fast">--replaygain-fast</a></kbd></td>
+ <td align="LEFT" nowrap>compute ReplayGain fast but slightly inaccurately (default)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-resample">--resample</a></kbd></td>
+ <td align="LEFT" nowrap>output sampling frequency in kHz (encoding only)</td>
+ </tr>
+ <TR VALIGN="TOP">
+ <TD ALIGN="LEFT" nowrap><kbd><a href="#s">-s</a></kbd></TD>
+ <TD ALIGN="LEFT" nowrap>sampling frequency in kHz</TD>
+ </TR>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-silent">-S</a></kbd></td>
+ <td align="LEFT" nowrap>silent operation</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-scale">--scale</a></kbd></td>
+ <td align="LEFT" nowrap>scale input</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-scale-l">--scale-l</a></kbd></td>
+ <td align="LEFT" nowrap>scale input channel 0 (left)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-scale-r">--scale-r</a></kbd></td>
+ <td align="LEFT" nowrap>scale input channel 1 (right)</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-silent">--silent</a></kbd></td>
+ <td align="LEFT" nowrap>silent operation</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-strictly-enforce-ISO">--strictly-enforce-ISO</a></kbd></td>
+ <td align="LEFT" nowrap>strict ISO compliance</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#t">-t</a></kbd></td>
+ <td align="LEFT" nowrap>disable INFO/WAV header</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#V">-V</a></kbd></td>
+ <td align="LEFT" nowrap>VBR quality setting, integer or floating point number [0,...,10[</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-vbr-new">--vbr-new</a></kbd></td>
+ <td align="LEFT" nowrap>new VBR mode</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-vbr-old">--vbr-old</a></kbd></td>
+ <td align="LEFT" nowrap>older VBR mode</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#-verbose">--verbose</a></kbd></td>
+ <td align="LEFT" nowrap>verbosity</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#x">-x</a></kbd></td>
+ <td align="LEFT" nowrap>swapbytes</td>
+ </tr>
+ <tr valign="TOP">
+ <td align="LEFT" nowrap><kbd><a href="#Xquant">-X</a></kbd></td>
+ <td align="LEFT" nowrap>change quality measure</td>
+ </tr>
+</TABLE>
+<BR>
+<dl>
+ <dt><strong>* <kbd>-a</kbd><a name="a">&nbsp;&nbsp;&nbsp;&nbsp;downmix&#160;</a></strong>
+ <dd>Mix the stereo input file to mono and encode as mono.<br>
+ The downmix is calculated as the sum of the left and right channel, attenuated
+ by 6 dB. <br>
+ <br>
+ This option is only needed in the case of raw PCM stereo input (because LAME
+ cannot determine the number of channels in the input file).<br>
+ To encode a stereo PCM input file as mono, use "lame -m s -a".<br>
+ <br>
+ For WAV and AIFF input files, using "-m m" will always produce a mono .mp3
+ file from both mono and stereo input.
+ <dt><br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+</dl>
+<dl>
+ <dt><strong>* <kbd>--abr n</kbd><a name="-abr">&nbsp;&nbsp;&nbsp;&nbsp;average
+ bitrate encoding</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Turns on encoding with a targeted average bitrate of n kbits, allowing to
+ use frames of different sizes. The allowed range of n is 8-310, you can use
+ any integer value within that range.<br>
+ <br>
+ It can be combined with the -b and -B switches like:<br>
+ lame --abr 123 -b 64 -B 192 a.wav a.mp3<br>
+ which would limit the allowed frame sizes between 64 and 192 kbits. <br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+</dl>
+<dl>
+ <dt><strong>* <kbd>-b n</kbd><a name="b">&nbsp;&nbsp;&nbsp;&nbsp;bitrate</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd>For MPEG-1 (sampling frequencies of 32, 44.1 and 48 kHz)<br>
+ n = 32,40,48,56,64,80,96,112,128,160,192,224,256,320<br>
+ <br>
+ For MPEG-2 (sampling frequencies of 16, 22.05 and 24 kHz)<br>
+ n = 8,16,24,32,40,48,56,64,80,96,112,128,144,160<br>
+ <br>
+ For MPEG-2.5 (sampling frequencies of 8, 11.025 and 12 kHz)<br>
+ n = 8,16,24,32,40,48,56,64<br>
+ <br>
+ When used with variable bitrate encoding (VBR), -b specifies the minimum bitrate
+ to be used. However, in order to avoid wasted space, the smallest frame size
+ available will be used during silences.
+ <dt><br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+</dl>
+<dl>
+ <dt><strong>* <kbd>-B n</kbd><a name="Bmax">&nbsp;&nbsp;&nbsp;&nbsp;maximum
+ VBR/ABR bitrate&nbsp;</a></strong> </dt>
+</dl>
+<dl>
+ <dd>For MPEG-1 (sampling frequencies of 32, 44.1 and 48 kHz)<br>
+ n = 32,40,48,56,64,80,96,112,128,160,192,224,256,320<br>
+ <br>
+ For MPEG-2 (sampling frequencies of 16, 22.05 and 24 kHz)<br>
+ n = 8,16,24,32,40,48,56,64,80,96,112,128,144,160<br>
+ <br>
+ For MPEG-2.5 (sampling frequencies of 8, 11.025 and 12 kHz)<br>
+ n = 8,16,24,32,40,48,56,64<br>
+ <br>
+ Specifies the maximum allowed bitrate when using VBR/ABR <br>
+ <br>
+ The use of -B is NOT RECOMMENDED. A 128kbps CBR bitstream, because of the bit reservoir,
+ can actually have frames which use as many bits as a 320kbps frame. VBR modes
+ minimize the use of the bit reservoir, and thus need to allow 320kbps frames
+ to get the same flexibility as CBR streams.<br>
+ <br>
+ <i>note: If you own an mp3 hardware player build upon a MAS 3503 chip, you
+ must set maximum bitrate to no more than 224 kpbs.</i> <br>
+</dl>
+<dl>
+ <dt><strong>* <kbd>--bitwidth 8/16/24/32</kbd><a name="-bitwidth">&nbsp;&nbsp;&nbsp;&nbsp;input
+ bit width&nbsp;</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Required only for raw PCM input files. Otherwise it will be determined
+ from the header of the input file. <br>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--clipdetect</kbd><a name="-clipdetect">&nbsp;&nbsp;&nbsp;&nbsp;clipping detection</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd>
+ Enable --replaygain-accurate and print a message whether clipping
+ occurs and how far in dB the waveform is from full scale.<br>
+ <br>
+ This option is not usable if the MP3 decoder was <b>explicitly</b>
+ disabled in the build of LAME.<br>
+ <br>
+ See also: <a href="#-replaygain-accurate">--replaygain-accurate</a>
+ <dt><br>
+ <br>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dt><strong>* <kbd>--cbr</kbd><a name="-cbr">
+ &nbsp;&nbsp;&nbsp;&nbsp;enforce use of constant bitrate</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd>This switch enforces the use of constant bitrate encoding.
+ <dt><br>
+ <br>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dt><strong>* <kbd>--comp</kbd><a name="-comp">&nbsp;&nbsp;&nbsp;&nbsp;choose
+ compression ratio</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Instead of choosing bitrate, using this option, user can choose compression
+ ratio to achieve.
+ <dt><br>
+ <br>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dt><strong>* <kbd>--decode</kbd><a name="-decode">&nbsp;&nbsp;&nbsp;&nbsp;decoding
+ only</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Uses LAME for decoding to a WAV file. The input file can be any input type
+ supported by encoding, including layer I,II,III (MP3) and OGG files. In case
+ of MPEG files, LAME uses a bugfixed version of mpglib for decoding.<br>
+ <br>
+ If -t is used (disable WAV header), Lame will output raw PCM in native endian
+ format. You can use -x to swap bytes order. <br>
+ <br>
+ This option is not usable if the MP3 decoder was <b>explicitly</b>
+ disabled in the build of LAME.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--disptime n</kbd><a name="-disptime">&nbsp;&nbsp;&nbsp;&nbsp;time
+ between display updates</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Set the delay in seconds between two display updates.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-e n/5/c</kbd><a name="e">&nbsp;&nbsp;&nbsp;&nbsp;de-emphasis</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> <br>
+ n = (none, default)<br>
+ 5 = 0/15 microseconds<br>
+ c = citt j.17<br>
+ <br>
+ All this does is set a flag in the bitstream. If you have a PCM input file
+ where one of the above types of (obsolete) emphasis has been applied, you
+ can set this flag in LAME. Then the mp3 decoder should de-emphasize the output
+ during playback, although most decoders ignore this flag.<br>
+ <br>
+ A better solution would be to apply the de-emphasis with a standalone utility
+ before encoding, and then encode without -e.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-f</kbd><a name="f">&nbsp;&nbsp;&nbsp;&nbsp;fast mode</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> This switch forces the encoder to use a faster encoding mode, but with
+ a lower quality. The behaviour is the same as the -q7 switch.<br>
+ <br>
+ Noise shaping will be disabled, but psycho acoustics will still be computed
+ for bit allocation and pre-echo detection.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-F</kbd><a name="FF">&nbsp;&nbsp;&nbsp;strictly enforce the
+ -b option</a></strong> </dt>
+</dl>
+<dl>
+ <dd> This is mainly for use with hardware players that do not support low bitrate
+ mp3.<br>
+ <br>
+ Without this option, the minimum bitrate will be ignored for passages of analog
+ silence, ie when the music level is below the absolute threshold of human
+ hearing (ATH).
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--freeformat</kbd><a name="-freeformat">&nbsp;&nbsp;&nbsp;&nbsp;free
+ format bitstream</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Produces a free format bitstream. With this option, you can use -b with
+ any bitrate higher than 8 kbps.<br>
+ <br>
+ However, even if an mp3 decoder is required to support free bitrates at least
+ up to 320 kbps, many players are unable to deal with it.<br>
+ <br>
+ Tests have shown that the following decoders support free format:<br>
+ <br>
+ FreeAmp up to 440 kbps<br>
+ in_mpg123 up to 560 kbps<br>
+ l3dec up to 310 kbps<br>
+ LAME up to 560 kbps<br>
+ MAD up to 640 kbps<br>
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-h</kbd><a name="h">&nbsp;&nbsp;&nbsp;&nbsp;high quality</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> Use some quality improvements. Encoding will be slower, but the result
+ will be of higher quality. The behaviour is the same as the -q2 switch.<br>
+ This switch is always enabled when using VBR.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--help</kbd><a name="-help">&nbsp;&nbsp;&nbsp;&nbsp;help</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> Display a list of all available options.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--highpass</kbd><a name="-highpass">&nbsp;&nbsp;&nbsp;&nbsp;highpass
+ filtering frequency in kHz</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Set an highpass filtering frequency. Frequencies below the specified one
+ will be cutoff.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--highpass-width</kbd><a name="-highpass-width">&nbsp;&nbsp;&nbsp;&nbsp;width
+ of highpass filtering in kHz</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Set the width of the highpass filter. The default value is 15% of the highpass
+ frequency.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--lowpass</kbd><a name="-lowpass">&nbsp;&nbsp;&nbsp;&nbsp;lowpass
+ filtering frequency in kHz</a></strong></dt>
+</dl>
+<dl>
+ <dd> Set a lowpass filtering frequency. Frequencies above the specified one
+ will be cutoff.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--lowpass-width</kbd><a name="-lowpass-width">&nbsp;&nbsp;&nbsp;&nbsp;width
+ of lowpass filtering in kHz</a></strong></dt>
+</dl>
+<dl>
+ <dd> Set the width of the lowpass filter. The default value is 15% of the lowpass
+ frequency.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-m s/<b>j/</b>f/d/m</kbd><a name="m">&nbsp;&nbsp;&nbsp;&nbsp;stereo
+ mode</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Joint-stereo is the default mode for input files featuring two channels..
+ <b><i><br>
+ <br>
+ stereo</i></b> <br>
+ In this mode, the encoder makes no use of potentially existing correlations
+ between the two input channels. It can, however, negotiate the bit demand
+ between both channel, i.e. give one channel more bits if the other contains
+ silence or needs less bits because of a lower complexity.<br>
+ <br>
+ <i><b>joint stereo</b></i><br>
+ In this mode, the encoder will make use of correlation between both channels.
+ The signal will be matrixed into a sum ("mid"), computed by L+R, and difference
+ ("side") signal, computed by L-R, and more bits are allocated to the mid channel.<br>
+ This will effectively increase the bandwidth if the signal does not have too
+ much stereo separation, thus giving a significant gain in encoding quality.
+ In joint stereo, the encoder can select between Left/Right and Mid/Side representation
+ on a frame basis.<br>
+ <br>
+ Using mid/side stereo inappropriately can result in audible compression artifacts.
+ To much switching between mid/side and regular stereo can also sound bad.
+ To determine when to switch to mid/side stereo, LAME uses a much more sophisticated
+ algorithm than that described in the ISO documentation, and thus is safe to
+ use in joint stereo mode.<br>
+ <br>
+ <b><i>forced joint stereo </i></b><br>
+ This mode will force MS joint stereo on all frames. It's slightly faster than
+ joint stereo, but it should be used only if you are sure that every frame
+ of the input file has very little stereo separation.<br>
+ <br>
+ <b><i>dual channels </i></b><br>
+ In this mode, the 2 channels will be totally independently encoded. Each
+ channel will have exactly half of the bitrate. This mode is designed for applications
+ like dual languages encoding (ex: English in one channel and French in the
+ other). Using this encoding mode for regular stereo files will result in a
+ lower quality encoding.<br>
+ <br>
+ <b><i>mono</i></b><br>
+ The input will be encoded as a mono signal. If it was a stereo signal, it
+ will be downsampled to mono. The downmix is calculated as the sum of the left
+ and right channel, attenuated by 6 dB.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--mp1input</kbd><a name="-mp1input">&nbsp;&nbsp;&nbsp;&nbsp;MPEG
+ Layer I input file</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Assume the input file is a MPEG Layer I file.<br>
+ If the filename ends in ".mp1" or &quot;.mpg&quot; LAME will assume it is
+ a MPEG Layer I file. For stdin or Layer I files which do not end in .mp1 or .mpg
+ you need to use this switch.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--mp2input</kbd><a name="-mp2input">&nbsp;&nbsp;&nbsp;&nbsp;MPEG
+ Layer II input file</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Assume the input file is a MPEG Layer II (ie MP2) file.<br>
+ If the filename ends in ".mp2" LAME will assume it is a MPEG Layer II file. For
+ stdin or Layer II files which do not end in .mp2 you need to use this switch.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--mp3input</kbd><a name="-mp3input">&nbsp;&nbsp;&nbsp;&nbsp;MPEG
+ Layer III input file</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Assume the input file is a MP3 file. Useful for downsampling from one
+ mp3 to another. As an example, it can be useful for streaming through an
+ IceCast server.<br>
+ If the filename ends in ".mp3" LAME will assume it is an MP3 file. For stdin or
+ MP3 files which do not end in .mp3 you need to use this switch.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--noasm mmx/3dnow/sse</kbd><a name="-noasm">
+ &nbsp;&nbsp;&nbsp;&nbsp;disable assembly optimizations</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Disable specific assembly optimizations. Quality will not increase, only
+ speed will be reduced. If you have problems running Lame on a Cyrix/Via
+ processor, disabling mmx optimizations might solve your problem.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--nohist</kbd><a name="-nohist">&nbsp;&nbsp;&nbsp;&nbsp;disable
+ histogram display</a></strong> </dt>
+</dl>
+<dl>
+ <dd> By default, LAME will display a bitrate histogram while producing VBR mp3
+ files. This will disable that feature.<br>
+ Histogram display might not be available on your release.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--noreplaygain</kbd><a name="-noreplaygain">&nbsp;&nbsp;&nbsp;&nbsp;disable
+ ReplayGain analysis</a></strong></dt>
+</dl>
+<dl>
+ <dd> By default ReplayGain analysis is enabled. This switch disables it.<br>
+ <br>
+ See also: <a href="#-replaygain-accurate">--replaygain-accurate</a>,
+ <a href="#-replaygain-fast">--replaygain-fast</a>
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--nores</kbd><a name="-nores">&nbsp;&nbsp;&nbsp;&nbsp;disable
+ bit reservoir</a></strong></dt>
+</dl>
+<dl>
+ <dd> Disable the bit reservoir. Each frame will then become independent from
+ previous ones, but the quality will be lower.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--notemp</kbd><a name="-notemp">&nbsp;&nbsp;&nbsp;&nbsp;disable
+ temporal masking</a></strong></dt>
+</dl>
+<dl>
+ <dd>Don't make use of the temporal masking effect.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-o</kbd><a name="o">&nbsp;&nbsp;&nbsp;&nbsp;non-original</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> Mark the encoded file as being a copy.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-p</kbd><a name="p">&nbsp;&nbsp;&nbsp;&nbsp;error protection</a></strong></dt>
+</dl>
+<dl>
+ <dd> Turn on CRC error protection.<br>
+ It will add a cyclic redundancy check (CRC) code in each frame, allowing to
+ detect transmission errors that could occur on the MP3 stream. However, it
+ takes 16 bits per frame that would otherwise be used for encoding, and then
+ will slightly reduce the sound quality.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--preset presetName</kbd> <a name="-preset">&nbsp;&nbsp;&nbsp;&nbsp;use
+ built-in preset</a></strong></dt>
+</dl>
+<dd> Use one of the built-in presets (standard, fast standard, extreme, fast extreme, insane, or the abr/cbr modes).
+<br>
+<dd> "--preset help" gives more information about the usage possibilities for these presets.
+<dt><br>
+ <br>
+<hr width="50%" noshade align="center">
+<br>
+<dl> </dl>
+<dt><strong>* <kbd>--priority 0...4</kbd><a name="-priority">&nbsp;&nbsp;&nbsp;&nbsp;OS/2
+ process priority control</a></strong> </dt>
+<dl>
+ <dd> With this option, LAME will run with a different process priority under
+ IBM OS/2.<br>
+ This will greatly improve system responsiveness, since OS/2 will have more
+ free time to properly update the screen and poll the keyboard/mouse. It should
+ make quite a difference overall, especially on slower machines. LAME's performance
+ impact should be minimal.<br>
+ <br>
+ <dd><b>0 (Low priority)</b><br>
+ Priority 0 assumes "IDLE" class, with delta 0.<br>
+ LAME will have the lowest priority possible, and the encoding may be suspended
+ very frequently by user interaction.<br>
+ <br>
+ <dd><b>1 (Medium priority)</b><br>
+ Priority 1 assumes "IDLE" class, with delta +31.<br>
+ LAME won't interfere at all with what you're doing.<br>
+ Recommended if you have a slower machine. <br>
+ <br>
+ <dd><b>2 (Regular priority)</b><br>
+ Priority 2 assumes "REGULAR" class, with delta -31.<br>
+ LAME won't interfere with your activity. It'll run just like a regular process,
+ but will spare just a bit of idle time for the system. Recommended for most
+ users. <br>
+ <br>
+ <dd><b>3 (High priority)</b><br>
+ Priority 3 assumes "REGULAR" class, with delta 0.<br>
+ LAME will run with a priority a bit higher than a normal process. <br>
+ Good if you're just running LAME by itself or with moderate user interaction.<br>
+ <br>
+ <dd><b>4 (Maximum priority)</b><br>
+ Priority 4 assumes "REGULAR" class, with delta +31.<br>
+ LAME will run with a very high priority, and may interfere with the machine
+ response.<br>
+ Recommended if you only intend to run LAME by itself, or if you have a fast
+ processor. <br>
+ <br>
+ <br>
+ Priority 1 or 2 is recommended for most users.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-q 0..9</kbd><a name="q">&nbsp;&nbsp;&nbsp;&nbsp;algorithm
+ quality selection</a></strong></dt>
+</dl>
+<dl>
+ <dd> Bitrate is of course the main influence on quality. The higher the bitrate,
+ the higher the quality. But for a given bitrate, we have a choice of algorithms
+ to determine the best scalefactors and Huffman encoding (noise shaping).<br>
+ <br>
+ -q 0: use slowest &amp; best possible version of all algorithms. -q 0 and -q 1
+ are slow and may not produce significantly higher quality.<br>
+ <br>
+ -q 2: recommended. Same as -h.<br>
+ <br>
+ -q 5: default value. Good speed, reasonable quality.<br>
+ <br>
+ -q 7: same as -f. Very fast, ok quality. (psycho acoustics are used for pre-echo
+ &amp; M/S, but no noise shaping is done.<br>
+ <br>
+ -q 9: disables almost all algorithms including psy-model. poor quality.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-r</kbd><a name="r">&nbsp;&nbsp;&nbsp;&nbsp;input file is
+ raw PCM</a></strong></dt>
+</dl>
+<dl>
+ <dd> Assume the input file is raw PCM. Sampling rate and mono/stereo/jstereo
+ must be specified on the command line. Without -r, LAME will perform several
+ fseek()'s on the input file looking for WAV and AIFF headers.<br>
+ Might not be available on your release.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--replaygain-accurate</kbd><a name="-replaygain-accurate">&nbsp;&nbsp;&nbsp;&nbsp;compute
+ ReplayGain more accurately and find the peak sample</a></strong></dt>
+</dl>
+<dl>
+ <dd>
+ Enable decoding on the fly. Compute "Radio" ReplayGain on the decoded
+ data stream. Find the peak sample of the decoded data stream and store
+ it in the file.<br>
+ <br>
+ ReplayGain analysis does <i>not</i> affect the content of a
+ compressed data stream itself, it is a value stored in the header
+ of a sound file. Information on the purpose of ReplayGain and the
+ algorithms used is available from
+ <a href="http://www.replaygain.org/">http://www.replaygain.org/</a><br>
+ <br>
+ By default, LAME performs ReplayGain analysis on the input data
+ (after the user-specified volume scaling). This
+ behavior might give slightly inaccurate results because the data on
+ the output of a lossy compression/decompression sequence differs from
+ the initial input data. When --replaygain-accurate is specified the
+ mp3 stream gets decoded on the fly and the analysis is performed on the
+ decoded data stream. Although theoretically this method gives more
+ accurate results, it has several disadvantages:
+ <ul>
+ <li> tests have shown that the difference between the ReplayGain values
+ computed on the input data and decoded data is usually no greater
+ than 0.5dB, although the minimum volume difference the human ear
+ can perceive is about 1.0dB
+ </li>
+ <li> decoding on the fly significantly slows down the encoding process
+ </li>
+ </ul>
+ The apparent advantage is that:
+ <ul>
+ <li> with --replaygain-accurate the peak sample is determined and
+ stored in the file. The knowledge of the peak sample can be useful
+ to decoders (players) to prevent a negative effect called 'clipping'
+ that introduces distortion into sound.
+ </li>
+ </ul>
+ <br>
+ Only the "RadioGain" ReplayGain value is computed. It is stored in the
+ LAME tag. The analysis is performed with the reference volume equal
+ to 89dB. Note: the reference volume has been changed from 83dB on
+ transition from version 3.95 to 3.95.1.<br>
+ <br>
+ This option is not usable if the MP3 decoder was <b>explicitly</b>
+ disabled in the build of LAME. (Note: if LAME is compiled without the
+ MP3 decoder, ReplayGain analysis is performed on the input data after
+ user-specified volume scaling).<br>
+ <br>
+ See also: <a href="#-replaygain-fast">--replaygain-fast</a>,
+ <a href="#-noreplaygain">--noreplaygain</a>, <a href="#-clipdetect">--clipdetect</a>
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--replaygain-fast</kbd><a name="-replaygain-fast">&nbsp;&nbsp;&nbsp;&nbsp;compute
+ ReplayGain fast but slightly inaccurately (default)</a></strong></dt>
+</dl>
+<dl>
+ <dd>
+ Compute "Radio" ReplayGain on the input data stream after user-specified
+ volume scaling and/or resampling.<br>
+ <br>
+ ReplayGain analysis does <i>not</i> affect the content of a
+ compressed data stream itself, it is a value stored in the header
+ of a sound file. Information on the purpose of ReplayGain and the
+ algorithms used is available from
+ <a href="http://www.replaygain.org/">http://www.replaygain.org/</a><br>
+ <br>
+ Only the "RadioGain" ReplayGain value is computed. It is stored in the
+ LAME tag. The analysis is performed with the reference volume equal
+ to 89dB. Note: the reference volume has been changed from 83dB on
+ transition from version 3.95 to 3.95.1.<br>
+ <br>
+ This switch is enabled by default.<br>
+ <br>
+ See also: <a href="#-replaygain-accurate">--replaygain-accurate</a>,
+ <a href="#-noreplaygain">--noreplaygain</a>
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--resample 8/11.025/12/16/22.05/24/32/44.1/48</kbd><a name="-resample">&nbsp;&nbsp;&nbsp;&nbsp;output
+ sampling frequency in kHz</a></strong></dt>
+</dl>
+<dl>
+ <dd> Select output sampling frequency (for encoding only). <br>
+ If not specified, LAME will automatically resample the input when using high
+ compression ratios.
+ <dt><br>
+ </dt>
+</dl>
+<dl>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-s 8/11.025/12/16/22.05/24/32/44.1/48</kbd><a name="s">&nbsp;&nbsp;&nbsp;&nbsp;sampling
+ frequency</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Required only for raw PCM input files. Otherwise it will be determined
+ from the header of the input file.<br>
+ <br>
+ LAME will automatically resample the input file to one of the supported MP3
+ samplerates if necessary.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-S / --silent / --quiet</kbd><a name="-silent">&nbsp;&nbsp;&nbsp;&nbsp;silent
+ operation</a></strong> </dt>
+</dl>
+<dl>
+ <dd> Don't print progress report.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--scale n</kbd><a name="-scale">&nbsp;&nbsp;&nbsp;&nbsp;scales
+ input by n</a></strong> </dt>
+ <dt><strong>* <kbd>--scale-l n</kbd><a name="-scale-l">&nbsp;&nbsp;&nbsp;&nbsp;scales
+ input channel 0 (left) by n</a></strong> </dt>
+ <dt><strong>* <kbd>--scale-r n</kbd><a name="-scale-r">&nbsp;&nbsp;&nbsp;&nbsp;scales
+ input channel 1 (right) by n</a></strong> </dt>
+</dl>
+<dl>
+ <dd>Scales input by n. This just multiplies the PCM data (after it has been
+ converted to floating point) by n. <br>
+ <br>
+ n > 1: increase volume<br>
+ n = 1: no effect<br>
+ n < 1: reduce volume<br>
+ <br>
+ Use with care, since most MP3 decoders will truncate data which decodes to
+ values greater than 32768.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--strictly-enforce-ISO</kbd><a name="-strictly-enforce-ISO">&nbsp;&nbsp;&nbsp;&nbsp;strict
+ ISO compliance</a></strong> </dt>
+</dl>
+<dl>
+ <dd> With this option, LAME will enforce the 7680 bit limitation on total frame
+ size.<br>
+ This results in many wasted bits for high bitrate encodings but will ensure
+ strict ISO compatibility. This compatibility might be important for hardware
+ players.
+</dl>
+<dl>
+ <dd>&nbsp;
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-t</kbd><a name="t">&nbsp;&nbsp;&nbsp;&nbsp;disable INFO/WAV
+ header </a></strong></dt>
+</dl>
+<dl>
+ <dd> Disable writing of the INFO Tag on encoding.<br>
+ This tag in embedded in frame 0 of the MP3 file. It includes some information
+ about the encoding options of the file, and in VBR it lets VBR aware players
+ correctly seek and compute playing times of VBR files.<br>
+ <br>
+ When '--decode' is specified (decode to WAV), this flag will disable writing
+ of the WAV header. The output will be raw PCM, native endian format. Use -x
+ to swap bytes.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-V [0,...,10[</kbd><a name="V">&nbsp;&nbsp;&nbsp;&nbsp;VBR quality
+ setting, integer or floating point number</a></strong></dt>
+</dl>
+<dl>
+ <dd> Enable VBR (Variable BitRate) and specifies the value of VBR quality.<br>
+ default=4<br>
+ 0=highest quality.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--vbr-new</kbd><a name="-vbr-new">&nbsp;&nbsp;&nbsp;&nbsp;new
+ VBR mode</a></strong></dt>
+</dl>
+<dl>
+ <dd> Invokes the newest VBR algorithm. During the development of version 3.90,
+ considerable tuning was done on this algorithm, and it is now considered to
+ be on par with the original --vbr-old. <br>
+ It has the added advantage of being very fast (over twice as fast as --vbr-old).
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--vbr-old</kbd><a name="-vbr-old">&nbsp;&nbsp;&nbsp;&nbsp;older
+ VBR mode</a></strong></dt>
+</dl>
+<dl>
+ <dd> Invokes the oldest, most tested VBR algorithm. It produces very good quality
+ files, though is not very fast. This has, up through v3.89, been considered
+ the "workhorse" VBR algorithm.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>--verbose</kbd><a name="-verbose">&nbsp;&nbsp;&nbsp;&nbsp;verbosity</a></strong></dt>
+</dl>
+<dl>
+ <dd> Print a lot of information on screen.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-x</kbd><a name="x">&nbsp;&nbsp;&nbsp;&nbsp;swapbytes</a></strong>
+ </dt>
+</dl>
+<dl>
+ <dd> Swap bytes in the input file or output file when using --decode.<br>
+ For sorting out little endian/big endian type problems. If your encodings
+ sounds like static, try this first.
+ <dt><br>
+ <br>
+ </dt>
+ <hr width="50%" noshade align="center">
+ <br>
+ <dl> </dl>
+ <dt><strong>* <kbd>-X 0...7</kbd><a name="Xquant">&nbsp;&nbsp;&nbsp;&nbsp;change
+ quality measure</a></strong> </dt>
+</dl>
+<dl>
+ <dd> When LAME searches for a "good" quantization, it has to compare the actual
+ one with the best one found so far. The comparison says which one is better,
+ the best so far or the actual. The -X parameter selects between different
+ approaches to make this decision, -X0 being the default mode:<br>
+ <br>
+ <b>-X0 </b><br>
+ The criterions are (in order of importance):<br>
+ * less distorted scalefactor bands<br>
+ * the sum of noise over the thresholds is lower<br>
+ * the total noise is lower<br>
+ <br>
+ <b>-X1</b><br>
+ The actual is better if the maximum noise over all scalefactor bands is less
+ than the best so far .<br>
+ <br>
+ <b>-X2</b><br>
+ The actual is better if the total sum of noise is lower than the best so far.<br>
+ <br>
+ <b>-X3</b><br>
+ The actual is better if the total sum of noise is lower than the best so far
+ and the maximum noise over all scalefactor bands is less than the best so
+ far plus 2db.<br>
+ <br>
+ <b>-X4</b> <br>
+ Not yet documented.<br>
+ <br>
+ <b>-X5</b><br>
+ The criterions are (in order of importance):<br>
+ * the sum of noise over the thresholds is lower <br>
+ * the total sum of noise is lower<br>
+ <br>
+ <b>-X6</b> <br>
+ The criterions are (in order of importance):<br>
+ * the sum of noise over the thresholds is lower<br>
+ * the maximum noise over all scalefactor bands is lower<br>
+ * the total sum of noise is lower<br>
+ <br>
+ <b>-X7</b> <br>
+ The criterions are:<br>
+ * less distorted scalefactor bands<br>
+ or<br>
+ * the sum of noise over the thresholds is lower
+</dl>
+</BODY>
+</HTML>