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-rw-r--r--cmake/modules/FindD3DX11Effects.cmake16
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diff --git a/cmake/modules/FindD3DX11Effects.cmake b/cmake/modules/FindD3DX11Effects.cmake
deleted file mode 100644
index 0a43fd3807..0000000000
--- a/cmake/modules/FindD3DX11Effects.cmake
+++ /dev/null
@@ -1,16 +0,0 @@
-# - Finds D3DX11 dependencies
-# Once done this will define
-#
-# FXC - Path to the DirectX Effects Compiler (FXC)
-
-find_program(FXC fxc
- PATHS
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]/bin/x86"
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]/bin/[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion].0/x86"
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/bin/x86"
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/bin/x86"
- "$ENV{WindowsSdkDir}bin/x86")
-if(NOT FXC)
- message(WARNING "Could NOT find DirectX Effects Compiler (FXC)")
-endif()
-mark_as_advanced(FXC)