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-rw-r--r--addons/skin.estuary/xml/DialogSelect.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/addons/skin.estuary/xml/DialogSelect.xml b/addons/skin.estuary/xml/DialogSelect.xml
index 674ec50de1..308c14b743 100644
--- a/addons/skin.estuary/xml/DialogSelect.xml
+++ b/addons/skin.estuary/xml/DialogSelect.xml
@@ -4,12 +4,13 @@
<include>Animation_DialogPopupOpenClose</include>
<depth>DepthOSD</depth>
<controls>
- <include condition="![Window.IsActive(selectvideoversion) | Window.IsActive(gamesaves) | Window.IsActive(gamestretchmode) | Window.IsActive(gamevideofilter) | Window.IsActive(gamevideorotation) | Window.IsActive(ingamesaves)]">DefaultDialogSelectLayout</include>
+ <include condition="![Window.IsActive(selectvideoversion) | Window.IsActive(selectvideoextra) | Window.IsActive(gamesaves) | Window.IsActive(gamestretchmode) | Window.IsActive(gamevideofilter) | Window.IsActive(gamevideorotation) | Window.IsActive(ingamesaves)]">DefaultDialogSelectLayout</include>
<include condition="Window.IsActive(gamesaves)">GameDialogSelectSaveLayout</include>
<include condition="Window.IsActive(gamevideofilter)">GameDialogSelectFilterLayout</include>
<include condition="Window.IsActive(gamestretchmode)">GameDialogSelectViewLayout</include>
<include condition="Window.IsActive(gamevideorotation)">GameDialogSelectViewLayout</include>
<include condition="Window.IsActive(ingamesaves)">GameDialogSelectSaveInGameLayout</include>
<include condition="Window.IsActive(selectvideoversion)">VideoSelectLayout</include>
+ <include condition="Window.IsActive(selectvideoextra)">VideoSelectLayout</include>
</controls>
</window>