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authorAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
committerAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
commit45285e8a9300cd754a760560640b75b09f98035e (patch)
treead9f093885ad5c98e9dd4156674e7691c22ed0a2 /tools/EventClients/README.txt
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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+Event Client Examples and PS3 Sixaxis and Blu-Ray Remote Support
+----------------------------------------------------------------
+
+This directory contains 6 sample programs that demonstrate XBMC's
+event server (which is still in development). The programs are in
+Python and C++. XBMC also needs to be running (obviously) so that it
+can receive the events.
+
+- example_button1.py | example_button1.cpp
+- example_button2.py | example_button2.cpp
+- example_notification.py | example_notification.cpp
+
+The first 2 show how button / key presses can be sent to XBMC.
+The third one shows how to display notifications in XBMC.
+
+- xbmcclient.py
+- xbmcclient.h
+
+These are the Python module and C++ header that you can use when
+writing your own programs. It is not yet complete and likely to change
+but is still usable.
+
+Implementation details can be found in the comments in the sample
+programs.
+
+
+PS3 Controller and PS3 Blu-Ray Remote Support
+---------------------------------------------
+
+There is also initial support for the PS3 controller (sixaxis) and the
+PS3 Blu-Ray remote.
+
+Pairing of the PS3 Blu-Ray Remote
+---------------------------------
+
+The remote needs to be paired initially with the 'ps3_remote.py'
+program in this directory which you can continue using if you do not
+want to run 'ps3d.py' as root. The disadvantage of using
+'ps3_remote.py' is that pairing is required on every run. Once initial
+pairing is done, 'ps3d.py', when run as root, will automatically
+detect incoming connections from both the PS3 remote and the Sixaxis
+controller.
+
+Pairing of the PS3 Sixaxis Controller (TODO)
+--------------------------------------------
+
+The pairing of the PS3 controller is not yet handled automatically. It
+can however be done using the program "sixaxis.c" available from:
+
+http://www.pabr.org/sixlinux/sixlinux.en.html
+
+Once pairing for eiher or both has been done, run the ps3d.py program
+as root after disabling any existing HID servers that might currently
+be running. The program requires root prvilieges since it listens on
+Bluetooth L2CAP PSMs 17 and 19.
+
+Using the PS3 Sixaxis Controller
+--------------------------------
+
+Currently, all that is supported with the Sixaxis controller is to be able
+emulate the mouse behavior. Hold down the PS button and wave the controller
+around and watch the mouse in XBMC mouse. Tilt it from left to right (along
+your Z axis) to control horizontal motion. Tilt it towards and away from you
+along (along your X axis) to control vertical mouse movement.
+
+That's all for now.
+
+WiiRemote Support
+-----------------
+
+The executable depends on libcwiid and libbluetooth and is compiled using
+# g++ WiiRemote.cpp -lcwiid -o WiiRemote
+The WiiRemote will emulate mouse by default but can be disabled by running with --disable-mouseemulation
+The sensitivity of the mouseemulation can be set using the --deadzone_x or --deadzone_y where the number is
+the percentage of the space is considered "dead", higher means more sensative.
+Other commands can be listed with --help
+
+The WiiRemote is mappable with keymap.xml where button id's are the following:
+1 = Up
+2 = Down
+3 = Left
+4 = Right
+5 = A
+6 = B
+7 = Minus
+8 = Home
+9 = Plus
+10 = 1
+11 = 2
+The name is by standard WiiRemote but this can be changed with the --joystick-name
+
+J2ME (Java Phone Application)
+-----------------------------
+
+To use the J2ME client only CLDC 1.0 and MIDP 1.0 is needed.
+The client will also need bluetooth and must be able to initialize the connection.
+For compilation of the Java Application see Clients/J2ME Client/README but precompiled versions
+exists in our forum.
+
+The Client is mappable in the same manner as PS3 in keymap.xml but with the name J2ME (<joystick name="J2ME">).
+The KeyID's generated in terminal when running j2me_remote.py.