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authorh.udo <hudokkow@gmail.com>2016-07-01 13:03:00 +0100
committerh.udo <hudokkow@gmail.com>2016-07-01 13:03:00 +0100
commit069578741149baab7b7881bf82b7f13e4c5de079 (patch)
tree1cf2a923a9e9f6d5d4b8d26d1c6b06cff63e61a1 /tools/EventClients/README.txt
parent7939afc4b499929eb3a1eb552c6284378085e641 (diff)
[eventclients] Nuke J2ME
Diffstat (limited to 'tools/EventClients/README.txt')
-rw-r--r--tools/EventClients/README.txt11
1 files changed, 0 insertions, 11 deletions
diff --git a/tools/EventClients/README.txt b/tools/EventClients/README.txt
index 6e1a454e5b..591964fb98 100644
--- a/tools/EventClients/README.txt
+++ b/tools/EventClients/README.txt
@@ -88,14 +88,3 @@ The WiiRemote is mappable with keymap.xml where button id's are the following:
10 = 1
11 = 2
The name is by standard WiiRemote but this can be changed with the --joystick-name
-
-J2ME (Java Phone Application)
------------------------------
-
-To use the J2ME client only CLDC 1.0 and MIDP 1.0 is needed.
-The client will also need bluetooth and must be able to initialize the connection.
-For compilation of the Java Application see Clients/J2ME Client/README but precompiled versions
-exists in our forum.
-
-The Client is mappable in the same manner as PS3 in keymap.xml but with the name J2ME (<joystick name="J2ME">).
-The KeyID's generated in terminal when running j2me_remote.py.