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author | h.udo <hudokkow@gmail.com> | 2016-07-01 13:03:00 +0100 |
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committer | h.udo <hudokkow@gmail.com> | 2016-07-01 13:03:00 +0100 |
commit | 069578741149baab7b7881bf82b7f13e4c5de079 (patch) | |
tree | 1cf2a923a9e9f6d5d4b8d26d1c6b06cff63e61a1 /tools/EventClients/README.txt | |
parent | 7939afc4b499929eb3a1eb552c6284378085e641 (diff) |
[eventclients] Nuke J2ME
Diffstat (limited to 'tools/EventClients/README.txt')
-rw-r--r-- | tools/EventClients/README.txt | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/tools/EventClients/README.txt b/tools/EventClients/README.txt index 6e1a454e5b..591964fb98 100644 --- a/tools/EventClients/README.txt +++ b/tools/EventClients/README.txt @@ -88,14 +88,3 @@ The WiiRemote is mappable with keymap.xml where button id's are the following: 10 = 1 11 = 2 The name is by standard WiiRemote but this can be changed with the --joystick-name - -J2ME (Java Phone Application) ------------------------------ - -To use the J2ME client only CLDC 1.0 and MIDP 1.0 is needed. -The client will also need bluetooth and must be able to initialize the connection. -For compilation of the Java Application see Clients/J2ME Client/README but precompiled versions -exists in our forum. - -The Client is mappable in the same manner as PS3 in keymap.xml but with the name J2ME (<joystick name="J2ME">). -The KeyID's generated in terminal when running j2me_remote.py. |