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authorAnton Fedchin <afedchin@ruswizards.com>2018-02-25 12:43:09 +0300
committerAnton Fedchin <afedchin@ruswizards.com>2018-02-25 13:01:57 +0300
commitbfc35d938b98c66e9f898d79ed04de6c096c1f15 (patch)
tree40ef4eca3299f35c12a141b5f1c395cf0b92f484 /system
parent61023886e81edc0eb5e5edc9589d28912b8ddfef (diff)
VideoPlayer: DirectX - make sure rgb values are not negative after yuv2rgb conversion.
Diffstat (limited to 'system')
-rw-r--r--system/shaders/yuv2rgb_d3d.fx4
1 files changed, 3 insertions, 1 deletions
diff --git a/system/shaders/yuv2rgb_d3d.fx b/system/shaders/yuv2rgb_d3d.fx
index 4eb59dd6f0..eef7f16f01 100644
--- a/system/shaders/yuv2rgb_d3d.fx
+++ b/system/shaders/yuv2rgb_d3d.fx
@@ -129,7 +129,9 @@ float4 YUV2RGB(VS_OUTPUT In) : SV_TARGET
float4 rgb = mul(YUV, g_ColorMatrix);
#if defined(XBMC_COL_CONVERSION)
- rgb.rgb = pow(max(0.0, mul(pow(rgb, g_gammaSrc), g_primMat)), g_gammaDstInv).rgb;
+ rgb.rgb = pow(max(0.0, rgb.rgb), g_gammaSrc);
+ rgb.rgb = max(0.0, mul(rgb, g_primMat).rgb);
+ rgb.rgb = pow(rgb.rgb, g_gammaDstInv);
#endif
return output4(rgb, In.TextureY);
}