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authorCrystalP <CrystalP@xbmc.org>2011-02-04 00:06:40 -0500
committerCrystalP <CrystalP@xbmc.org>2011-02-04 00:06:40 -0500
commitb3c917da0515fd8d5a8065d348ef71700c6b8c32 (patch)
tree5ac5d7c33841c9bd8da78783eeb5b313febde2a1 /system/shaders
parent21cfad8962bc67db9285767753dc970f31be6617 (diff)
[WIN32] xbmc doesn't use mipmapping, keep the default state of NONE
Diffstat (limited to 'system/shaders')
-rw-r--r--system/shaders/convolution-4x4_d3d.fx2
-rw-r--r--system/shaders/convolution-6x6_d3d.fx2
-rw-r--r--system/shaders/yuv2rgb_d3d.fx4
3 files changed, 0 insertions, 8 deletions
diff --git a/system/shaders/convolution-4x4_d3d.fx b/system/shaders/convolution-4x4_d3d.fx
index 9939cef33c..84cc784ee5 100644
--- a/system/shaders/convolution-4x4_d3d.fx
+++ b/system/shaders/convolution-4x4_d3d.fx
@@ -28,7 +28,6 @@ sampler RGBSampler =
Texture = <g_Texture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = POINT;
MagFilter = POINT;
};
@@ -39,7 +38,6 @@ sampler KernelSampler =
Texture = <g_KernelTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
};
diff --git a/system/shaders/convolution-6x6_d3d.fx b/system/shaders/convolution-6x6_d3d.fx
index 67fc57a89d..d3422740b9 100644
--- a/system/shaders/convolution-6x6_d3d.fx
+++ b/system/shaders/convolution-6x6_d3d.fx
@@ -28,7 +28,6 @@ sampler RGBSampler =
Texture = <g_Texture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = POINT;
MagFilter = POINT;
};
@@ -39,7 +38,6 @@ sampler KernelSampler =
Texture = <g_KernelTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
};
diff --git a/system/shaders/yuv2rgb_d3d.fx b/system/shaders/yuv2rgb_d3d.fx
index a71b8f6b75..833bbadd43 100644
--- a/system/shaders/yuv2rgb_d3d.fx
+++ b/system/shaders/yuv2rgb_d3d.fx
@@ -33,7 +33,6 @@ sampler YSampler =
Texture = <g_YTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
};
@@ -47,7 +46,6 @@ sampler YSampler =
Texture = <g_YTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = POINT;
MagFilter = POINT;
};
@@ -59,7 +57,6 @@ sampler USampler =
Texture = <g_UTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
};
@@ -70,7 +67,6 @@ sampler VSampler =
Texture = <g_VTexture>;
AddressU = CLAMP;
AddressV = CLAMP;
- MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
};