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author | h.udo <hudokkow@gmail.com> | 2018-06-08 12:35:26 +0100 |
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committer | h.udo <hudokkow@gmail.com> | 2018-06-12 13:06:19 +0100 |
commit | 00f7220f7ef7ef1c06b9c3aae1137182f4ccc797 (patch) | |
tree | 1a6f0a1b1e8d334c7d35b809e78b5a0c7421382a /system/shaders/rp_output_d3d.fx | |
parent | 5c6e3a8b9bec8a594695fe5808bb384f6645bcec (diff) |
[system] nuke whitespace
Diffstat (limited to 'system/shaders/rp_output_d3d.fx')
-rw-r--r-- | system/shaders/rp_output_d3d.fx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/rp_output_d3d.fx b/system/shaders/rp_output_d3d.fx index d6460dcfd9..69ca56d2b1 100644 --- a/system/shaders/rp_output_d3d.fx +++ b/system/shaders/rp_output_d3d.fx @@ -65,7 +65,7 @@ float4 OUTPUT_PS(VS_OUTPUT In) : SV_TARGET float4 color = g_Texture.Sample(TextureSampler, In.TextureUV); [flatten] if (m_params[0]) color = saturate(0.0625 + color * 219.0 / 255.0); - + color.a = 1.0; return color; |