From 00f7220f7ef7ef1c06b9c3aae1137182f4ccc797 Mon Sep 17 00:00:00 2001 From: "h.udo" Date: Fri, 8 Jun 2018 12:35:26 +0100 Subject: [system] nuke whitespace --- system/shaders/rp_output_d3d.fx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'system/shaders/rp_output_d3d.fx') diff --git a/system/shaders/rp_output_d3d.fx b/system/shaders/rp_output_d3d.fx index d6460dcfd9..69ca56d2b1 100644 --- a/system/shaders/rp_output_d3d.fx +++ b/system/shaders/rp_output_d3d.fx @@ -65,7 +65,7 @@ float4 OUTPUT_PS(VS_OUTPUT In) : SV_TARGET float4 color = g_Texture.Sample(TextureSampler, In.TextureUV); [flatten] if (m_params[0]) color = saturate(0.0625 + color * 219.0 / 255.0); - + color.a = 1.0; return color; -- cgit v1.2.3