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authorAnton Fedchin <afedchin@ruswizards.com>2015-04-22 20:07:12 +0300
committerAnton Fedchin <afedchin@ruswizards.com>2015-07-04 10:24:33 +0300
commite603e18f0eb374fa1f3a9951eb0855ab03cf345f (patch)
tree701c24817d9af74f1b9efa2142282c94b392bb28 /system/shaders/guishader_texture.hlsl
parent8bb349c9fd46e45a5c6f564b163332e360bb9707 (diff)
[win32] Added DirectX11 GUI shaders.
Diffstat (limited to 'system/shaders/guishader_texture.hlsl')
-rw-r--r--system/shaders/guishader_texture.hlsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/system/shaders/guishader_texture.hlsl b/system/shaders/guishader_texture.hlsl
new file mode 100644
index 0000000000..b557e3bf80
--- /dev/null
+++ b/system/shaders/guishader_texture.hlsl
@@ -0,0 +1,30 @@
+/*
+ * Copyright (C) 2005-2015 Team Kodi
+ * http://kodi.tv
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "guishader_common.hlsl"
+
+Texture2D texMain : register(t0);
+
+float4 PS(PS_INPUT input) : SV_TARGET
+{
+ return input.color * texMain.Sample(LinearSampler, input.tex);
+}
+
+