diff options
author | Anton Fedchin <afedchin@ruswizards.com> | 2017-04-18 01:02:13 +0300 |
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committer | Anton Fedchin <anightik@gmail.com> | 2017-07-17 11:43:05 +0300 |
commit | c94a597b223d51ab33bae25bd745a66cad3f03a7 (patch) | |
tree | 8244af46fa5c69ec0ba2f4bdb767cf0331af2773 /system/shaders/convolution-6x6_d3d.fx | |
parent | 79f4ba52a63c1380b9ffd798439abb99dddc3a13 (diff) |
[VideoPlayer] WinRenderer: added dithering.
Diffstat (limited to 'system/shaders/convolution-6x6_d3d.fx')
-rw-r--r-- | system/shaders/convolution-6x6_d3d.fx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/convolution-6x6_d3d.fx b/system/shaders/convolution-6x6_d3d.fx index 6ca6f04354..9a3eb62b3e 100644 --- a/system/shaders/convolution-6x6_d3d.fx +++ b/system/shaders/convolution-6x6_d3d.fx @@ -83,7 +83,7 @@ float4 CONVOLUTION6x6(in float2 TextureUV : TEXCOORD0) : SV_TARGET getLine(ypos2.y, xpos1, xpos2, linetaps1, linetaps2) * columntaps1.b + getLine(ypos2.z, xpos1, xpos2, linetaps1, linetaps2) * columntaps2.b; - return output(g_colorRange.x + g_colorRange.y * saturate(rgb)); + return output(g_colorRange.x + g_colorRange.y * saturate(rgb), TextureUV); } technique11 SCALER_T |