aboutsummaryrefslogtreecommitdiff
path: root/system/shaders/convolution-4x4_d3d.fx
diff options
context:
space:
mode:
authorCrystalPT <CrystalPT@svn>2010-07-10 01:39:42 +0000
committerCrystalPT <CrystalPT@svn>2010-07-10 01:39:42 +0000
commitbd64b1952a361b08d3d4a76e40b2f1041b8f8b7e (patch)
tree784122db5d22837977d295f3ad0e8f9cbbf0b37b /system/shaders/convolution-4x4_d3d.fx
parentb4d9cd5e6cd9d944dc508c4d9ce0928050a54600 (diff)
Merge branch 'commit-shaders'
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31685 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'system/shaders/convolution-4x4_d3d.fx')
-rw-r--r--system/shaders/convolution-4x4_d3d.fx115
1 files changed, 115 insertions, 0 deletions
diff --git a/system/shaders/convolution-4x4_d3d.fx b/system/shaders/convolution-4x4_d3d.fx
new file mode 100644
index 0000000000..b169e9adf3
--- /dev/null
+++ b/system/shaders/convolution-4x4_d3d.fx
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2005-2010 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+texture g_Texture;
+texture g_KernelTexture;
+float2 g_StepXY;
+
+sampler RGBSampler =
+ sampler_state {
+ Texture = <g_Texture>;
+ AddressU = CLAMP;
+ AddressV = CLAMP;
+ MipFilter = LINEAR;
+ MinFilter = POINT;
+ MagFilter = POINT;
+ };
+
+sampler KernelSampler =
+ sampler_state
+ {
+ Texture = <g_KernelTexture>;
+ AddressU = CLAMP;
+ AddressV = CLAMP;
+ MipFilter = LINEAR;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ };
+
+struct VS_OUTPUT
+{
+ float4 Position : POSITION;
+ float2 TextureUV : TEXCOORD0;
+};
+
+struct PS_OUTPUT
+{
+ float4 RGBColor : COLOR0;
+};
+
+half4 weight(float pos)
+{
+ return tex1D(KernelSampler, pos);
+}
+
+half3 pixel(float xpos, float ypos)
+{
+ return tex2D(RGBSampler, float2(xpos, ypos)).rgb;
+}
+
+half3 getLine(float ypos, float4 xpos, half4 linetaps)
+{
+ return
+ pixel(xpos.r, ypos) * linetaps.r +
+ pixel(xpos.g, ypos) * linetaps.g +
+ pixel(xpos.b, ypos) * linetaps.b +
+ pixel(xpos.a, ypos) * linetaps.a;
+}
+
+PS_OUTPUT CONVOLUTION4x4(VS_OUTPUT In)
+{
+ PS_OUTPUT OUT;
+
+ float2 pos = In.TextureUV + g_StepXY * 0.5;
+ float2 f = frac(pos / g_StepXY);
+
+ half4 linetaps = weight(1.0 - f.x);
+ half4 columntaps = weight(1.0 - f.y);
+
+ // kernel generation code made sure taps add up to 1, no need to adjust here.
+
+ float2 xystart = (-1.0 - f) * g_StepXY + In.TextureUV;
+ float4 xpos = float4(
+ xystart.x,
+ xystart.x + g_StepXY.x,
+ xystart.x + g_StepXY.x * 2.0,
+ xystart.x + g_StepXY.x * 3.0);
+
+ OUT.RGBColor.rgb =
+ getLine(xystart.y , xpos, linetaps) * columntaps.r +
+ getLine(xystart.y + g_StepXY.y , xpos, linetaps) * columntaps.g +
+ getLine(xystart.y + g_StepXY.y * 2.0, xpos, linetaps) * columntaps.b +
+ getLine(xystart.y + g_StepXY.y * 3.0, xpos, linetaps) * columntaps.a;
+
+ OUT.RGBColor.a = 1.0;
+ return OUT;
+}
+
+technique SCALER_T
+{
+ pass P0
+ {
+ PixelShader = compile ps_3_0 CONVOLUTION4x4();
+ ZEnable = False;
+ FillMode = Solid;
+ FogEnable = False;
+ }
+};