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authorKarlson2k <k2k@narod.ru>2014-05-31 21:22:59 +0400
committerKarlson2k <k2k@narod.ru>2014-05-31 21:22:59 +0400
commitfe173c0368024aaadcfce3ba1fec3c57a3c2efe6 (patch)
tree3a299a705094be9900f7fd058173c69bd98a5cc5 /project/VS2010Express
parentb3f7e08b692125028880ff0ce624208eb70a4ca6 (diff)
parent3077233949bb18813ded23d06611ed455e9cb3f2 (diff)
Merge pull request #4818 from Karlson2k/remove_wingl_01
[win32] Drop OpenGL support for Win32
Diffstat (limited to 'project/VS2010Express')
-rw-r--r--project/VS2010Express/UnrarXLib.vcxproj122
-rw-r--r--project/VS2010Express/XBMC for Windows.sln464
-rw-r--r--project/VS2010Express/XBMC.vcxproj927
-rw-r--r--project/VS2010Express/XBMC.vcxproj.filters82
4 files changed, 410 insertions, 1185 deletions
diff --git a/project/VS2010Express/UnrarXLib.vcxproj b/project/VS2010Express/UnrarXLib.vcxproj
index 0c9e452288..2f8d090a9c 100644
--- a/project/VS2010Express/UnrarXLib.vcxproj
+++ b/project/VS2010Express/UnrarXLib.vcxproj
@@ -1,20 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug (DirectX)|Win32">
- <Configuration>Debug (DirectX)</Configuration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
- <ProjectConfiguration Include="Debug (OpenGL)|Win32">
- <Configuration>Debug (OpenGL)</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release (DirectX)|Win32">
- <Configuration>Release (DirectX)</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release (OpenGL)|Win32">
- <Configuration>Release (OpenGL)</Configuration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
@@ -25,81 +17,42 @@
</PropertyGroup>
<Import Project="$(SolutionDir)\XBMC.core-defaults.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="PropertySheets">
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\XBMC.defaults.props" />
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(SolutionDir)\XBMC.defaults.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(SolutionDir)\XBMC.defaults.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="PropertySheets">
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\XBMC.defaults.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">UnrarXLibd</TargetName>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">UnrarXLibd</TargetName>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">UnrarXLib</TargetName>
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">UnrarXLib</TargetName>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UnrarXLibd</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UnrarXLib</TargetName>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
- <ClCompile>
- <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
- <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
- <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- </ClCompile>
- <Lib>
- <OutputFile>$(TargetPath)</OutputFile>
- </Lib>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;HAS_DX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -112,7 +65,7 @@
<OutputFile>$(TargetPath)</OutputFile>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
@@ -127,31 +80,14 @@
<OutputFile>$(OutDir)$(ProjectName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
- <ClCompile>
- <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
- <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- </ClCompile>
- <Lib>
- <OutputFile>$(TargetPath)</OutputFile>
- </Lib>
- </ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\lib\UnrarXLib\archive.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\arcread.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\cmddata.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\consio.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
- </PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
- </PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\lib\UnrarXLib\crc.cpp" />
@@ -167,13 +103,9 @@
<ClCompile Include="..\..\lib\UnrarXLib\find.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\getbits.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\global.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
- </PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
- </PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\lib\UnrarXLib\int64.cpp" />
@@ -183,10 +115,8 @@
<ClCompile Include="..\..\lib\UnrarXLib\options.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\pathfn.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\rar.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\lib\UnrarXLib\rarvm.cpp" />
<ClCompile Include="..\..\lib\UnrarXLib\rawread.cpp" />
diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln
index 3c57f615dc..ef8a99893d 100644
--- a/project/VS2010Express/XBMC for Windows.sln
+++ b/project/VS2010Express/XBMC for Windows.sln
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
+VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XBMC", "XBMC.vcxproj", "{3A68081D-E8F9-4523-9436-530DE9E5530A}"
ProjectSection(ProjectDependencies) = postProject
@@ -87,382 +87,228 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visVortex", "..\..\xbmc\vis
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug (DirectX)|Win32 = Debug (DirectX)|Win32
- Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
Debug Testsuite|Win32 = Debug Testsuite|Win32
- Release (DirectX)|Win32 = Release (DirectX)|Win32
- Release (OpenGL)|Win32 = Release (OpenGL)|Win32
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug Testsuite|Win32.ActiveCfg = Debug Testsuite|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug Testsuite|Win32.Build.0 = Debug Testsuite|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.Build.0 = Debug|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.ActiveCfg = Release|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.Build.0 = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.Build.0 = Release|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.ActiveCfg = Debug (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.Build.0 = Debug (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.Build.0 = Debug|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.ActiveCfg = Release|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.Build.0 = Release|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.Build.0 = Debug|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.ActiveCfg = Debug|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.Build.0 = Debug|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.ActiveCfg = Release|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.Build.0 = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.Build.0 = Release|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.ActiveCfg = Debug|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.Build.0 = Debug|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.ActiveCfg = Release|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.Build.0 = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.Build.0 = Release|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.Build.0 = Debug|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.ActiveCfg = Release|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.Build.0 = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.Build.0 = Release|Win32
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{6D8C91F8-992F-4C83-9DE3-485D64EF8420}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
- {6D8C91F8-992F-4C83-9DE3-485D64EF8420}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
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- {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {6D8C91F8-992F-4C83-9DE3-485D64EF8420}.Debug|Win32.ActiveCfg = Debug|Win32
+ {6D8C91F8-992F-4C83-9DE3-485D64EF8420}.Debug|Win32.Build.0 = Debug|Win32
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{87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
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- {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
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- {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.ActiveCfg = Debug|Win32
+ {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.Build.0 = Debug|Win32
+ {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.ActiveCfg = Release|Win32
+ {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.Build.0 = Release|Win32
{034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
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- {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
- {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.ActiveCfg = Debug|Win32
+ {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.Build.0 = Debug|Win32
+ {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.ActiveCfg = Release|Win32
+ {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.Build.0 = Release|Win32
{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug Testsuite|Win32.Build.0 = Debug|Win32
- {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
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- {F8F1290B-1188-4810-86C9-88178A31D2AF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32
{F8F1290B-1188-4810-86C9-88178A31D2AF}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
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- {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
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{AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
{AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug Testsuite|Win32.Build.0 = Debug|Win32
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- {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Release (OpenGL)|Win32.Build.0 = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/project/VS2010Express/XBMC.vcxproj b/project/VS2010Express/XBMC.vcxproj
index 2fce6beaec..055722f9a3 100644
--- a/project/VS2010Express/XBMC.vcxproj
+++ b/project/VS2010Express/XBMC.vcxproj
@@ -1,28 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug (DirectX)|Win32">
- <Configuration>Debug (DirectX)</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug (OpenGL)|Win32">
- <Configuration>Debug (OpenGL)</Configuration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Testsuite|Win32">
<Configuration>Debug Testsuite</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
- <ProjectConfiguration Include="Release (DirectX)|Win32">
- <Configuration>Release (DirectX)</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release (OpenGL)|Win32">
- <Configuration>Release (OpenGL)</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Template|Win32">
- <Configuration>Template</Configuration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
@@ -33,17 +21,12 @@
</PropertyGroup>
<Import Project="$(SolutionDir)\XBMC.core-defaults.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="Configuration">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
@@ -55,23 +38,14 @@
<CharacterSet>MultiByte</CharacterSet>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(SolutionDir)\XBMC.defaults.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="PropertySheets">
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\XBMC.defaults.props" />
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="PropertySheets">
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\XBMC.defaults.props" />
</ImportGroup>
@@ -79,69 +53,26 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\XBMC.defaults.props" />
</ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(SolutionDir)\XBMC.defaults.props" />
- </ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">XBMC\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">XBMC\$(Configuration)\objs\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">XBMC\$(Configuration)\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">XBMC\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">XBMC\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">XBMC\$(Configuration)\objs\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">XBMC\$(Configuration)\objs\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">XBMC\$(Configuration)\objs\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">XBMC\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">XBMC\$(Configuration)\objs\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">XBMC\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">XBMC\$(Configuration)\objs\</IntDir>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">XBMC\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">XBMC\$(Configuration)\objs\</IntDir>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">xbmc-test</TargetName>
- <CustomBuildBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
+ <CustomBuildBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</CustomBuildBeforeTargets>
</PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
- <ClCompile>
- <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
- <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.xbmc.gui;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NOMINMAX;_USE_32BIT_TIME_T;HAS_GL;__STDC_CONSTANT_MACROS;XMD_H;TAGLIB_STATIC;NPT_CONFIG_ENABLE_LOGGING;PLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 XBMC";PLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50";%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ExceptionHandling>Async</ExceptionHandling>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <DebugInformationFormat>
- </DebugInformationFormat>
- <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <ForcedIncludeFiles>pch.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
- <ObjectFileName>$(IntDir)\a\a\%(RelativeDir)</ObjectFileName>
- </ClCompile>
- <Link>
- <AdditionalOptions>/IGNORE:4089 /ignore:4254 %(AdditionalOptions)</AdditionalOptions>
- <AdditionalDependencies>DInput8.lib;DSound.lib;winmm.lib;Mpr.lib;Iphlpapi.lib;PowrProf.lib;setupapi.lib;dwmapi.lib;yajl.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <OutputFile>$(OutDir)XBMC.exe</OutputFile>
- <IgnoreSpecificDefaultLibraries>libc;msvcrt;libci;msvcprt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <DelayLoadDLLs>libxslt.dll;dnssd.dll;dwmapi.dll;libmicrohttpd-5.dll;ssh.dll;sqlite3.dll;avcodec-55.dll;avfilter-4.dll;avformat-55.dll;avutil-52.dll;postproc-52.dll;swresample-0.dll;swscale-2.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(OutDir)XBMC.pdb</ProgramDatabaseFile>
- <RandomizedBaseAddress>true</RandomizedBaseAddress>
- <DataExecutionPrevention>true</DataExecutionPrevention>
- <AdditionalLibraryDirectories>..\..\lib\win32\ffmpeg\.libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Link>
- <Manifest>
- <AdditionalManifestFiles>VC90.CRT.x86.manifest;win81.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
- <EnableDPIAwareness>true</EnableDPIAwareness>
- </Manifest>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.xbmc.gui;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_USE_32BIT_TIME_T;HAS_DX;D3D_DEBUG_INFO;__STDC_CONSTANT_MACROS;_SECURE_SCL=0;TAGLIB_STATIC;NPT_CONFIG_ENABLE_LOGGING;PLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 XBMC";PLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -207,7 +138,7 @@
<EnableDPIAwareness>true</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.xbmc.gui;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -237,42 +168,6 @@
<EnableDPIAwareness>true</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
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- <ExceptionHandling>Async</ExceptionHandling>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <ForcedIncludeFiles>pch.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
- <ObjectFileName>$(IntDir)\a\a\%(RelativeDir)</ObjectFileName>
- </ClCompile>
- <Link>
- <AdditionalOptions>/IGNORE:4089 /ignore:4254 %(AdditionalOptions)</AdditionalOptions>
- <AdditionalDependencies>DInput8.lib;DSound.lib;winmm.lib;Mpr.lib;Iphlpapi.lib;PowrProf.lib;setupapi.lib;dwmapi.lib;yajl.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <OutputFile>$(OutDir)XBMC.exe</OutputFile>
- <IgnoreSpecificDefaultLibraries>libc;msvcrt;libcmt;msvcrtd;msvcprtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <ModuleDefinitionFile>
- </ModuleDefinitionFile>
- <DelayLoadDLLs>libxslt.dll;dnssd.dll;dwmapi.dll;libmicrohttpd-5.dll;ssh.dll;sqlite3.dll;avcodec-55.dll;avfilter-4.dll;avformat-55.dll;avutil-52.dll;postproc-52.dll;swresample-0.dll;swscale-2.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <ProgramDatabaseFile>$(OutDir)XBMC.pdb</ProgramDatabaseFile>
- <EntryPointSymbol>
- </EntryPointSymbol>
- <RandomizedBaseAddress>true</RandomizedBaseAddress>
- <DataExecutionPrevention>true</DataExecutionPrevention>
- <AdditionalLibraryDirectories>..\..\lib\win32\ffmpeg\.libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Link>
- <Manifest>
- <AdditionalManifestFiles>VC90.CRT.x86.manifest;win81.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
- <EnableDPIAwareness>true</EnableDPIAwareness>
- </Manifest>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
- <ClCompile>
- <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.xbmc.gui;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\lib\SlingboxLib\SlingboxLib.cpp" />
<ClCompile Include="..\..\xbmc\addons\AddonCallbacks.cpp" />
@@ -464,34 +359,24 @@
<ClCompile Include="..\..\xbmc\filesystem\SpecialProtocolFile.cpp" />
<ClCompile Include="..\..\xbmc\filesystem\StackDirectory.cpp" />
<ClCompile Include="..\..\xbmc\filesystem\test\TestDirectory.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\filesystem\test\TestFile.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\filesystem\test\TestFileFactory.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\filesystem\test\TestRarFile.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\filesystem\test\TestZipFile.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\filesystem\TuxBoxDirectory.cpp" />
<ClCompile Include="..\..\xbmc\filesystem\TuxBoxFile.cpp" />
@@ -522,11 +407,6 @@
<ClCompile Include="..\..\xbmc\guilib\DirectXGraphics.cpp" />
<ClCompile Include="..\..\xbmc\guilib\DirtyRegionSolvers.cpp" />
<ClCompile Include="..\..\xbmc\guilib\DirtyRegionTracker.cpp" />
- <ClCompile Include="..\..\xbmc\guilib\FrameBufferObject.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\GraphicContext.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIAction.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIAudioManager.cpp" />
@@ -548,11 +428,6 @@
<ClCompile Include="..\..\xbmc\guilib\GUIFontManager.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIFontTTF.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIFontTTFDX.cpp" />
- <ClCompile Include="..\..\xbmc\guilib\GUIFontTTFGL.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\GUIImage.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIIncludes.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIInfoTypes.cpp" />
@@ -586,16 +461,6 @@
<ClCompile Include="..\..\xbmc\guilib\GUITextLayout.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUITexture.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUITextureD3D.cpp" />
- <ClCompile Include="..\..\xbmc\guilib\GUITextureGL.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\GUITextureGLES.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\GUIToggleButtonControl.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIVideoControl.cpp" />
<ClCompile Include="..\..\xbmc\guilib\GUIVisualisationControl.cpp" />
@@ -608,22 +473,12 @@
<ClCompile Include="..\..\xbmc\guilib\Key.cpp" />
<ClCompile Include="..\..\xbmc\guilib\LocalizeStrings.cpp" />
<ClCompile Include="..\..\xbmc\guilib\MatrixGLES.cpp" />
- <ClCompile Include="..\..\xbmc\guilib\Shader.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\StereoscopicsManager.cpp" />
<ClCompile Include="..\..\xbmc\guilib\Texture.cpp" />
<ClCompile Include="..\..\xbmc\guilib\TextureBundle.cpp" />
<ClCompile Include="..\..\xbmc\guilib\TextureBundleXBT.cpp" />
<ClCompile Include="..\..\xbmc\guilib\TextureBundleXPR.cpp" />
<ClCompile Include="..\..\xbmc\guilib\TextureDX.cpp" />
- <ClCompile Include="..\..\xbmc\guilib\TextureGL.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
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<ClCompile Include="..\..\xbmc\guilib\TextureManager.cpp" />
<ClCompile Include="..\..\xbmc\guilib\VisibleEffect.cpp" />
<ClCompile Include="..\..\xbmc\guilib\XBTF.cpp" />
@@ -705,11 +560,8 @@
<ClCompile Include="..\..\xbmc\interfaces\python\PythonInvoker.cpp" />
<ClCompile Include="..\..\xbmc\interfaces\python\swig.cpp" />
<ClCompile Include="..\..\xbmc\interfaces\python\test\TestSwig.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\interfaces\python\XBPython.cpp" />
<ClCompile Include="..\..\xbmc\LangInfo.cpp" />
@@ -883,16 +735,6 @@
<ClCompile Include="..\..\xbmc\pvr\windows\GUIWindowPVRTimers.cpp" />
<ClCompile Include="..\..\xbmc\rendering\dx\GUIWindowTestPatternDX.cpp" />
<ClCompile Include="..\..\xbmc\rendering\dx\RenderSystemDX.cpp" />
- <ClCompile Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
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<ClCompile Include="..\..\xbmc\rendering\RenderSystem.cpp" />
<ClCompile Include="..\..\xbmc\SectionLoader.cpp" />
<ClCompile Include="..\..\xbmc\settings\AdvancedSettings.cpp" />
@@ -935,34 +777,24 @@
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<ClCompile Include="..\..\xbmc\Temperature.cpp" />
<ClCompile Include="..\..\xbmc\test\TestBasicEnvironment.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\test\TestFileItem.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ClCompile Include="..\..\xbmc\test\TestTextureUtils.cpp">
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<ClCompile Include="..\..\xbmc\test\TestUtils.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ClCompile Include="..\..\xbmc\test\xbmc-test.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
<ClCompile Include="..\..\xbmc\TextureCache.cpp" />
<ClCompile Include="..\..\xbmc\TextureCacheJob.cpp" />
@@ -1018,14 +850,10 @@
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<ClInclude Include="..\..\xbmc\filesystem\windows\WINSMBDirectory.h" />
<CustomBuild Include="..\..\xbmc\GitRevision.h">
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL update_git_rev.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">..\..\xbmc\win32\git_rev.h</Outputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL update_git_rev.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">..\..\xbmc\win32\git_rev.h</Outputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Retrieving the git revision</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Retrieving the git revision</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL update_git_rev.bat</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\xbmc\win32\git_rev.h</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Retrieving the git revision</Message>
</CustomBuild>
<ClInclude Include="..\..\xbmc\guilib\cximage.h" />
<ClInclude Include="..\..\xbmc\guilib\GUIKeyboard.h" />
@@ -1279,11 +1107,6 @@
<ClInclude Include="..\..\xbmc\filesystem\ZipManager.h" />
<ClInclude Include="..\..\xbmc\network\mdns\ZeroconfBrowserMDNS.h" />
<ClInclude Include="..\..\xbmc\peripherals\devices\PeripheralImon.h" />
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClInclude>
<ClInclude Include="..\..\xbmc\interfaces\json-rpc\AddonsOperations.h" />
<ClCompile Include="..\..\xbmc\ThumbLoader.cpp" />
<ClCompile Include="..\..\xbmc\utils\ActorProtocol.cpp" />
@@ -1293,11 +1116,8 @@
<ClCompile Include="..\..\xbmc\utils\RssManager.cpp" />
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">true</ExcludedFromBuild>
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</ClCompile>
<ClCompile Include="..\..\xbmc\utils\Utf8Utils.cpp" />
<ClCompile Include="..\..\xbmc\utils\Vector.cpp" />
@@ -1327,17 +1147,9 @@
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<ClCompile Include="..\..\xbmc\utils\FileUtils.cpp" />
<ClCompile Include="..\..\xbmc\utils\fstrcmp.c">
- <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CompileAsCpp</CompileAs>
+ <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CompileAsCpp</CompileAs>
- <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CompileAsCpp</CompileAs>
- <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CompileAsCpp</CompileAs>
- <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CompileAsCpp</CompileAs>
- <CompileAs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CompileAsCpp</CompileAs>
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
+ <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<ClCompile Include="..\..\xbmc\utils\GroupUtils.cpp" />
<ClCompile Include="..\..\xbmc\utils\HTMLTable.cpp" />
@@ -1373,306 +1185,206 @@
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\utils\test\TestFileUtils.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\utils\test\Testfstrcmp.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\utils\test\TestGlobalsHandling.cpp">
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- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\xbmc\utils\test\TestHTMLTable.cpp">
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<ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.h" />
<ClInclude Include="..\..\xbmc\cores\ExternalPlayer\ExternalPlayer.h" />
<ClInclude Include="..\..\xbmc\cores\playercorefactory\PlayerCoreConfig.h" />
@@ -2733,11 +2344,6 @@
<ClInclude Include="..\..\xbmc\windowing\windows\WinEventsWin32.h" />
<ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32.h" />
<ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32DX.h" />
- <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild>
- </ClInclude>
<ClInclude Include="..\..\xbmc\windowing\WinEvents.h" />
<ClInclude Include="..\..\xbmc\windowing\WinSystem.h" />
<ClInclude Include="..\..\xbmc\windowing\XBMC_events.h" />
@@ -2806,105 +2412,60 @@
<ItemGroup>
<CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmc.i">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcaddon.i">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcgui.i">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcplugin.i">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcvfs.i">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs>
@@ -2912,92 +2473,62 @@
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\license.txt">
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\methods.json">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\notifications.json">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\types.json">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\version.txt">
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs>
</CustomBuild>
<None Include="..\..\xbmc\interfaces\swig\ControlListAddItemMethods.i" />
</ItemGroup>
diff --git a/project/VS2010Express/XBMC.vcxproj.filters b/project/VS2010Express/XBMC.vcxproj.filters
index 52f365feb8..2d2c5dc16a 100644
--- a/project/VS2010Express/XBMC.vcxproj.filters
+++ b/project/VS2010Express/XBMC.vcxproj.filters
@@ -154,9 +154,6 @@
<Filter Include="rendering\dx">
<UniqueIdentifier>{266c0d5e-8d84-4809-b060-f5968049f11a}</UniqueIdentifier>
</Filter>
- <Filter Include="rendering\gl">
- <UniqueIdentifier>{c23bb4dd-e0dc-4e0e-aaa5-d66798a0fc34}</UniqueIdentifier>
- </Filter>
<Filter Include="storage\windows">
<UniqueIdentifier>{04b51f60-cfb4-43fd-8f23-40a7d0ac5c31}</UniqueIdentifier>
</Filter>
@@ -615,18 +612,12 @@
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.cpp">
<Filter>cores\VideoRenderers</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.cpp">
- <Filter>cores\VideoRenderers</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRenderer.cpp">
<Filter>cores\VideoRenderers</Filter>
</ClCompile>
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererDX.cpp">
<Filter>cores\VideoRenderers</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererGL.cpp">
- <Filter>cores\VideoRenderers</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererUtil.cpp">
<Filter>cores\VideoRenderers</Filter>
</ClCompile>
@@ -642,9 +633,6 @@
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\ConvolutionKernels.cpp">
<Filter>cores\VideoRenderers\Shaders</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\VideoFilterShader.cpp">
- <Filter>cores\VideoRenderers\Shaders</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.cpp">
<Filter>cores\VideoRenderers\Shaders</Filter>
</ClCompile>
@@ -976,9 +964,6 @@
<ClCompile Include="..\..\xbmc\guilib\DirectXGraphics.cpp">
<Filter>guilib</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\FrameBufferObject.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\GUIAudioManager.cpp">
<Filter>guilib</Filter>
</ClCompile>
@@ -1147,9 +1132,6 @@
<ClCompile Include="..\..\xbmc\guilib\MatrixGLES.cpp">
<Filter>guilib</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\Shader.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\TextureBundle.cpp">
<Filter>guilib</Filter>
</ClCompile>
@@ -1408,12 +1390,6 @@
<ClCompile Include="..\..\xbmc\rendering\dx\RenderSystemDX.cpp">
<Filter>rendering\dx</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.cpp">
- <Filter>rendering\gl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\xbmc\rendering\gl\RenderSystemGL.cpp">
- <Filter>rendering\gl</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\settings\AdvancedSettings.cpp">
<Filter>settings</Filter>
</ClCompile>
@@ -1732,9 +1708,6 @@
<ClCompile Include="..\..\xbmc\utils\TextSearch.cpp">
<Filter>utils</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\utils\GLUtils.cpp">
- <Filter>utils</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\win32\stdio_utf8.cpp">
<Filter>win32</Filter>
</ClCompile>
@@ -2355,18 +2328,6 @@
<ClCompile Include="..\..\xbmc\cores\dvdplayer\DVDCodecs\Audio\DVDAudioCodecPassthrough.cpp">
<Filter>cores\dvdplayer\DVDCodecs\Audio</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\GUIFontTTFGL.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\GUITextureGL.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\GUITextureGLES.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
- <ClCompile Include="..\..\xbmc\guilib\TextureGL.cpp">
- <Filter>guilib</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\guilib\GraphicContext.cpp">
<Filter>guilib</Filter>
</ClCompile>
@@ -2459,9 +2420,6 @@
<ClCompile Include="..\..\xbmc\dbwrappers\sqlitedataset.cpp">
<Filter>dbwrappers</Filter>
</ClCompile>
- <ClCompile Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.cpp">
- <Filter>windowing\windows</Filter>
- </ClCompile>
<ClCompile Include="..\..\xbmc\PlayListPlayer.cpp" />
<ClCompile Include="..\..\xbmc\utils\RecentlyAddedJob.cpp">
<Filter>utils</Filter>
@@ -3535,18 +3493,12 @@
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.h">
<Filter>cores\VideoRenderers</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.h">
- <Filter>cores\VideoRenderers</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRenderer.h">
<Filter>cores\VideoRenderers</Filter>
</ClInclude>
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererDX.h">
<Filter>cores\VideoRenderers</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererGL.h">
- <Filter>cores\VideoRenderers</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererUtil.h">
<Filter>cores\VideoRenderers</Filter>
</ClInclude>
@@ -3562,9 +3514,6 @@
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\ConvolutionKernels.h">
<Filter>cores\VideoRenderers\Shaders</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\VideoFilterShader.h">
- <Filter>cores\VideoRenderers\Shaders</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.h">
<Filter>cores\VideoRenderers\Shaders</Filter>
</ClInclude>
@@ -3924,9 +3873,6 @@
<ClInclude Include="..\..\xbmc\guilib\DirectXGraphics.h">
<Filter>guilib</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\FrameBufferObject.h">
- <Filter>guilib</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\guilib\Geometry.h">
<Filter>guilib</Filter>
</ClInclude>
@@ -4113,9 +4059,6 @@
<ClInclude Include="..\..\xbmc\guilib\Resolution.h">
<Filter>guilib</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\Shader.h">
- <Filter>guilib</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\guilib\TextureBundle.h">
<Filter>guilib</Filter>
</ClInclude>
@@ -4416,12 +4359,6 @@
<ClInclude Include="..\..\xbmc\rendering\dx\RenderSystemDX.h">
<Filter>rendering\dx</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.h">
- <Filter>rendering\gl</Filter>
- </ClInclude>
- <ClInclude Include="..\..\xbmc\rendering\gl\RenderSystemGL.h">
- <Filter>rendering\gl</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\settings\AdvancedSettings.h">
<Filter>settings</Filter>
</ClInclude>
@@ -4683,9 +4620,6 @@
<ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32DX.h">
<Filter>windowing\windows</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.h">
- <Filter>windowing\windows</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\addons\GUIViewStateAddonBrowser.h">
<Filter>addons</Filter>
</ClInclude>
@@ -4782,9 +4716,6 @@
<ClInclude Include="..\..\xbmc\utils\TextSearch.h">
<Filter>utils</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\utils\GLUtils.h">
- <Filter>utils</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\win32\stdio_utf8.h">
<Filter>win32</Filter>
</ClInclude>
@@ -5456,18 +5387,6 @@
<ClInclude Include="..\..\xbmc\cores\dvdplayer\DVDCodecs\Audio\DVDAudioCodecPassthrough.h">
<Filter>cores\dvdplayer\DVDCodecs\Audio</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\TextureGL.h">
- <Filter>guilib</Filter>
- </ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\GUIFontTTFGL.h">
- <Filter>guilib</Filter>
- </ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\GUITextureGL.h">
- <Filter>guilib</Filter>
- </ClInclude>
- <ClInclude Include="..\..\xbmc\guilib\GUITextureGLES.h">
- <Filter>guilib</Filter>
- </ClInclude>
<ClInclude Include="..\..\xbmc\guilib\TextureManager.h">
<Filter>guilib</Filter>
</ClInclude>
@@ -5560,7 +5479,6 @@
<ClInclude Include="..\..\xbmc\dbwrappers\sqlitedataset.h">
<Filter>dbwrappers</Filter>
</ClInclude>
- <ClInclude Include="..\..\xbmc\system_gl.h" />
<ClInclude Include="..\..\xbmc\PlayListPlayer.h" />
<ClInclude Include="..\..\xbmc\BackgroundInfoLoader.h" />
<ClInclude Include="..\..\xbmc\utils\RecentlyAddedJob.h">