diff options
author | Karlson2k <k2k@narod.ru> | 2014-05-31 21:22:59 +0400 |
---|---|---|
committer | Karlson2k <k2k@narod.ru> | 2014-05-31 21:22:59 +0400 |
commit | fe173c0368024aaadcfce3ba1fec3c57a3c2efe6 (patch) | |
tree | 3a299a705094be9900f7fd058173c69bd98a5cc5 /project/VS2010Express | |
parent | b3f7e08b692125028880ff0ce624208eb70a4ca6 (diff) | |
parent | 3077233949bb18813ded23d06611ed455e9cb3f2 (diff) |
Merge pull request #4818 from Karlson2k/remove_wingl_01
[win32] Drop OpenGL support for Win32
Diffstat (limited to 'project/VS2010Express')
-rw-r--r-- | project/VS2010Express/UnrarXLib.vcxproj | 122 | ||||
-rw-r--r-- | project/VS2010Express/XBMC for Windows.sln | 464 | ||||
-rw-r--r-- | project/VS2010Express/XBMC.vcxproj | 927 | ||||
-rw-r--r-- | project/VS2010Express/XBMC.vcxproj.filters | 82 |
4 files changed, 410 insertions, 1185 deletions
diff --git a/project/VS2010Express/UnrarXLib.vcxproj b/project/VS2010Express/UnrarXLib.vcxproj index 0c9e452288..2f8d090a9c 100644 --- a/project/VS2010Express/UnrarXLib.vcxproj +++ b/project/VS2010Express/UnrarXLib.vcxproj @@ -1,20 +1,12 @@ <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug (DirectX)|Win32"> - <Configuration>Debug (DirectX)</Configuration> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> - <ProjectConfiguration Include="Debug (OpenGL)|Win32"> - <Configuration>Debug (OpenGL)</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release (DirectX)|Win32"> - <Configuration>Release (DirectX)</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release (OpenGL)|Win32"> - <Configuration>Release (OpenGL)</Configuration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> @@ -25,81 +17,42 @@ </PropertyGroup> <Import Project="$(SolutionDir)\XBMC.core-defaults.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="Configuration"> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="Configuration"> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="PropertySheets"> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(SolutionDir)\XBMC.defaults.props" /> </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="$(SolutionDir)\XBMC.defaults.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="$(SolutionDir)\XBMC.defaults.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="PropertySheets"> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(SolutionDir)\XBMC.defaults.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> - <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> - <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> - <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> - <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> - <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> - <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> - <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> - <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> - <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> - <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> - <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">UnrarXLibd</TargetName> - <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">UnrarXLibd</TargetName> - <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">UnrarXLib</TargetName> - <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">UnrarXLib</TargetName> - <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> - <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir> + <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> + <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> + <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UnrarXLibd</TargetName> + <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UnrarXLib</TargetName> + <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> + <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'"> - <ClCompile> - <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> - <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories> - <PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <StringPooling>true</StringPooling> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile> - <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> - <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings> - </ClCompile> - <Lib> - <OutputFile>$(TargetPath)</OutputFile> - </Lib> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'"> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories> <PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;HAS_DX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -112,7 +65,7 @@ <OutputFile>$(TargetPath)</OutputFile> </Lib> </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'"> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories> @@ -127,31 +80,14 @@ <OutputFile>$(OutDir)$(ProjectName).lib</OutputFile> </Lib> </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'"> - <ClCompile> - <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories> - <PreprocessorDefinitions>NOMINMAX;_LIB;_USE_32BIT_TIME_T;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile> - <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> - <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings> - </ClCompile> - <Lib> - <OutputFile>$(TargetPath)</OutputFile> - </Lib> - </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\lib\UnrarXLib\archive.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\arcread.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\cmddata.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\consio.cpp"> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'"> - </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'"> - </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> </PrecompiledHeader> </ClCompile> <ClCompile Include="..\..\lib\UnrarXLib\crc.cpp" /> @@ -167,13 +103,9 @@ <ClCompile Include="..\..\lib\UnrarXLib\find.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\getbits.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\global.cpp"> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'"> - </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'"> - </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> </PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> </PrecompiledHeader> </ClCompile> <ClCompile Include="..\..\lib\UnrarXLib\int64.cpp" /> @@ -183,10 +115,8 @@ <ClCompile Include="..\..\lib\UnrarXLib\options.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\pathfn.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\rar.cpp"> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="..\..\lib\UnrarXLib\rarvm.cpp" /> <ClCompile Include="..\..\lib\UnrarXLib\rawread.cpp" /> diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln index 3c57f615dc..ef8a99893d 100644 --- a/project/VS2010Express/XBMC for Windows.sln +++ b/project/VS2010Express/XBMC for Windows.sln @@ -1,6 +1,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 -VisualStudioVersion = 12.0.30110.0 +VisualStudioVersion = 12.0.30501.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XBMC", "XBMC.vcxproj", "{3A68081D-E8F9-4523-9436-530DE9E5530A}" ProjectSection(ProjectDependencies) = postProject @@ -87,382 +87,228 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visVortex", "..\..\xbmc\vis EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug (DirectX)|Win32 = Debug (DirectX)|Win32 - Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32 Debug Testsuite|Win32 = Debug Testsuite|Win32 - Release (DirectX)|Win32 = Release (DirectX)|Win32 - Release (OpenGL)|Win32 = Release (OpenGL)|Win32 + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug Testsuite|Win32.ActiveCfg = Debug Testsuite|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug Testsuite|Win32.Build.0 = Debug Testsuite|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 + {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.ActiveCfg = Debug|Win32 + {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.Build.0 = Debug|Win32 + {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.ActiveCfg = Release|Win32 + {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.Build.0 = Release|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug Testsuite|Win32.Build.0 = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.Build.0 = Release|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.ActiveCfg = Debug (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.Build.0 = Debug (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 + {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.ActiveCfg = Debug|Win32 + {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.Build.0 = Debug|Win32 + {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.ActiveCfg = Release|Win32 + {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.Build.0 = Release|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug Testsuite|Win32.Build.0 = Debug|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.ActiveCfg = Debug|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.Build.0 = Debug|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.ActiveCfg = Release|Win32 + {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.Build.0 = Release|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug Testsuite|Win32.Build.0 = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.Build.0 = Release|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 + {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.ActiveCfg = Debug|Win32 + {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.Build.0 = Debug|Win32 + {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.ActiveCfg = Release|Win32 + {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.Build.0 = Release|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug Testsuite|Win32.Build.0 = Debug|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.Build.0 = Release|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 + {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.ActiveCfg = Debug|Win32 + {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.Build.0 = Debug|Win32 + {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.ActiveCfg = Release|Win32 + {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.Build.0 = Release|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug Testsuite|Win32.Build.0 = Debug|Win32 - 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<ProjectConfiguration Include="Debug (DirectX)|Win32"> - <Configuration>Debug (DirectX)</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug (OpenGL)|Win32"> - <Configuration>Debug (OpenGL)</Configuration> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug Testsuite|Win32"> <Configuration>Debug Testsuite</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> - <ProjectConfiguration Include="Release (DirectX)|Win32"> - <Configuration>Release (DirectX)</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release (OpenGL)|Win32"> - <Configuration>Release (OpenGL)</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Template|Win32"> - <Configuration>Template</Configuration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> @@ -33,17 +21,12 @@ </PropertyGroup> <Import Project="$(SolutionDir)\XBMC.core-defaults.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="Configuration"> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="Configuration"> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> @@ -55,23 +38,14 @@ <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> - 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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'"> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions> <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.xbmc.gui;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -237,42 +168,6 @@ <EnableDPIAwareness>true</EnableDPIAwareness> </Manifest> </ItemDefinitionGroup> - 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</ClCompile> - </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\lib\SlingboxLib\SlingboxLib.cpp" /> <ClCompile Include="..\..\xbmc\addons\AddonCallbacks.cpp" /> @@ -464,34 +359,24 @@ <ClCompile Include="..\..\xbmc\filesystem\SpecialProtocolFile.cpp" /> <ClCompile Include="..\..\xbmc\filesystem\StackDirectory.cpp" /> <ClCompile Include="..\..\xbmc\filesystem\test\TestDirectory.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\filesystem\test\TestFile.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\filesystem\test\TestFileFactory.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\filesystem\test\TestRarFile.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\filesystem\test\TestZipFile.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\filesystem\TuxBoxDirectory.cpp" /> <ClCompile Include="..\..\xbmc\filesystem\TuxBoxFile.cpp" /> @@ -522,11 +407,6 @@ <ClCompile Include="..\..\xbmc\guilib\DirectXGraphics.cpp" /> <ClCompile Include="..\..\xbmc\guilib\DirtyRegionSolvers.cpp" /> <ClCompile Include="..\..\xbmc\guilib\DirtyRegionTracker.cpp" /> - <ClCompile Include="..\..\xbmc\guilib\FrameBufferObject.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\GraphicContext.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIAction.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIAudioManager.cpp" /> @@ -548,11 +428,6 @@ <ClCompile Include="..\..\xbmc\guilib\GUIFontManager.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIFontTTF.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIFontTTFDX.cpp" /> - <ClCompile Include="..\..\xbmc\guilib\GUIFontTTFGL.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\GUIImage.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIIncludes.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIInfoTypes.cpp" /> @@ -586,16 +461,6 @@ <ClCompile Include="..\..\xbmc\guilib\GUITextLayout.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUITexture.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUITextureD3D.cpp" /> - <ClCompile Include="..\..\xbmc\guilib\GUITextureGL.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\GUITextureGLES.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\GUIToggleButtonControl.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIVideoControl.cpp" /> <ClCompile Include="..\..\xbmc\guilib\GUIVisualisationControl.cpp" /> @@ -608,22 +473,12 @@ <ClCompile Include="..\..\xbmc\guilib\Key.cpp" /> <ClCompile Include="..\..\xbmc\guilib\LocalizeStrings.cpp" /> <ClCompile Include="..\..\xbmc\guilib\MatrixGLES.cpp" /> - <ClCompile Include="..\..\xbmc\guilib\Shader.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\StereoscopicsManager.cpp" /> <ClCompile Include="..\..\xbmc\guilib\Texture.cpp" /> <ClCompile Include="..\..\xbmc\guilib\TextureBundle.cpp" /> <ClCompile Include="..\..\xbmc\guilib\TextureBundleXBT.cpp" /> <ClCompile Include="..\..\xbmc\guilib\TextureBundleXPR.cpp" /> <ClCompile Include="..\..\xbmc\guilib\TextureDX.cpp" /> - <ClCompile Include="..\..\xbmc\guilib\TextureGL.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\TextureManager.cpp" /> <ClCompile Include="..\..\xbmc\guilib\VisibleEffect.cpp" /> <ClCompile Include="..\..\xbmc\guilib\XBTF.cpp" /> @@ -705,11 +560,8 @@ <ClCompile Include="..\..\xbmc\interfaces\python\PythonInvoker.cpp" /> <ClCompile Include="..\..\xbmc\interfaces\python\swig.cpp" /> <ClCompile Include="..\..\xbmc\interfaces\python\test\TestSwig.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\interfaces\python\XBPython.cpp" /> <ClCompile Include="..\..\xbmc\LangInfo.cpp" /> @@ -883,16 +735,6 @@ <ClCompile Include="..\..\xbmc\pvr\windows\GUIWindowPVRTimers.cpp" /> <ClCompile Include="..\..\xbmc\rendering\dx\GUIWindowTestPatternDX.cpp" /> <ClCompile Include="..\..\xbmc\rendering\dx\RenderSystemDX.cpp" /> - <ClCompile Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\xbmc\rendering\gl\RenderSystemGL.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClCompile> <ClCompile Include="..\..\xbmc\rendering\RenderSystem.cpp" /> <ClCompile Include="..\..\xbmc\SectionLoader.cpp" /> <ClCompile Include="..\..\xbmc\settings\AdvancedSettings.cpp" /> @@ -935,34 +777,24 @@ <ClCompile Include="..\..\xbmc\SystemGlobals.cpp" /> <ClCompile Include="..\..\xbmc\Temperature.cpp" /> <ClCompile Include="..\..\xbmc\test\TestBasicEnvironment.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\test\TestFileItem.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\test\TestTextureUtils.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\test\TestUtils.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\test\xbmc-test.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\TextureCache.cpp" /> <ClCompile Include="..\..\xbmc\TextureCacheJob.cpp" /> @@ -1018,14 +850,10 @@ <ClInclude Include="..\..\xbmc\filesystem\windows\WINFileSMB.h" /> <ClInclude Include="..\..\xbmc\filesystem\windows\WINSMBDirectory.h" /> <CustomBuild Include="..\..\xbmc\GitRevision.h"> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL update_git_rev.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">..\..\xbmc\win32\git_rev.h</Outputs> - <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL update_git_rev.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">..\..\xbmc\win32\git_rev.h</Outputs> - <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Retrieving the git revision</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Retrieving the git revision</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL update_git_rev.bat</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\xbmc\win32\git_rev.h</Outputs> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\.git\HEAD;..\..\xbmc\win32\git_rev.tmpl</AdditionalInputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Retrieving the git revision</Message> </CustomBuild> <ClInclude Include="..\..\xbmc\guilib\cximage.h" /> <ClInclude Include="..\..\xbmc\guilib\GUIKeyboard.h" /> @@ -1279,11 +1107,6 @@ <ClInclude Include="..\..\xbmc\filesystem\ZipManager.h" /> <ClInclude Include="..\..\xbmc\network\mdns\ZeroconfBrowserMDNS.h" /> <ClInclude Include="..\..\xbmc\peripherals\devices\PeripheralImon.h" /> - <ClInclude Include="..\..\xbmc\system_gl.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\interfaces\json-rpc\AddonsOperations.h" /> <ClCompile Include="..\..\xbmc\ThumbLoader.cpp" /> <ClCompile Include="..\..\xbmc\utils\ActorProtocol.cpp" /> @@ -1293,11 +1116,8 @@ <ClCompile Include="..\..\xbmc\utils\RssManager.cpp" /> <ClCompile Include="..\..\xbmc\utils\StringValidation.cpp" /> <ClCompile Include="..\..\xbmc\utils\test\TestUrlOptions.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\xbmc\utils\Utf8Utils.cpp" /> <ClCompile Include="..\..\xbmc\utils\Vector.cpp" /> @@ -1327,17 +1147,9 @@ <ClCompile Include="..\..\xbmc\utils\FileOperationJob.cpp" /> <ClCompile Include="..\..\xbmc\utils\FileUtils.cpp" /> <ClCompile Include="..\..\xbmc\utils\fstrcmp.c"> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CompileAsCpp</CompileAs> + <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs> <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CompileAsCpp</CompileAs> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CompileAsCpp</CompileAs> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CompileAsCpp</CompileAs> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CompileAsCpp</CompileAs> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CompileAsCpp</CompileAs> - </ClCompile> - <ClCompile Include="..\..\xbmc\utils\GLUtils.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> + <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs> </ClCompile> <ClCompile Include="..\..\xbmc\utils\GroupUtils.cpp" /> <ClCompile Include="..\..\xbmc\utils\HTMLTable.cpp" /> @@ -1373,306 +1185,206 @@ <ClCompile Include="..\..\xbmc\utils\StringUtils.cpp" /> <ClCompile Include="..\..\xbmc\utils\SystemInfo.cpp" /> <ClCompile Include="..\..\xbmc\utils\test\TestFileOperationJob.cpp"> - 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<ClInclude Include="..\..\xbmc\guilib\TextureGL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\guilib\TextureManager.h" /> <ClInclude Include="..\..\xbmc\guilib\TransformMatrix.h" /> <ClInclude Include="..\..\xbmc\guilib\Tween.h" /> @@ -2341,16 +1988,6 @@ <ClInclude Include="..\..\xbmc\pvr\windows\GUIWindowPVRTimers.h" /> <ClInclude Include="..\..\xbmc\rendering\dx\GUIWindowTestPatternDX.h" /> <ClInclude Include="..\..\xbmc\rendering\dx\RenderSystemDX.h" /> - <ClInclude Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> - <ClInclude Include="..\..\xbmc\rendering\gl\RenderSystemGL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\rendering\RenderSystem.h" /> <ClInclude Include="..\..\xbmc\SectionLoader.h" /> <ClInclude Include="..\..\xbmc\settings\AdvancedSettings.h" /> @@ -2366,16 +2003,12 @@ <ClInclude Include="..\..\xbmc\system.h" /> <ClInclude Include="..\..\xbmc\Temperature.h" /> <ClInclude Include="..\..\xbmc\test\TestBasicEnvironment.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="..\..\xbmc\test\TestUtils.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="..\..\xbmc\TextureCache.h" /> <ClInclude Include="..\..\xbmc\TextureCacheJob.h" /> @@ -2408,11 +2041,6 @@ <ClInclude Include="..\..\xbmc\utils\FileUtils.h" /> <ClInclude Include="..\..\xbmc\utils\fstrcmp.h" /> <ClInclude Include="..\..\xbmc\utils\GlobalsHandling.h" /> - <ClInclude Include="..\..\xbmc\utils\GLUtils.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\utils\GroupUtils.h" /> <ClInclude Include="..\..\xbmc\utils\HTMLTable.h" /> <ClInclude Include="..\..\xbmc\utils\HTMLUtil.h" /> @@ -2453,10 +2081,8 @@ <ClInclude Include="..\..\xbmc\utils\StringUtils.h" /> <ClInclude Include="..\..\xbmc\utils\SystemInfo.h" /> <ClCompile Include="..\..\xbmc\utils\test\TestGlobalsHandlingPattern1.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClInclude Include="..\..\xbmc\utils\TextSearch.h" /> <ClInclude Include="..\..\xbmc\utils\TimeSmoother.h" /> @@ -2645,28 +2271,13 @@ <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\emu_msvcrt.h" /> <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\util\EmuFileWrapper.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.h" /> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRenderer.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererDX.h" /> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererGL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererUtil.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\RenderFlags.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\RenderManager.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\WinRenderer.h" /> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\ConvolutionKernels.h" /> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\VideoFilterShader.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.h" /> <ClInclude Include="..\..\xbmc\cores\ExternalPlayer\ExternalPlayer.h" /> <ClInclude Include="..\..\xbmc\cores\playercorefactory\PlayerCoreConfig.h" /> @@ -2733,11 +2344,6 @@ <ClInclude Include="..\..\xbmc\windowing\windows\WinEventsWin32.h" /> <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32.h" /> <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32DX.h" /> - <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">true</ExcludedFromBuild> - </ClInclude> <ClInclude Include="..\..\xbmc\windowing\WinEvents.h" /> <ClInclude Include="..\..\xbmc\windowing\WinSystem.h" /> <ClInclude Include="..\..\xbmc\windowing\XBMC_events.h" /> @@ -2806,105 +2412,60 @@ <ItemGroup> <CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmc.i"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcaddon.i"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcgui.i"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcplugin.i"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\swig\AddonModuleXbmcvfs.i"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating SWIG bindings</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">Generating SWIG bindings</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating SWIG bindings</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\codegenerator\GenerateSWIGBindings.bat %(RelativeDir) %(Filename)</Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating SWIG bindings</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\python\generated\%(Filename).cpp</Outputs> @@ -2912,92 +2473,62 @@ </ItemGroup> <ItemGroup> <CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\license.txt"> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\methods.json"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\notifications.json"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\types.json"> <FileType>Document</FileType> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> </CustomBuild> <CustomBuild Include="..\..\xbmc\interfaces\json-rpc\schema\version.txt"> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Message Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Generating ServiceDescription.h for JSON-RPC API</Message> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Command Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CALL ..\..\tools\windows\JsonSchemaBuilder.bat</Command> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> - <Outputs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)..\ServiceDescription.h</Outputs> </CustomBuild> <None Include="..\..\xbmc\interfaces\swig\ControlListAddItemMethods.i" /> </ItemGroup> diff --git a/project/VS2010Express/XBMC.vcxproj.filters b/project/VS2010Express/XBMC.vcxproj.filters index 52f365feb8..2d2c5dc16a 100644 --- a/project/VS2010Express/XBMC.vcxproj.filters +++ b/project/VS2010Express/XBMC.vcxproj.filters @@ -154,9 +154,6 @@ <Filter Include="rendering\dx"> <UniqueIdentifier>{266c0d5e-8d84-4809-b060-f5968049f11a}</UniqueIdentifier> </Filter> - <Filter Include="rendering\gl"> - <UniqueIdentifier>{c23bb4dd-e0dc-4e0e-aaa5-d66798a0fc34}</UniqueIdentifier> - </Filter> <Filter Include="storage\windows"> <UniqueIdentifier>{04b51f60-cfb4-43fd-8f23-40a7d0ac5c31}</UniqueIdentifier> </Filter> @@ -615,18 +612,12 @@ <ClCompile Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.cpp"> <Filter>cores\VideoRenderers</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.cpp"> - <Filter>cores\VideoRenderers</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRenderer.cpp"> <Filter>cores\VideoRenderers</Filter> </ClCompile> <ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererDX.cpp"> <Filter>cores\VideoRenderers</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererGL.cpp"> - <Filter>cores\VideoRenderers</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererUtil.cpp"> <Filter>cores\VideoRenderers</Filter> </ClCompile> @@ -642,9 +633,6 @@ <ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\ConvolutionKernels.cpp"> <Filter>cores\VideoRenderers\Shaders</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\VideoFilterShader.cpp"> - <Filter>cores\VideoRenderers\Shaders</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.cpp"> <Filter>cores\VideoRenderers\Shaders</Filter> </ClCompile> @@ -976,9 +964,6 @@ <ClCompile Include="..\..\xbmc\guilib\DirectXGraphics.cpp"> <Filter>guilib</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\FrameBufferObject.cpp"> - <Filter>guilib</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\GUIAudioManager.cpp"> <Filter>guilib</Filter> </ClCompile> @@ -1147,9 +1132,6 @@ <ClCompile Include="..\..\xbmc\guilib\MatrixGLES.cpp"> <Filter>guilib</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\Shader.cpp"> - <Filter>guilib</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\TextureBundle.cpp"> <Filter>guilib</Filter> </ClCompile> @@ -1408,12 +1390,6 @@ <ClCompile Include="..\..\xbmc\rendering\dx\RenderSystemDX.cpp"> <Filter>rendering\dx</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.cpp"> - <Filter>rendering\gl</Filter> - </ClCompile> - <ClCompile Include="..\..\xbmc\rendering\gl\RenderSystemGL.cpp"> - <Filter>rendering\gl</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\settings\AdvancedSettings.cpp"> <Filter>settings</Filter> </ClCompile> @@ -1732,9 +1708,6 @@ <ClCompile Include="..\..\xbmc\utils\TextSearch.cpp"> <Filter>utils</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\utils\GLUtils.cpp"> - <Filter>utils</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\win32\stdio_utf8.cpp"> <Filter>win32</Filter> </ClCompile> @@ -2355,18 +2328,6 @@ <ClCompile Include="..\..\xbmc\cores\dvdplayer\DVDCodecs\Audio\DVDAudioCodecPassthrough.cpp"> <Filter>cores\dvdplayer\DVDCodecs\Audio</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\GUIFontTTFGL.cpp"> - <Filter>guilib</Filter> - </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\GUITextureGL.cpp"> - <Filter>guilib</Filter> - </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\GUITextureGLES.cpp"> - <Filter>guilib</Filter> - </ClCompile> - <ClCompile Include="..\..\xbmc\guilib\TextureGL.cpp"> - <Filter>guilib</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\guilib\GraphicContext.cpp"> <Filter>guilib</Filter> </ClCompile> @@ -2459,9 +2420,6 @@ <ClCompile Include="..\..\xbmc\dbwrappers\sqlitedataset.cpp"> <Filter>dbwrappers</Filter> </ClCompile> - <ClCompile Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.cpp"> - <Filter>windowing\windows</Filter> - </ClCompile> <ClCompile Include="..\..\xbmc\PlayListPlayer.cpp" /> <ClCompile Include="..\..\xbmc\utils\RecentlyAddedJob.cpp"> <Filter>utils</Filter> @@ -3535,18 +3493,12 @@ <ClInclude Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.h"> <Filter>cores\VideoRenderers</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.h"> - <Filter>cores\VideoRenderers</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRenderer.h"> <Filter>cores\VideoRenderers</Filter> </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererDX.h"> <Filter>cores\VideoRenderers</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererGL.h"> - <Filter>cores\VideoRenderers</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\OverlayRendererUtil.h"> <Filter>cores\VideoRenderers</Filter> </ClInclude> @@ -3562,9 +3514,6 @@ <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\ConvolutionKernels.h"> <Filter>cores\VideoRenderers\Shaders</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\VideoFilterShader.h"> - <Filter>cores\VideoRenderers\Shaders</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\cores\VideoRenderers\VideoShaders\YUV2RGBShader.h"> <Filter>cores\VideoRenderers\Shaders</Filter> </ClInclude> @@ -3924,9 +3873,6 @@ <ClInclude Include="..\..\xbmc\guilib\DirectXGraphics.h"> <Filter>guilib</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\FrameBufferObject.h"> - <Filter>guilib</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\guilib\Geometry.h"> <Filter>guilib</Filter> </ClInclude> @@ -4113,9 +4059,6 @@ <ClInclude Include="..\..\xbmc\guilib\Resolution.h"> <Filter>guilib</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\Shader.h"> - <Filter>guilib</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\guilib\TextureBundle.h"> <Filter>guilib</Filter> </ClInclude> @@ -4416,12 +4359,6 @@ <ClInclude Include="..\..\xbmc\rendering\dx\RenderSystemDX.h"> <Filter>rendering\dx</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\rendering\gl\GUIWindowTestPatternGL.h"> - <Filter>rendering\gl</Filter> - </ClInclude> - <ClInclude Include="..\..\xbmc\rendering\gl\RenderSystemGL.h"> - <Filter>rendering\gl</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\settings\AdvancedSettings.h"> <Filter>settings</Filter> </ClInclude> @@ -4683,9 +4620,6 @@ <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32DX.h"> <Filter>windowing\windows</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.h"> - <Filter>windowing\windows</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\addons\GUIViewStateAddonBrowser.h"> <Filter>addons</Filter> </ClInclude> @@ -4782,9 +4716,6 @@ <ClInclude Include="..\..\xbmc\utils\TextSearch.h"> <Filter>utils</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\utils\GLUtils.h"> - <Filter>utils</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\win32\stdio_utf8.h"> <Filter>win32</Filter> </ClInclude> @@ -5456,18 +5387,6 @@ <ClInclude Include="..\..\xbmc\cores\dvdplayer\DVDCodecs\Audio\DVDAudioCodecPassthrough.h"> <Filter>cores\dvdplayer\DVDCodecs\Audio</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\TextureGL.h"> - <Filter>guilib</Filter> - </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\GUIFontTTFGL.h"> - <Filter>guilib</Filter> - </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\GUITextureGL.h"> - <Filter>guilib</Filter> - </ClInclude> - <ClInclude Include="..\..\xbmc\guilib\GUITextureGLES.h"> - <Filter>guilib</Filter> - </ClInclude> <ClInclude Include="..\..\xbmc\guilib\TextureManager.h"> <Filter>guilib</Filter> </ClInclude> @@ -5560,7 +5479,6 @@ <ClInclude Include="..\..\xbmc\dbwrappers\sqlitedataset.h"> <Filter>dbwrappers</Filter> </ClInclude> - <ClInclude Include="..\..\xbmc\system_gl.h" /> <ClInclude Include="..\..\xbmc\PlayListPlayer.h" /> <ClInclude Include="..\..\xbmc\BackgroundInfoLoader.h" /> <ClInclude Include="..\..\xbmc\utils\RecentlyAddedJob.h"> |