diff options
author | WiSo <wiso@xbmc.org> | 2011-09-26 20:13:19 +0200 |
---|---|---|
committer | WiSo <wiso@xbmc.org> | 2011-09-26 20:22:23 +0200 |
commit | 921f3b69b278f8a409098b4cb8f2e1281aad9baa (patch) | |
tree | 4651259c4780e05ec4740778565c05ccb7027e47 /project/VS2010Express | |
parent | ec4c9c869aab0bec4387fc7ca7c023378034feb8 (diff) |
[WIN32] removed Debug and Release target from project file. Why are they back again?
Diffstat (limited to 'project/VS2010Express')
-rw-r--r-- | project/VS2010Express/XBMC for Windows.sln | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln index 5481cd8fd6..9834bfca7e 100644 --- a/project/VS2010Express/XBMC for Windows.sln +++ b/project/VS2010Express/XBMC for Windows.sln @@ -76,440 +76,294 @@ Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug (DirectX)|Win32 = Debug (DirectX)|Win32 Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32 - Debug|Win32 = Debug|Win32 Release (DirectX)|Win32 = Release (DirectX)|Win32 Release (OpenGL)|Win32 = Release (OpenGL)|Win32 - Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32 {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32 - {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.Build.0 = Release (OpenGL)|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.ActiveCfg = Debug|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.Build.0 = Debug|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.Build.0 = Release|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.ActiveCfg = Release|Win32 - {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.Build.0 = Release|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32 {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32 - {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.Build.0 = Release (OpenGL)|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.ActiveCfg = Debug|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.Build.0 = Debug|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.Build.0 = Release|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.ActiveCfg = Release|Win32 - {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.Build.0 = Release|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.ActiveCfg = Debug|Win32 - {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.Build.0 = Debug|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.Build.0 = Release|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.ActiveCfg = Release|Win32 - {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.Build.0 = Release|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.ActiveCfg = Debug|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.Build.0 = Debug|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.Build.0 = Release|Win32 {5E479372-4F34-426D-AA1E-9879E94C105D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.ActiveCfg = Release|Win32 - {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.Build.0 = Release|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.ActiveCfg = Debug|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.Build.0 = Debug|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.Build.0 = Release|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.ActiveCfg = Release|Win32 - {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.Build.0 = Release|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.ActiveCfg = Debug|Win32 - {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.Build.0 = Debug|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.Build.0 = Release|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.ActiveCfg = Release|Win32 - {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.Build.0 = Release|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.ActiveCfg = Debug|Win32 - {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.Build.0 = Debug|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.Build.0 = Release|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.ActiveCfg = Release|Win32 - {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.Build.0 = Release|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.ActiveCfg = Debug|Win32 - {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.Build.0 = Debug|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.Build.0 = Release|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.ActiveCfg = Release|Win32 - {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.Build.0 = Release|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.ActiveCfg = Debug|Win32 - {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.Build.0 = Debug|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.Build.0 = Release|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.ActiveCfg = Release|Win32 - {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.Build.0 = Release|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.Build.0 = Debug|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32 - {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.ActiveCfg = Debug|Win32 - {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.Build.0 = Debug|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.ActiveCfg = Release|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.Build.0 = Release|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32 {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.Build.0 = Release|Win32 - {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release|Win32.ActiveCfg = Release|Win32 - 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