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authorWiSo <wiso@xbmc.org>2011-09-26 20:13:19 +0200
committerWiSo <wiso@xbmc.org>2011-09-26 20:22:23 +0200
commit921f3b69b278f8a409098b4cb8f2e1281aad9baa (patch)
tree4651259c4780e05ec4740778565c05ccb7027e47 /project/VS2010Express
parentec4c9c869aab0bec4387fc7ca7c023378034feb8 (diff)
[WIN32] removed Debug and Release target from project file. Why are they back again?
Diffstat (limited to 'project/VS2010Express')
-rw-r--r--project/VS2010Express/XBMC for Windows.sln146
1 files changed, 0 insertions, 146 deletions
diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln
index 5481cd8fd6..9834bfca7e 100644
--- a/project/VS2010Express/XBMC for Windows.sln
+++ b/project/VS2010Express/XBMC for Windows.sln
@@ -76,440 +76,294 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (DirectX)|Win32 = Debug (DirectX)|Win32
Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
- Debug|Win32 = Debug|Win32
Release (DirectX)|Win32 = Release (DirectX)|Win32
Release (OpenGL)|Win32 = Release (OpenGL)|Win32
- Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32
- {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.Build.0 = Release (OpenGL)|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.ActiveCfg = Debug|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.Build.0 = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.Build.0 = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.ActiveCfg = Release|Win32
- {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.Build.0 = Release|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32
- {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.Build.0 = Release (OpenGL)|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.ActiveCfg = Debug|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.Build.0 = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.Build.0 = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.ActiveCfg = Release|Win32
- {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.Build.0 = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.ActiveCfg = Debug|Win32
- {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.Build.0 = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.Build.0 = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.ActiveCfg = Release|Win32
- {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.Build.0 = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.ActiveCfg = Debug|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.Build.0 = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.Build.0 = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.ActiveCfg = Release|Win32
- {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.Build.0 = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.ActiveCfg = Debug|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.Build.0 = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.Build.0 = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.ActiveCfg = Release|Win32
- {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.Build.0 = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.ActiveCfg = Debug|Win32
- {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.Build.0 = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.Build.0 = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.ActiveCfg = Release|Win32
- {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.Build.0 = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.ActiveCfg = Debug|Win32
- {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.Build.0 = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.Build.0 = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.ActiveCfg = Release|Win32
- {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.Build.0 = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.ActiveCfg = Debug|Win32
- {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.Build.0 = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.Build.0 = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.ActiveCfg = Release|Win32
- {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.Build.0 = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.ActiveCfg = Debug|Win32
- {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.Build.0 = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.ActiveCfg = Release|Win32
- {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.Build.0 = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.ActiveCfg = Debug|Win32
- {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.Build.0 = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release|Win32.ActiveCfg = Release|Win32
- {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release|Win32.Build.0 = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug|Win32.ActiveCfg = Debug|Win32
- {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug|Win32.Build.0 = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (DirectX)|Win32.Build.0 = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release|Win32.ActiveCfg = Release|Win32
- {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release|Win32.Build.0 = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug|Win32.ActiveCfg = Debug|Win32
- {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug|Win32.Build.0 = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (DirectX)|Win32.Build.0 = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (OpenGL)|Win32.Build.0 = Release|Win32
- {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release|Win32.ActiveCfg = Release|Win32
- {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release|Win32.Build.0 = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
- {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug|Win32.ActiveCfg = Debug|Win32
- {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug|Win32.Build.0 = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (DirectX)|Win32.Build.0 = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
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