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authorPär Björklund <per.bjorklund@gmail.com>2016-04-09 14:45:41 +0200
committerPär Björklund <per.bjorklund@gmail.com>2016-04-09 16:12:32 +0200
commit68f26a41443e8af8cb11c5059a673f3b30cc7343 (patch)
tree7c18de37f0a28f1f370dfe64d920d9deec1b0e48 /lib
parenta9cdf97565060d62114d45cf339b548ddf6cf1d6 (diff)
This should resolve the python issues caused by vs2015 upgrade.
Fixed copying of dll during build to avoid risking using python27.dll from system32 Rebuilt all statically linked libs with _ITERATOR_DEBUG_LEVEL=0 because of performance issues, especially during video development Curl should once again be linked against openssl switched all projects to use /MD or /MDd because it enables sharing of env between the loaded modules making our environment hacks less needed. Added curl and openssl to ignore list to avoid them being hooked by our crt emulation. This needs a proper fix and is likely resolved by Voyager's PR
Diffstat (limited to 'lib')
-rw-r--r--lib/win32/Effects11/Effects11_2013.vcxproj6
1 files changed, 3 insertions, 3 deletions
diff --git a/lib/win32/Effects11/Effects11_2013.vcxproj b/lib/win32/Effects11/Effects11_2013.vcxproj
index d0b8bfff29..3cdc19d28f 100644
--- a/lib/win32/Effects11/Effects11_2013.vcxproj
+++ b/lib/win32/Effects11/Effects11_2013.vcxproj
@@ -128,7 +128,7 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
@@ -138,7 +138,7 @@
<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -212,7 +212,7 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>