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authorjmarshallnz <jmarshallnz@svn>2009-09-23 10:03:22 +0000
committerjmarshallnz <jmarshallnz@svn>2009-09-23 10:03:22 +0000
commitc3018c6090df3c4cf3c5a96cc2310f931ef8f37f (patch)
treee22747627d63a591f15d9f87e15aa08cde10a563 /guilib/GUIMultiImage.cpp
parent59629d6966e46a99fc8e41a05f5e460d984997a4 (diff)
changed: DWORD -> unsigned int for frame-based timings, and moved to using CTimeUtils::Update/GetFrameTime() for UI timing.
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23109 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/GUIMultiImage.cpp')
-rw-r--r--guilib/GUIMultiImage.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/guilib/GUIMultiImage.cpp b/guilib/GUIMultiImage.cpp
index 75db87e921..5ef4a4bd39 100644
--- a/guilib/GUIMultiImage.cpp
+++ b/guilib/GUIMultiImage.cpp
@@ -29,7 +29,7 @@
using namespace std;
using namespace DIRECTORY;
-CGUIMultiImage::CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, DWORD timePerImage, DWORD fadeTime, bool randomized, bool loop, DWORD timeToPauseAtEnd)
+CGUIMultiImage::CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd)
: CGUIControl(parentID, controlID, posX, posY, width, height),
m_image(0, 0, posX, posY, width, height, texture)
{
@@ -116,7 +116,7 @@ void CGUIMultiImage::Render()
if (nextImage != m_currentImage)
{
// check if we should be loading a new image yet
- DWORD timeToShow = m_timePerImage;
+ unsigned int timeToShow = m_timePerImage;
if (0 == nextImage) // last image should be paused for a bit longer if that's what the skinner wishes.
timeToShow += m_timeToPauseAtEnd;
if (m_imageTimer.IsRunning() && m_imageTimer.GetElapsedMilliseconds() > timeToShow)