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authorAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
committerAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
commit45285e8a9300cd754a760560640b75b09f98035e (patch)
treead9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/GUIButtonScroller.h
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/GUIButtonScroller.h')
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1 files changed, 128 insertions, 0 deletions
diff --git a/guilib/GUIButtonScroller.h b/guilib/GUIButtonScroller.h
new file mode 100644
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+++ b/guilib/GUIButtonScroller.h
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+#pragma once
+
+/*
+ * Copyright (C) 2005-2008 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+#include "GUIControl.h"
+#include "GUITexture.h"
+#include "GUIActionDescriptor.h"
+
+class TiXmlNode;
+
+class CButton
+{
+public:
+ CButton()
+ {
+ id = 0;
+ info = 0;
+ imageFocus = imageNoFocus = NULL;
+ };
+ ~CButton()
+ {
+ delete imageFocus;
+ delete imageNoFocus;
+ }
+ int id;
+ int info;
+ std::string strLabel;
+ std::vector<CGUIActionDescriptor> clickActions;
+ CGUITexture *imageFocus;
+ CGUITexture *imageNoFocus;
+};
+
+class CGUIButtonScroller :
+ public CGUIControl
+{
+public:
+ CGUIButtonScroller(int parentID, int controlID, float posX, float posY, float width, float height, float gap, int iSlots, int iDefaultSlot, int iMovementRange, bool bHorizontal, int iAlpha, bool bWrapAround, bool bSmoothScrolling, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo& labelInfo);
+ CGUIButtonScroller(const CGUIButtonScroller &from);
+ virtual ~CGUIButtonScroller(void);
+ virtual CGUIButtonScroller *Clone() const { return new CGUIButtonScroller(*this); };
+
+ virtual bool OnAction(const CAction &action);
+ virtual bool OnMessage(CGUIMessage &message);
+ virtual void OnUp();
+ virtual void OnLeft();
+ virtual void OnRight();
+ virtual void OnDown();
+ virtual bool OnMouseOver(const CPoint &point);
+ virtual bool OnMouseClick(int button, const CPoint &point);
+ virtual bool OnMouseWheel(char wheel, const CPoint &point);
+ virtual void Render();
+ virtual void AllocResources();
+ virtual void FreeResources();
+ virtual void DynamicResourceAlloc(bool bOnOff);
+ void ClearButtons();
+ void AddButton(const std::string &strLabel, const CStdString &strExecute, const int iIcon);
+ void SetActiveButton(int iButton);
+ int GetActiveButton() const;
+ int GetActiveButtonID() const;
+ virtual CStdString GetDescription() const;
+ virtual void SaveStates(std::vector<CControlState> &states);
+ void LoadButtons(TiXmlNode *node);
+
+protected:
+ virtual void UpdateColors();
+ int GetNext(int iCurrent) const;
+ int GetPrevious(int iCurrent);
+ int GetButton(int iOffset);
+ void DoUp();
+ void DoDown();
+ void RenderItem(float &posX, float &posY, int &iOffset, bool bText);
+ void GetScrollZone(float &fStartAlpha, float &fEndAlpha);
+private:
+ // saved variables from the xml (as this control is user editable...)
+ int m_iXMLNumSlots;
+ int m_iXMLDefaultSlot;
+ float m_xmlPosX;
+ float m_xmlPosY;
+ float m_xmlWidth;
+ float m_xmlHeight;
+
+ float m_buttonGap; // gap between buttons
+ int m_iNumSlots; // number of button slots available
+ int m_iDefaultSlot; // default highlight position
+ int m_iMovementRange; // amoung that we can move the highlight
+ bool m_bHorizontal; // true if it's a horizontal button bar
+ int m_iAlpha; // amount of alpha (0..100)
+ bool m_bWrapAround; // whether the buttons wrap around or not
+ bool m_bSmoothScrolling; // whether there is smooth scrolling or not
+
+ int m_iCurrentSlot; // currently highlighted slot
+
+ int m_iOffset; // first item in the list
+ float m_scrollOffset; // offset when scrolling
+ bool m_bScrollUp; // true if we're scrolling up (or left)
+ bool m_bScrollDown; // true if scrolling down (or right)
+ bool m_bMoveUp; // true if we're scrolling up (or left)
+ bool m_bMoveDown; // true if scrolling down (or right)
+ float m_fScrollSpeed; // speed of scrolling
+ float m_fAnalogScrollSpeed; // speed of analog scroll (triggers)
+ // stuff we need for the buttons...
+ std::vector<CButton*> m_vecButtons;
+ typedef std::vector<CButton*>::iterator ivecButtons;
+ CGUITexture m_imgFocus;
+ CGUITexture m_imgNoFocus;
+
+ CLabelInfo m_label;
+ int m_iSlowScrollCount;
+};