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authorMiguel Borges de Freitas <92enen@gmail.com>2023-06-24 11:30:09 +0100
committerMiguel Borges de Freitas <92enen@gmail.com>2023-06-24 11:34:23 +0100
commitaa996bae9287acfa206308553a873773a44798c6 (patch)
tree94158c6a3585007a1ef9a759017aacdf96e26ac7 /docs
parent8c7d2e742e8ac1bd8013bb148feaafaa24e1cf88 (diff)
[macOS] Default to nativewindowing
Diffstat (limited to 'docs')
-rw-r--r--docs/README.macOS.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/README.macOS.md b/docs/README.macOS.md
index 06bae03334..9dc2522ca8 100644
--- a/docs/README.macOS.md
+++ b/docs/README.macOS.md
@@ -114,9 +114,9 @@ make -j$(getconf _NPROCESSORS_ONLN)
./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.14
```
-Developers can also select native windowing/input handling with the following
+Developers can also select the legacy SDL windowing/input handling with the following
```
-./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=native
+./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=sdl
```
### 4.1. Advanced Configure Options
@@ -189,7 +189,7 @@ Developers can also select native windowing/input handling with the following
```
--with-windowsystem=<native:sdl>
```
- Windowing system to use (default is sdl when not provided). arm64 MacOS requires native
+ Windowing system to use (default is native windowing when not provided). arm64 MacOS does not support SDL windowing.
```
--with-sdk=<sdknumber>
@@ -241,9 +241,9 @@ Generate Xcode project as per configure command in **[Configure and build tools
make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode
```
-To explicitly select the windowing/input system to use do the following (default is to use SDL if not provided)
+To explicitly select the windowing/input system to use do the following (default is to use native if not provided)
```
-make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=native
+make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=sdl
```
**TIP:** BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build