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authorenen92 <92enen@gmail.com>2023-03-15 16:54:13 +0000
committerMiguel Borges de Freitas <92enen@gmail.com>2023-10-05 14:22:39 +0100
commit4acbf36fb0b3a977264fdc0660b955b9d1a89a95 (patch)
tree6e3b7135d8e959666c6426e9e70718a3bc476933 /docs
parenta83fb102601f7e64cbc5de6e94c4bea94fae8148 (diff)
[macOS] Drop legacy SDL windowing
Diffstat (limited to 'docs')
-rw-r--r--docs/README.macOS.md15
1 files changed, 0 insertions, 15 deletions
diff --git a/docs/README.macOS.md b/docs/README.macOS.md
index 9dc2522ca8..fc6db1844d 100644
--- a/docs/README.macOS.md
+++ b/docs/README.macOS.md
@@ -114,11 +114,6 @@ make -j$(getconf _NPROCESSORS_ONLN)
./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.14
```
-Developers can also select the legacy SDL windowing/input handling with the following
-```
-./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=sdl
-```
-
### 4.1. Advanced Configure Options
@@ -187,11 +182,6 @@ Developers can also select the legacy SDL windowing/input handling with the foll
**Apple Specific:**
```
---with-windowsystem=<native:sdl>
-```
- Windowing system to use (default is native windowing when not provided). arm64 MacOS does not support SDL windowing.
-
-```
--with-sdk=<sdknumber>
```
specify sdk platform version.
@@ -241,11 +231,6 @@ Generate Xcode project as per configure command in **[Configure and build tools
make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode
```
-To explicitly select the windowing/input system to use do the following (default is to use native if not provided)
-```
-make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=sdl
-```
-
**TIP:** BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build
Change all relevant paths onwards if omitted.