diff options
author | enen92 <92enen@gmail.com> | 2023-03-15 16:54:13 +0000 |
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committer | Miguel Borges de Freitas <92enen@gmail.com> | 2023-10-05 14:22:39 +0100 |
commit | 4acbf36fb0b3a977264fdc0660b955b9d1a89a95 (patch) | |
tree | 6e3b7135d8e959666c6426e9e70718a3bc476933 /docs | |
parent | a83fb102601f7e64cbc5de6e94c4bea94fae8148 (diff) |
[macOS] Drop legacy SDL windowing
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.macOS.md | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/docs/README.macOS.md b/docs/README.macOS.md index 9dc2522ca8..fc6db1844d 100644 --- a/docs/README.macOS.md +++ b/docs/README.macOS.md @@ -114,11 +114,6 @@ make -j$(getconf _NPROCESSORS_ONLN) ./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.14 ``` -Developers can also select the legacy SDL windowing/input handling with the following -``` -./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=sdl -``` - ### 4.1. Advanced Configure Options @@ -187,11 +182,6 @@ Developers can also select the legacy SDL windowing/input handling with the foll **Apple Specific:** ``` ---with-windowsystem=<native:sdl> -``` - Windowing system to use (default is native windowing when not provided). arm64 MacOS does not support SDL windowing. - -``` --with-sdk=<sdknumber> ``` specify sdk platform version. @@ -241,11 +231,6 @@ Generate Xcode project as per configure command in **[Configure and build tools make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode ``` -To explicitly select the windowing/input system to use do the following (default is to use native if not provided) -``` -make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=sdl -``` - **TIP:** BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build Change all relevant paths onwards if omitted. |