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authorJosh Soref <jsoref@users.noreply.github.com>2017-01-03 05:23:25 +0000
committerJosh Soref <jsoref@users.noreply.github.com>2017-01-03 05:23:25 +0000
commit45d0a28a6a63170cf194447dc68ea12459106d80 (patch)
tree9c229f679a0cd5d46079519b9a47d53ef576dcbd /docs
parentb953c42a1958f9ef19205a39eea6bb755d66de74 (diff)
spelling: comments
Diffstat (limited to 'docs')
-rw-r--r--docs/README.armel2
-rw-r--r--docs/README.ios.md6
-rw-r--r--docs/README.linux2
-rw-r--r--docs/README.osx.md4
-rw-r--r--docs/README.raspberrypi2
-rw-r--r--docs/README.ubuntu2
6 files changed, 9 insertions, 9 deletions
diff --git a/docs/README.armel b/docs/README.armel
index 13367a8a84..1174a48070 100644
--- a/docs/README.armel
+++ b/docs/README.armel
@@ -158,7 +158,7 @@ Note. You will need the headers and shared object files for EGL and GLESv2 to co
-----------------------------------------------------------------------------
In order to continue, you will need the SGX SDK from TI's website.
-Once you have installed said SDK on a standard Linux machine, copy the neccessary .h and .so files to the appropriate directories in scratchbox:
+Once you have installed said SDK on a standard Linux machine, copy the necessary .h and .so files to the appropriate directories in scratchbox:
e.g /scratchbox/users/<username>/targets/<target_name>/usr/include/EGL/egl.h
These files will also need to be transferred over to the board eventually.
diff --git a/docs/README.ios.md b/docs/README.ios.md
index f68813a097..0a3adb56da 100644
--- a/docs/README.ios.md
+++ b/docs/README.ios.md
@@ -36,7 +36,7 @@ The minimum version of iOS you need to run(!) Kodi is 6.0 atm.
- On Mavericks (OSX 10.9.x) we recommend using Xcode 6.1.
- On Yosemite (OSX 10.10.x) we recommend using Xcode 6.4.
- On El Capitan (OSX 10.11.x) we recommend using Xcode 7.x or Xcode 8.x.
-- On Sierra (macOS 10.12.x) we recomment using Xcode 8.x.
+- On Sierra (macOS 10.12.x) we recommend using Xcode 8.x.
## 2 Getting the source code
@@ -124,7 +124,7 @@ plugins and more). They can be built as shown below:
#### 4.1.1 Generate CMake project files
-Before you can use Xode to build Kodi, the Xcode project has to be generated
+Before you can use Xcode to build Kodi, the Xcode project has to be generated
with CMake. Note that CMake is compiled as parts of the depends doesn't have
to be installed separately. Also a Toolchain-file has been generated with is
used to configure CMake.
@@ -210,7 +210,7 @@ Gestures can be adapted in [system/keymaps/touchscreen.xml](https://github.com/x
If you are a developer with an official apple code signing identity you can
deploy Kodi via xcode to work on it on non-jailbroken devices. For this to
happen you just need to alter the Xcode project by setting your codesign
-identity. Just select the "iPhone Developer" shortcut. It'ss also important
+identity. Just select the "iPhone Developer" shortcut. It's also important
that you select the signing on all 4 spots in the project settings. After that
the last buildstep in our support script will do a full sign of all binaries
and the bundle with the given identity (all `*.viz`, `*.pvr`, `*.so` files
diff --git a/docs/README.linux b/docs/README.linux
index 036d057734..62a2cc4467 100644
--- a/docs/README.linux
+++ b/docs/README.linux
@@ -184,7 +184,7 @@ The most useful options are,
List the names of all tests instead of running them.
The name of TEST(Foo, Bar) is "Foo.Bar".
- --gtest_filter=POSTIVE_PATTERNS[-NEGATIVE_PATTERNS]
+ --gtest_filter=POSITIVE_PATTERNS[-NEGATIVE_PATTERNS]
Run only the tests whose name matches one of the positive patterns but
none of the negative patterns. '?' matches any single character; '*'
matches any substring; ':' separates two patterns.
diff --git a/docs/README.osx.md b/docs/README.osx.md
index 4a9f660f16..7d48fafd9f 100644
--- a/docs/README.osx.md
+++ b/docs/README.osx.md
@@ -34,7 +34,7 @@ The minimum version of OSX you need to run(!) Kodi is 10.7 atm.
- On Mavericks (OSX 10.9.x) we recommend using Xcode 6.1.
- On Yosemite (OSX 10.10.x) we recommend using Xcode 6.4.
- On El Capitan (OSX 10.11.x) we recommend using Xcode 7.x or Xcode 8.x.
-- On Sierra (macOS 10.12.x) we recomment using Xcode 8.x.
+- On Sierra (macOS 10.12.x) we recommend using Xcode 8.x.
**ATTENTION**: You need to download and install XQuartz from <https://xquartz.macosforge.org/landing/>
since its not part of macOS anymore since 10.8.
@@ -124,7 +124,7 @@ plugins and more). They can be built as shown below:
#### 4.1.1 Generate CMake project files
-Before you can use Xode to build Kodi, the Xcode project has to be generated
+Before you can use Xcode to build Kodi, the Xcode project has to be generated
with CMake. Note that CMake is compiled as parts of the depends doesn't have
to be installed separately. Also a Toolchain-file has been generated with is
used to configure CMake.
diff --git a/docs/README.raspberrypi b/docs/README.raspberrypi
index 3a08f72f00..b13d763c91 100644
--- a/docs/README.raspberrypi
+++ b/docs/README.raspberrypi
@@ -19,7 +19,7 @@ image which includes Linux.
The following steps were tested with Ubuntu 14.04 x64. (Note that building on
a 32 bit machine requires slightly different setting).
-The following commands build for newer Rapberry Pi 2 generation. In order to
+The following commands build for newer Raspberry Pi 2 generation. In order to
build for the first Raspberry Pi, the commands have to be adapted to use
`--with-platform=raspberry-pi` instead of `--with-platform=raspberry-pi2`.
diff --git a/docs/README.ubuntu b/docs/README.ubuntu
index 3919adf8d9..65c857cc4f 100644
--- a/docs/README.ubuntu
+++ b/docs/README.ubuntu
@@ -124,7 +124,7 @@ We also supply a Makefile in lib/taglib to make it easy to install into /usr/loc
$ make -C lib/taglib
$ sudo make -C lib/taglib install
-[NOTICE] crossguid / libcrossguid-dev all Linux destributions.
+[NOTICE] crossguid / libcrossguid-dev all Linux distributions.
Kodi now requires crossguid which is not available in Ubuntu repositories at this time.
If build-deps PPA doesn't provide a pre-packaged version for your distribution, see (1.) below.