diff options
author | Chris "Koying" Browet <cbro@semperpax.com> | 2016-03-04 00:28:47 +0100 |
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committer | Chris "Koying" Browet <cbro@semperpax.com> | 2016-03-04 00:37:04 +0100 |
commit | 99f576c2affa3687520cda0e74143ad36f246d6d (patch) | |
tree | 52187d4be4acb4b0207e3f7f3aef704a6c9403c6 | |
parent | 0d4a151b8a7ba977ead0862ce3d6cf508a388943 (diff) |
FIX: [longpress] do not eat keypress after a longpress
A longpress triggers the action before the keyup, which is not called at all if a window/dialog is popped up.
Result is m_Lastkey not being reset, and whatever keypress after returning to the original window being ignored.
-rw-r--r-- | xbmc/input/InputManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/xbmc/input/InputManager.cpp b/xbmc/input/InputManager.cpp index 582ab35b2b..1e21e7bf7a 100644 --- a/xbmc/input/InputManager.cpp +++ b/xbmc/input/InputManager.cpp @@ -459,13 +459,13 @@ bool CInputManager::OnEvent(XBMC_Event& newEvent) { case XBMC_KEYDOWN: { - if (m_LastKey.GetButtonCode() & CKey::MODIFIER_LONG) + m_Keyboard.ProcessKeyDown(newEvent.key.keysym); + CKey key = m_Keyboard.TranslateKey(newEvent.key.keysym); + if (key.GetButtonCode() == m_LastKey.GetButtonCode() && m_LastKey.GetButtonCode() & CKey::MODIFIER_LONG) { // Do not repeat long presses break; } - m_Keyboard.ProcessKeyDown(newEvent.key.keysym); - CKey key = m_Keyboard.TranslateKey(newEvent.key.keysym); if (!CButtonTranslator::GetInstance().HasLonpressMapping(g_windowManager.GetActiveWindowID(), key)) { m_LastKey.Reset(); |